Movement and Combat Previewed for Imperial Assault
October 9, 2014 by deltagamegirl22
Fantasy Flight Games is on a roll! They now have posted a nice information piece about movement and combat for their upcoming release of Imperial Assault. We first got a look at Imperial Assault at GenCon and esteemed member Redben was able to get in on a demo game. This looks to be a smash hit when it is released along with Star Wars Armada, which I did get to do demo of.
In this release from Fantasy Flight Games, they give us a look into the movement and combat of the game. From what I have read it all looks pretty straight forward. Each character has two actions that it can spend in a turn to do movement, combat and other things such as an interrupt. However, most characters are only allowed one attack per turn unless that character is a hero type.
With combat, Fantasy Flight Games gives us more custom dice to use, with unquie symbols on them to represent damage, dodges, blocks, surge and evades. During combat both players roll simultaneously and the results are compared against each other to determine the outcomes. Obviously, weapon types and characters skills will come into play during combat. Everything is printed on each character's card so it is pretty easy to determine which dice are to be rolled.
There are also, command cards that can be used during actions that can have different effects upon your characters, so the game is not just about running and gunning. They have tried to add more dimensions to the game to keep a wider audience inthralled with this game.
Are you prepared for the Assault?
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That walker looks absolutely silly when the map it’s playing on is so minuscule. FFG botched this entire thing in my mind. They should have released a real 28mm skirmish game instead, not this.
Leaving aside what I think of what they have done, I don’t agree that they’ve botched by not releasing a skirmish game. Assuming that the license they have would allow for it, and licenses do tend to be very specific in what they’re for, a 28mm skirmish game would be new territory for FFG and not something they have any experience of producing and distributing. They have dipped their toes into the distributing side of things with DUST but it didn’t go well for them, nor did their attempt to produce a set of wargames rules for it. X-Wing has… Read more »
Agreed. Conceptually it’s a bit like using a giant in a game of Warhammer Quest but given FFG’s area of expertise, a Descent reskin was always going to be a safer bet for them (and us) than a fully fledged skirmish game when you consider their track record. Of course, we don’t really know how the skirmish part of this game is even going to work right now – for all we know, only the campaign part of the game will use the tiles. There could be an A3 paper mat to play the skirmish part of the game and… Read more »
I just keep looking at the big space multi level look of the cover then look at the cramped little boards…something falls short…maybe they should team up with battle systems…
Very much looking forward to this game….I hoping for small packs with an additional few minis, a pack with Jaw as and a tatooine mission, ewoks and vendor mission.
Then larger packs with more tiles and good few more miniatures
Ignore stupid autocorrect