Concord & Ghar Starter Armies Assemble For Gates Of Antares
November 14, 2015 by brennon
To match the forces as part of The Xilos Horizon Starter Set for Beyond The Gates Of Antares by Warlord Games they have put together two Army Sets to help bolster your fighting potential...
Concord
The full name of this particular set is the Concord Combined Command Starter Army and features a range of both plastic and metal kits bought together to make a coherent fighting force on the tabletop.
Inside you get (with their in game points added)...
- Metal C3 Strike command team (3) - (110 points)
- 3x plastic C3 strike squad (inc 3 support drones) - (513 points)
- Metal C3 Drop Squad (5) - (176 points)
- Metal C3 X-launcher team (2) Strike Trooper crew, Spotter - (50 points)
- Metal targeter probe shard (4) - (20 points)
...which makes for quite the army. I wasn't won over by the Concord when I first saw them but the plastic models have certainly pushed them on me as a potential army. In particular I do like the drones that this army uses.
Ghar
Taking a different tact when it comes to the forces they deploy on the tabletop we have the Ghar Empire Starter Army. In here you get their plastic walkers alongside some rather unarmoured and hapless foot troops.
Inside this set you get...
- 2x Plastic Battle Squad (3 walkers each) - (368 points)
- Plastic Assault Squad (3 walkers) - (184 points)
- Metal Ghar Outcast Squad (6) with Disruptor Cannon - (67 points)
- Metal Ghar Flitter shard (4) - (20 points)
While small and feeble the Ghar are a formidable fighting force once they get armoured up inside their battle suits. I would not want to be one of the poor Ghar who has to trudge around on foot.
Which army did you go for?
"I would not want to be one of the poor Ghar who has to trudge around on foot..."
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Thats great news…..Builds up both forces very well….
It is a shame that BoW didn’t comment on the price of these sets, both are brand new extremely competitively priced armies and a great way to get started on your Beyond the Gates of Antares journey.
If you know nothing about Antares or still on the fence about it, when a man of Rick Priestly stature says, “its the game I always wanted to make” and “I have been working on it since 2nd edition 40k” you should realise it is worth checking out.
For anyone interested either box will set you back £50.
I’m sure it’s a great game and will in the end have the success it surely deserves 😎
However, if I’m totally honest I don’t find the figures/ races appealing. I just can’t connect..Yet.
Maybe it will change over time but being mainly a collector and painter rather than a gamer I will be just an observer..
My feelings exactly. Rules look fantastic but the races don’t really appeal at the minute.
i must say the rules are very good with clever mechanics that really look like something that could be working in a scifi battle (not something like a medieval battle mechanic with scifi models…like a certain other scfi battle game).
i am still looking it from afar, but count me interested.
My big issue with the rules is the random activation system. It can lead to one-sided turns where one player gets most of their activations first. And the pinning mechanics. I despise pinning mechanics, and especially ones that can make a unit just die/disappear if pinned hard enough. When was the last time you recall in the last 20 years that a western military unit just broke and run, even under prolonged fire?
When was the last time a modern Western military unit had to face a barrage of plasma cannon fire?
So you’re saying future posthuman soldiers are all weak-willed cowards who run away because someone shot them? I mean, to them plasma weapons are what rifles are to us…
I can’t think of a game that doesn’t have some kind of morale / pinning mechanic. I would find it pretty odd if there wasn’t some way to represent combat effectivness breaking down as casualties mount and weight of fire pours in.
I think the psychological effect of seeing a friend melted by superheated plasma is every bit as debilitating as any horrific wartime encounter in the modern era. The idea that people wouldn’t be affected because “its the future” doesn’t make sense.
Like Bolt Action, in practice you will find that it’s rare that one side will get more than a couple of goes in a row. Just the way the probabilities work out! And if they do, the player taking the actions has to bear in mind that it’s going to be coming back at them at the end of the turn. I personally think it’s a great mechanic, and forces you to prioritise what you want to do, against what you think your opponent will play. “And the pinning mechanics. I despise pinning mechanics, and especially ones that can make… Read more »
One-sided turns can also be mitigated with the reaction system, which essentially allows opposing units to respond in a number of ways to the active unit (thus consuming that unit’s order die in the process, though some units have more than one die each round).
With all the small individual actions going on I doubt if you would hear about it in the press/TV even if they did
I think there are enough ex military on here that could give a better idea on the subject
I’m waiting for the Algoryn or the Freeborn to get a starter set with plastics, those are the factions I’m more interested in.
Of course combining either of these sets with the starter box would give you some big armies to play with right from the outset.
You get a whole army for the price of two tactical squads – just ordered both sets to give it a try.
It’s true, the minis don’t seem to be very appealing to me, at least the Concordes. But I guess another color-scheme might do a good job. And if the rules pull you into the game while playing, minis are not THAT important anymore.
Having got the Starter set I’m waiting for the Concord Jetbikes, then I’ll make a bigger purchase of Drop Squads, etc. aswell.
Hopefully the bikes will be in plastic, and come with an army deal like this.
Im sold… now which one to get….. or dare i say it Both…. wonder if i can hide them from the other half until xmas hee hee
The Ghar (outside of their power suits) remind me of the little alien guys in Halo that run around freaking out but every now and then end up with a powerful gun or in a turret.