Deep-Cut Fight Naval Games Out On New Island Mat
October 14, 2020 by brennon
If you're diving into naval wargames which feature piratical adventures or clashes between World War II armies then you might want to check out this new Islands Mat from Deep-Cut Studio which is available for you to snap up right now.
Island Game Mat // Deep-Cut Studio
This mat comes in a variety of different sizes from the massive 6x4 through to the smaller 3x3. Whilst I can imagine most people using those to represent a 28mm skirmish on the tabletop between ships and their crews I could also see this being used for smaller-scale engagements too. You could easily use this to represent anything from Blood & Plunder through to Oak & Iron, Victory At Sea or Black Seas I reckon.
Island Game Mat (Full) // Deep-Cut Studio
Because of the way the little beaches have been lain out and the rocky outcrops, these could either be a small island chain which is meant to represent something immense or little nooks for your ships to try and drift through. I think because of the small island slotted into the centre there this would be an impressive option for smaller-scale games so that you can get a bit tactical with the movement element of the game.
Are you tempted to snap up this new Island Mat?
"This mat comes in a variety of different sizes from the massive 6x4 through to the smaller 3x3..."
Did someone say Armada ( substitute fleet game of choice ).
Nice.
Nice looking mat but I would rather have a plain sea mat and pop on my own islands to suit the game. Much ike having fixed clouds on the BRS sky map. Too restrictive in the log run.
I initially thought a plain sea mat and then another mat where you could cut out the islands to pop on the larger mat might be a good idea. I know Tinywargames do a mat with roads and rivers that are intended to be cut out, although given the price I probably be looking at printing some out on a home printer and sticking to mounting board. The only advantage of cut out mat roads, rivers and island would be that they would conform to the underlying contours. HOWEVER the sea is “flat” (so you wouldn’t see any benefit). A… Read more »
Possibly Cruel Seas, Black Seas or Armada?
Think I’d still prefer to use my own terrain on a plain sea mat.
Ive never understood why any of the maps these companies produce have pre printed terain on them
I would say its simply because some people don’t have shelf space for 3D terrain and don’t want to mess with paper craft buildings, but there are also some games where a completely flat map is preferably and if one likes using girding instead of tap measuring everything having the terrain on the map would help with that.
From my experience of playing Cruel Seas, Uncharted Seas, Dystopian Wars, Black Seas etc, there does look like there is more land on those mats than I would expect to find, and this would make the games more fiddly than I would enjoy. Normally I would only play with a couple of islands on the table for any of those games.
Personally, I think Frostgrave: Ghost Archipelago might be more in line with what they expect people to use it for.
They look nice no question, but I would find them too restrictive for their main purpose of some sort of naval wargaming. As others have said laying down islands on a plain sea mat works better.