Cubicle 7 Reveal New Art & Info For Age Of Sigmar RPG
February 22, 2019 by brennon
Cubicle 7 yesterday released more information and artwork for the upcoming Age Of Sigmar Roleplaying Game. Check out this cover art which popped up online...
This piece here shows off the player heroes battling against the might of Nagash and Chaos, revealing some of the options available to people who get stuck into the game. We learned that you'll be able to play as a number of different Archetypes in the game like...
- Knight-Questor & Knight-Incantor (Stormcast Eternals)
- Auric Runesmiter (Fyreslayers)
- Aether-Khemist (Kharadron Overlords)
- Isharaan Tidecaster (Idoneth Deepkin)
- Witch Aelf (Daughters Of Khaine)
- Excelsior Warpriest (Devoted Of Sigmar)
- Former Freeguild Soldier (Free Peoples)
- Kurnoth Hunter (Sylvaneth)
- Skink Starpriest (Seraphon)
- Realmwalker
The list sounds very exhaustive right out of the gate and covers pretty much all of the options for those looking to play as the forces of Order clashing against the might of Chaos, Death and Destruction. The key thing here seems to be a sense of getting stuck into the 'epic' nature of Age Of Sigmar.
You're not going to be playing as traders and wandering mercenaries from this world but key figures that take part in the mighty battles of the Realms, harnessing incredible power and abilities. I think this is the right direction to go and keeps the game feeling very different in tone from Warhammer Fantasy Role-Play for example.
The System
The game is going to be D6 Pool based where you add together an Attribute and Skill in order to roll for a given event. There is quite an all-encompassing range of Attributes called Body, Mind, and Soul giving you lots of room for interpretation and they are complemented by twenty-four unique skills.
Talents will also help shape your character getting to the real core of something like the Knight-Questor for example.
I am really excited to see where they go with this, especially as it will help many people to understand the background of the Mortal Realms. Aqshy, the Realm of Fire is the first realm covered in detail in the main rulebook it seems with more added as they go along.
Honestly, for me the real pleasure is going to be choosing between playing a freckin' Kurnoth Hunter (!!?!?!?!) or a valiant Knight-Questor, harnessing the power of Sigmar and smiting my foes with lighting.
I think if you stuck on some 80's retro-wave when playing the Age Of Sigmar RPG you'd be on the right course...
Are you interested in this?
"...for me the real pleasure is going to be choosing between playing a freckin' Kurnoth Hunter (!!?!?!?!) or a valiant Knight-Questor"
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…also if anyone knows what a Realmwalker is, that would be cool. I think I heard about their magical items at one point but otherwise I was stumped by that.
I’d have thought you’d have gone for an Aether-Khemist Mr Dwarffan. 😉
I would…but freckin TREEMEN! BIG GLOWY TREEMEN!
If you were a true dwarf, big glowy treemen just means you need a bigger axe!
?
This ^^^^ You sir, you truly understand.
With a name like realmwalker probably a shaman or a necromancer of some kind ? Ben
Agreed with you that going for the epic character archetypes is probably the best move as it sets it apart from WHFRP and fits the setting better, although for me it makes it less appealing. Setting aside I’m more familiar with the Old World setting than the Mortal Realms setting, one of the draws of WHFRP is the whole being the little guy aspect; there’s something endearing about being a group consisting of a merchant, a student, a fisherman and a good old rat catcher (and his small, but vicious, dog), whereas the more epic hero focus feels little different… Read more »
Agreed. This one might be fun to play, but it’s a lot harder to tell compelling stories when you start as a God of War right from the get go. The artwork is pretty sweet, but I think it’s going to be extremely difficult to set this game and setting apart from the place D&D is in right now. Everyone is going to compete for who is the most special snowflake, and it’s going to be hard to find things for a Sigmarine and a giant Treeman to do that doesn’t involve smashing Chaos/Orc/Skaven/Demon/Skeleton skulls. One thing that stood out… Read more »
It’s more or less the problem that faced people when a lot of the FFG 40K RPGs were out there. Why play a Guardsman when you could play a Space Marine? Well, I would say it’s for the RP. You want to prove your chops as someone not quite as powerful as a Stormcast Eternal then you have your option. Also, There are probably things that a Freeguild Warrior can do socially that a Stormcast Eternal just can’t. It’s a balancing act for sure as you have to get that right but I think it would be cool to see… Read more »
While I’m not disagreeing with you, I would point out that in the 40k RPG’s, one game had you ALL playing as Space Marines, whereas another had you ALL playing as Guardsmen, etc.
You could mix and match them, certainly, but it wasn’t strictly encouraged by the rules, and it always led to some potential pit-falls.
The Freeguilder just made me chuckle, since he’s easily the most underpowered guy on that list. A dubious accolade, indeed!
Sounds good.
I have no clue if this will be a good game but I do think it will do wonders for fleshing out the AoS world(s) and giving people a way in beyond the Battletome fluff and occasional novel.
I think the original WH rpg did a lot to both flesh out the Old World and to bring it to a much wider audience than the tabletop battle game ever could. (By wider I mean expanding outside the “niche” of wargaming)