New Gates Of Antares Commander & Vehicle Pop Up From Warlord
February 2, 2015 by brennon
More previews popped up for Beyond the Gates of Antares from Warlord over the last week or so and they focused in a new commander, Kamrana Josen, for the Concord and an Algoryn Scout vehicle...
"...the blast of his own plasma grenades had been enough to blow out Josen’s battlesuit’s blackout visor, but this did not deter him from advancing upon the second Vorl position. Despite suffering hits to his legs, Josen staggered towards the target, and once again a hail of plasma grenades struck the enemy position."
This chap is quite the hard nut according to his background and you can read more of it on the link above. While the character sounds very cool I don't really like the look of the miniature as it stands unfortunately. He seems far too static and very 'old school' in his stance. This is how I would have seen old Space Marines and such looking back in the 80's and 90's.
Maybe if they had him holding the gun rather than firing it and added a bit more twist to his body showing him throwing the grenades that way it might give it more animation.
As well as the hero for the Concord we have another addition to the Algoryn war effort with this Scouter. I like the design of the hull which gives it a neat high Sci-Fi feel and the cannon on the top is very cool too, a proper punchy weapon.
What do you think of Gates of Antares?
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"This chap is quite the hard nut according to his background"
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I don’t mind the vehicle but the model is a dud. There’s just nothing about BTGOA that’s peaking my interest. Frustrating because, with Rick Priestley designing, I want to like it! Forgive me for saying, but I just don’t think Warlord are the right company to lead this game artistically.
I don’t think the minis are the best I have seen but I bought a couple and it isn’t as bad as well. For me the setting and the designer is enough at this stage to keep to interest alive.
warlord does a lot of historical, so hard sci fi should work with them.
Let s see ^^
The vehicle is OK, but the driver is far too exposed. I don’t mid picking up dollar store stuff and modifying it, but I shouldn’t have to build some sort of pasticard protection for the crew of a purpose-designed vehicle mini.
To the best of my understanding, this is actually a deliberate design decision reflecting an aspect of the game background. The driver and gunner are exposed because physical armour is an anachronism in the Antares setting – the weapons employed are so powerful that they will turn any physical protection into Swiss cheese pretty much effortlessly. As a result, all meaningful protection – from personal body armour to vehicular defences – come in the form of energy shielding. The determinant factor is not how thick a vehicle’s armour plate is, or how well encased the operator is, but rather its… Read more »
Those do look interesting.
Throwing grenades is one thing but an entire belt at a time – I suspect his anger management classes were a hoot.
I agree with Brennon about the static pose character. He has plenty of details, but really looks quite dull. As for the scout vehicle – I really like that! Particularly the patterned side panels. Somehow it just looks “right” to me.
I haven’t been particularly inspired by many of the Antares models, but I like the look of that speeder a lot!
A new Ghar render is up for a crew served light support walker with some kind of cannon.
https://www.facebook.com/photo.php?fbid=10206186474968969&set=gm.898027326896010&type=1