Cubicle 7 Reveal Age Of Sigmar Soulbound Starter Set
May 14, 2019 by brennon
Tzeentchian terrors await in the Starter Set for Cubicle 7's Age Of Sigmar Role-Playing Game which has now been subtitled Soulbound.
New artwork was revealed by the exceptionally talented Johan Grenier which shows off two different art pieces which combine together to create a beautiful portrait. The top section (seen above) will be the cover of the City Guide included in the Soulbound Starter Set, showing the faithful cleansing the city of Tzeentch's influence.
The bottom half of the image which will be the cover of the Adventure Book shows our heroes valiantly battling against the forces of Tzeentch and even a Lord Of Change!
The City Guide and Adventure Book will help you delve into the game with your friends and provide you with information on a brand new city that Cubicle 7 have helped designed that lies within the Realm Of Aqshy.
As well as the books you'll also get pre-generated characters, player handouts, reference sheets and lots of other goodies. If anyone has read my unboxing of the Warhammer Fantasy Role-Play Starter Set they'll know that these folks really put in a lot of effort when it comes to these sets!
There is a lot left for us to explore when it comes to this role-playing game and I for one can't wait!
Are you tempted by this role-playing game of heroic combat and adventure?
"As well as the books you'll also get pre-generated characters, player handouts, reference sheets and lots of other goodies..."
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This is looking better and better. Recently got the starter set for WFRP 4e and the quality was amazing. Cubicle 7 have been knocking it out of the park.
True enough! I really can’t wait to see how they explore and expand the Mortal Realms with this. I’m really liking the idea that they’ve gone totally in on the whole big and heroic thing too.
For a long time, I’ve really felt like Age of Sigmar needed a good RPG. Mostly so that we can have some setting details that tell us how people live, and what it is like to travel around. How does interplanar travel change day to day living? They’ve been doing this a little already, but an RPG could really fill in the details.
Without the details to bring them together, the infinite possibilities of Mortal Realms (ironically) end up feeling kind of blank.