Cubicle 7 Dive Into The Playtesting Of Age Of Sigmar: Soulbound
February 4, 2020 by brennon
Cubicle 7 has been talking more about the process of playtesting and tweaking the world of Age Of Sigmar: Soulbound which is coming soon to the tabletop for roleplaying fans.
You can find out more about the playtesting here but the focus of what they talked about threw up some rather fun sneak peeks at what we have awaiting us within Soulbound when it gets released. The first cool mechanic is that of the Swarm which introduces the idea of pitiful minions into the mix for your heroes to cut through.
In the playtest details they shared, the team of heroes had to deal with a pesky band of Skaven Clanrats, a Grey Seer and a Rat Ogor (something about that match up is very familiar). The focus of their tests was working out how the Swarm would work nicely against the heroes, giving you a proper threat when they are ganging up against an individual but easy enough to cut down that it makes your characters feel heroic and mighty.
The idea is that this rule allows you to build up exciting and interesting encounters where your heroes can take on masses of foes in cinematic style. It will still be a challenge but ultimately provides you with a fun encounter for both the players and the games master.
Additionally, the crew also looked at how your characters might work when confronted by not only the deadly Night Haunt but also the Environmental Hazards which they bring into play.
Here is what the team at Cubicle 7 had to say about this particular mechanics...
"When more than two Chainrasps occupy the same Zone (an area roughly 30 to 50 feet in diameter), they create an Environmental Hazard called Chill of the Grave. This Hazard deals 1 Damage to anyone who enters the Zone or starts their turn there, and the Damage ignores armour. The Hazard didn’t do any major damage to the group, but it was a consistent worry. Thematically it worked well, and GMs could easily boost the damage output for more fearsome spectres, such as the Knight of Shrouds."
So, this does give you some very interesting options when playing tactically across the tabletop. I also like that these playtests show off how your collection of miniatures and terrain from Age Of Sigmar can be used for your adventures on the tabletop. I would imagine that I'd keep it all mostly in the mind's eye but it's neat to have more options.
Learning more about the playtesting behind this game is making me more and more interested to see how it all plays and of course get within its pages!
Hopefully, we'll be able to delve deeper into the world of Soulbound soon!
"Hopefully, we'll be able to delve deeper into the world of Soulbound soon!"
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
definitely worth a look.
Intrigued but I hope minis and terrain arnt mandatory our group found that the use of minis started to detract from the role play side and turned the game into a table top battle game
I am sure they are not mandatory.
Finally they got a cover right.
Not too stoked about combat heavy P&P RPGs though.
As with all RPGs, you can make it as combat heavy or as light as you like.
This is one I’m really looking forward too. Probably would avoid minis as I find they detract from the roleplaying in game but have such a huge range to choose avatars from is a real bonus.
The environmental effects sound cool.