New Heroes Ride The Idoneth Deepkin Tide For Age Of Sigmar
April 24, 2018 by brennon
The heroes of the Idoneth Deepkin are coming this weekend for Games Workshop's Age Of Sigmar. All manner of eldritch abilities are going to be thrown around by these undersea folk.
The first of the new models is the Isharann Tidecaster who looks absolutely stunning here standing atop that drowned relic of an ancient race. She has the power to control the tides if she is the general of your army, reversing the Tides Of Death table so that it works in reverse, a useful ability if you have worked out what army stands before you.
We also have the Isharann Soulscryers who looks like he is sending his fishy friends out to go and get him a drink.
This fellow can swell the thirst for souls amongst your Idoneth Deepkin, guiding them towards particular units so that you can reap their souls. They get a bonus to their charge distance although they MUST make it in so it's a calculated gamble.
Last but not least we have the Isharann Soulrender.
As you damage models in combat the Soulrender will be able to then use their souls to bring your warriors back to life. As standard, he just gets a d3 worth of resurrections but an additional one for each enemy slain by the Soulrender's weapon, that cruel hooked blade.
What do you think of these new characters?
"As you damage models in combat the Soulrender will be able to then use their souls to bring your warriors back to life..."
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I think the Tidecaster and Soulrender would look better without the massive fin tings, especially the latter’s looks like it’s coming out the back of his helm.
Speaking of his helm, there’s something insectoid about it, so slap an extra pair of arms on him and he’d be a good bugman in a sci-fi game.
Not fond of the Soulscryer – kinda looks like he’s dressed in a bedsheet. 😆
See it very similar. These models just don’t do the trick. Designswise they are difficult by themselves alone already, but as a combined faction even more so. Just too over the top and ecclectic. As voiced before this range’s models are in dire need of serious trimming and reshaping in a single faction’s visual identity. (And getting rid of the silly extra expressive emo stuff…)
Soulscryer is just bad but other two are really good.
It’s a well known fact that sharks don’t bite you unless you are wet. So, surely, if you don’t want to fight the Deepkin, stay out of the water?
And don’t tell me they bring the sea with them because that’s ridiculous. If they can bring the sea to flood the land then they don’t need armies of sea horses, most land based animals are allergic to drowning.
You’re forgetting that it’s magic water; likely loaded with antihistamines so those poor landlubbers don’t have to worry about allergic reactions.
😛
Only missing the point they are no sharks… *sigh*
Also, missing three natural ways people might get wet when suddenly dark enigmatic otherworldly raiders appear at their doorstep. That must be enough for everyone’s experience to flesh out the nature and details for each of these way…
And who says the sea magic would be so plump as bubbles of actual physical water around the troops? That’d be tremendously unimaginative for clearly an extremely fantastical fiction.
What would make these guys work for me is sticking a snow globe dome over them inked to look like see water….so it looks like they come onto land inside giant bubbles.
Nah, that’s being saved for the Sea Skaven.
😛
River Rats riding on armoured otters! This needs to happen. I bet Mantic would do it if GW won’t.
Well in the scant fluff in the Burrows & Badgers book there’s mention of rat pirates, and you can also have otters in your warband. You can’t actually have the rats riding the otters, but in your imagination you could always imagine the otters in your warband running around giving your rat members piggy back rides. 😉
How if that bottom guy ever gunna wield his halberd without it whacking into his silly helmet? Plus that big loop is gunna snag on him or one of his nearby spiky buddies.
The middle guy has his own set of Tubular Bells and the top mini appears to be wielding a letter…BEHOLD THE POWER OF MY LETTER ‘N’!
You forgot that the bottom guy also has a lantern dangling in front of his face so half the time is probably going to be half blind from the bright light. Maybe he got summoned to battle while on his way to a Little Mermaid/Finding Nemo Convention and didn’t have time to change out of his angler fish cosplay. 😛
😀 Oh yeah, it reminds of the Lindybeige video about torches 😀
https://www.youtube.com/playlist?list=PLM5bKwQUA08ye59tygnx8vG8JbFwJ4_Pj
Something intrigues me… people have been screaming at GW and asking for new stuff for a while now: new designs, not something we’ve seen rehashed over and over again like khorne, musclebound men and knights in armour, and above all… skulls. The wood elves were nice but derivative, the orks were nice but derivative, and so were the dark elves, and they were praised to no end (and rightfully so). This is a departure from accepted designs, a new type of elves just like the Kharadron were a new type of dwarves… I like some of them, I don’t like… Read more »
Can’t speak for others, but for me the reason this range has been a bit of a damp squib isn’t “Fish therefore it all sucks” or “Silly hats therefore it all sucks” it’s that everything cumulatively is too much. There are some good aesthetics mixed in and one or two good pieces but they’re drowned under the other stuff. There’s also that in some respects it is still more of the same – they’re still elves at the end of the day; if they’d gone the route of fishmen, squidmen, crabmen and so forth it really would have been something… Read more »
First part I totally agree. Second part (them being not entirely new ‘things’) I see, too, but just by itself I don’t see it as problematic at all. Since GW did not go for a completely new and different setting but still tie this to the old WHFB world there need to be connections. And even with all the different influences and elements the minis in essence still have much of the solid GW feel to them and might in some way fit the old setting (with some tweeks ‘ere ‘n there). Imo the essential problem is how they twist… Read more »
I think they still could have gone for something really different and still tied it into the old setting; the fluff could have been that they were creations of the Old Ones that were abandoned and forgotten and the reason there was little to no mention of them was that they kept to themselves in the depths of the sea, only attacking the odd ship, and that they’d managed to escape the destruction of the old world but still ended up with a bum deal in the new one. Or they could have been marine beastmen, or even take a… Read more »
Absolutely. Just think that them being elves (or new ones) neither is a bad thing per se nor in this particular instance. Also, there are background aspects that they derived from fae mythology and thus work in an extra special way with elf beings: the stealing of people and clouding ones mind. These are no mere beasts but mysterious graceful and aloof people but with horribly malign intent and they snare you in a nebulous state of dreaming with a dull sense of danger where something isn’t quite right but you can never grasp it. Combined with the deep sea… Read more »
You’re both absolutely right… It all depends on what one looks for. These elves are still elves, but still a bold attempt at renewal when compared to a lot of the range.
@elromanozo I very much agree with you there. And, really, in the end how could anyone seriously doubt that all is depending on the angle how you are looking at things (wishes, individual taste, general or particular views, predispositions et al)?
E.g. certain sides to this range intrigue me but there’s a lot I’d love to be different (for each see posts above). As with anything this is the result of blending various personal preferences with general regards e.g. of visual design, background plausability and so on. And I try to be aware of these possibly conflicting views.
I never really understood why some people wanted GW to overhaul the look and style of the game, if you wanted something different play another game. While I liked the setting of the old world I stopped playing a long time ago as the model count grew too big. I would have happily jumped on board again if GW had gone more of a warband route and updated some of the rank and file minis. Overall I also dislike the growing fascination of cramming as much detail as possible on a mini and I not a fan of OTT armour,… Read more »
I don’t think this is a new concept, much like GWs “new orks” are lifted straight from World of Warcraft these elves seem to be stolen too: http://elderscrolls.wikia.com/wiki/Maormer Your “khorne, musclebound men” seem less based on the more original, original Warhammer fantasy concepts and are now overly derivative from video game tropes which seem to be where GW are aiming at. Prior to the Age of Sigmar, Warhammer Fantasy was derivative only in that they carried out a unique spin on classic fantasy races (High Elves being elves + Roman; Chaos Dwarves being Dwarves + Middle Eastern) etc. etc. GW’s… Read more »
@poosh Funny that you mention WoW as Warcraft Orcs that we first saw in first Warcraft RTS game back in day were clearly lifted from WHFB. Yes, as weird that it might seem there was Warcraft before Blizzard wanted to create WoW after playing Everquest and it was influenced by WHFB just like Starcraft is influenced by 40k. .
@mecha82, Blizzard actual presented the RTS to GW for license and they decided it had no future ….. hence the likeness
Wasn’t Warcraft initially even done for GW but they dropped it? So they creted their own IP.
Either way the Warcraft orcs had a certain evolution culminating in the WoW look. WHFB’s orcs developed in some way similarly but as with the rest of the world with distinctly different style but the later AoS examples point very much towards WoW aspects. Ironic? Maybe. Certainly sad I think.
that’s some steep irony that GW are not clearly trying to copy WoW.
Its a, largely, nice looking range and actually going to the high fantasy. Personally I had been told the minis were the best ever before the release, and don’t think they hit that so was a little unimpressed, probably unfairly.
I don’t like the game so not for me but on aesthetics probably the 4th best looking army for the game
The top model is a good sculpt, sans the ridiculous headgear, coral, and whatever that is beside her. The sculpt demonstrates that GW is still capable of good work, but why they wrapped it up in such a silly theme is beyond me. The other two are just OK.
I can’t see how this floaty fish thing army would look ‘right’ on the tabletop opposing a land based army, for lack of a better term. These models belong in a Deep Wars setting.
Now if you’ll excuse me, I’ve got some Lothern Sea Guard to paint.
I was just commenting on how the (other) deepkin models look great because GW held back a bit on unnecessary detail etc. These models are back to normal. It’s like someone is sitting there with 3d modelling software adding unnecessary accessories to models just because they can.
Still love how original deepkin are, but these three are a bit too much.
The scryer is a bit cheesy, but the render, with his anglerfish lantern, is top notch. I’ll most likely get an army once I’m done with my golden boys. I’m happy to see GW lose the potato sack aesthetic that held the old Empire models back in favor of something new and proper fantasy.