Cubicle 7 Announces Age Of Sigmar Role-Playing Game!
May 27, 2017 by brennon
As well as working on the new edition of Warhammer Fantasy Role-Play, set during the period of the Old World, Cubicle 7 are also going to be working on one set in the Mortal Realms. Get ready for the Warhammer Age Of Sigmar: Roleplaying Game.
"Warhammer Age of Sigmar is Games Workshop’s epic tale of heroes, gods and monsters fighting a desperate battle for the fate of the Mortal Realms.
Dominic McDowall, Cubicle 7 CEO said, “The Warhammer Age of Sigmar setting is fantasy at its most imaginative. The Mortal Realms are fascinating, highly evocative and hold endless possibilities for roleplaying.
I am enormously excited to explore them with the Warhammer Age of Sigmar Roleplaying Game!”
This is great news and hopefully it continues to build a fantastic picture of the Mortal Realms for us to play in. One would hope that they draw on the systems from first and second edition Warhammer Fantasy Role-Play but with a heroic twist.
As an example, Deathwatch might be a good focus. They managed to make you feel like a Space Marine and hopefully a similar feeling comes across when you get to play as a Stormcast Eternal!
We shall see what comes of this project in 2018.
"This is great news and hopefully it continues to build a fantastic picture of the Mortal Realms for us to play in..."
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Whew! Saw this and thought they changed their minds!
I really dig AoS, but I’m REALLY happy they’re doing both.
This might be a good way to flesh out the mortal realms.
So they are doing both. I find that interesting even if I have no interest on AoS setting.
I hope the system allows for lots of cross over. I like the fantasy setting but throwing in the new realms and races just give it more scope
According to the release the two games are independent lines with different rulesets. Nothing that a back of house-ruling couldn’t fix, I’m sure.
I could see them doing a campaign that leads from one to the other, or between the two, but i hope that that doesn’t happen and that the two settings are kept entirely separate. I think to try to make WFRP compatible with AOSRPG would be akin to trying to make meccano compatible with duplo. I think it would almost certainly mean that at some fundamental level Cubicle 7 had not understood, and therefore would fail to ( re)create, those things in WFRP that i ( and others ) liked about WFRP. One might argue ( clearly i would not… Read more »
If the rules sets are different they won’t be compatible and this will limit any cross setting supplements. If the two use the same rules then in theory they are compatible and it then becomes a question of whether they are allowed to make suchba supplement. Personally I think that although GW are allowing C7 to make an RPG set in the old world, they themselves are very much trying to move on from the old setting, allow AoS to grow and stand on its own. Although there are vague hints in the AoS setting about links to the old… Read more »
Having played Planescape way back in the day, I think that the Age of Sigmar really has a potential to rival that. It’s the perfect setting with virtually limitless realms in which to play and travel and explore.
Planscape was to me, hands down my favorite campaign setting ever. Still waiting for the skirmish warband version set in the City of Doors. I’m am totally with you on this mate
Makes good sense. Pick up all the fans that way
So $%%^5 happy I loved Old Warhammer FRPG no I can have both. Happy as a porcine creature in feaces,
MEH. I hope people won’t pick it up and Cubicle 7 will just focus on the Old World.
That’s awfully positive of you. I hope people do pick it up, that ut encourages you to play the game with miniatures and that GW start to flesh out the new Age of Sigmar setting.
Why bother? They should just cancel it and release something good.
Because the Age of Sigmar setting is cool and because an RPG offers a new window into that setting and a new way to explore it. That’s why.
Always good to see that the grognards are as toxic as in the WFB days.
Having zero love for the AoS setting I am actually interested in this as it’s a good opportunity to present a properly fleshed out and well developed background, that I feelAoS was missing.
I’m interested to see to what extent GW will let C7 flesh out the background.
The involvement GW will have will be to see everything before it goes to print, as is customary when working with someone elses IP. So the likelihood is, it’ll be interesting seeing the flow of releases more than the content. I should imagine it will go at a snails pace along with GW fleshing out the races and factions for the table top.
Lucas let Westwind do quite a lot of fleshing out of the Star Wars background. GW did Warhammer Fantasy’s background in-house when they did WFRP, and the Black Library has accounted for a lot of 40K’s background, again, done in house. AoS has very little to this point. Whilst anything which would directly bear on the minis game will presumably come from GW themselves, I’m curious to see the extent to which they allow C7 to fill in the gaps.
West End, not Westwind :s
I think Hammerhal made a good start at Fleshing out the setting, and maybe Shadespire will too. But in my opinion what we really need to see is the good old human factions – something to give it even a small grounding in reality.
You don’t mean like actual humans that we the readers could passably understand and relate too like most fictional settings do you? 😉
Because that would go against GW policies of keeping all narratives in all settings doom and war filled. Nobody is able to have rational debate nor resolution skills that would lead to peace in any of the game settings as that would take away the theme of the games being fight everything and anyone.
One day your wish for its grounding in reality will happen. I just don’t think it be in my life time.
Sure it will happen in your lifetime. Silver Tower introducted the (IMO) pretty amazing Excelsior War Priest – they have already started. It’s only a matter of time.
My only question is…
Will we all be playing Stormcast, or will Free Peoples, Disposessed, or Aelfs be actual playable characters?
Personally, I’d like being able to play as a party of Orruks and Grots (Gork, I feel dirty using these words.)
When they originally announced a remake of WarPG, my whole group was terrified this would be it. When they announced that in fact, they were bringing back the Old World, it was an amazing feeling. It makes this much more palatable. I understand the reasoning, economically, and this definitely does open up many doors to try and advance the AoS storyline/narrative, but I find it hard to imagine compelling stories in this world. Both the protagonists and antagonists are effectively immortal, coming back from the dead via Sigmar/Chaos powers to fight endless battles in a world of Only War. Every… Read more »
Did you ever play Planescape? The AoS setting with its various “realms” linked by a series of realmgates is very similar the the multiple planes of existence linked by, you guessed it, gates that defined the Planescape setting. It’s not traditional fantasy, in the way that Warhammer Fantasy Battle was, it’s Fantasy with a twist. I actually think Age of Sigmar, at this precise moment, has far more potential as an RPG than the Warhammer Old World. That’s not to say the Old World is a bad setting because it isn’t, but I don’t think it has the same potential… Read more »
Again, your mileage may vary, and I wouldn’t want to get in the way of anyone’s fun. Ultimately, provided both games get supported, this is the best of all worlds, for me. What you consider predictable in the Old World, I consider verisimilitude. I’ve never had a problem with the Old World being predictable, because honestly, if there’s anything 2016-17 has shown us it’s that even our ‘real’ world is anything but predictable. On the other hand, what you might see as predictable, I see as giving the world a sense of reality. Sure, there are patterns to where things… Read more »
I think it’s easy to look at Age of Sigmar at the moment and say that it lacks detail while at the same time forgetting that the Old World was once like that and the fact that it isn’t fleshed out is actually part of what gives it the most potential. Age of Sigmar is, at present, designed purely to support battle games but remember, that’s how Warhammer Fantasy Battle started out – it was a wargame, not a roleplaying game. All the details and minutia came later when they started writing stories and of course when they release Warhmmer… Read more »
All fair points, and again; don’t let me tell you your fun is wrong for liking Age of Sigmar. I didn’t mean to be controversial. I am very pleased that they’re working on both systems. My biggest fear, upon hearing the news that they acquired the WarPG license, was that they would ONLY release an Age of Sigmar game. To me, that would be akin to hearing that your favourite movie was getting remade, but it would only be available in Japan, or something. I know it’s not fair to judge the two settings side by side, and I know… Read more »
And there’s another interesting point. Norse Mythology is internally consistent and Greek mythology is also internally consistent. However the two are very much contradictory. Later religions, such as the Abrahamic faiths, contradict the older pagan myths again. At any given point in history multiple cultures have existed side by side with various contradictory creation beliefs and also at different tech levels. Fantasy settings take these themes and exaggerate them. And while you might see the Kharadron Overlords as too technologically advanced compared to what we have seen so far, they’re not really any worse than Dwarfs in the original setting… Read more »
Oh, and did I mention the Aztec level of tech sported by the Lizardmen? We all saw how they fared against Cortez and his Conquistadors (i.e. Empire)