Ossiarch Bonereaper Lords Previewed For Age Of Sigmar
October 8, 2019 by brennon
Games Workshop has been talking more about the Ossiarch Bonereapers, the newest army to join the Grand Alliance Of Death in Age Of Sigmar. This week saw the preview of some of the new characters leading the way for this force, warped visions of the Stormcast Eternals crafted by Sigmar himself.
Start An Ossiarch Bonereaper Force @ Store.OnTableTop
One of the core characters for your force would have to be a Liege-Kavalos, a dark reflection of the Lord-Celestant On Dracoth that you might know from the Stormcast Eternals. I love this mockery of those resplendent warriors and I think the detailing here, whilst a little busy in places, has made for a fantastic character.
I think that there are going to be a lot of very happy people who pick up this army and enjoy painting them. For one, the focus on bones as a general theme means that it shouldn't take long to get the base colours down and then you can go to town on the armour, tattered cloth and weapons. This might be the perfect faction to paint using the new Contrast paints.
Savage Assassin
As well as the regular Liege-Kavalos we also have a peek at a named character, Arch-Kavalos Zandtos.
Zandtos was one of Katakros' most trusted generals in life and a professional assassin. Now he has turned his eye to the betterment of his master's dark will and purification of the realm of Shyish. He looks like a deadly addition to the Ossiarch Bonereapers and a key option for those who want a brutal front line fighter.
Are you tempted by the Ossiarch Bonereapers as a new Age Of Sigmar army?
"This might be the perfect faction to paint using the new Contrast paints..."
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Tempted? Not in the slightest… leaving the paint job aside I think these models somehow manage to look boring while being completely overkilled with details… I reckon those are a nightmare to paint up.
I think they’ll be pretty easy – base colour/undercoat followed by a wash and/or contrast paint and this would take no time at all. The detail work picking out the edges of the armour, gems, weapons, runes and stuff would be a little more time consuming but then again that’s character models for you.
The more I see of these, the more I like them. They do seem to be marmite in the community. They are someone who likes converting’s dream. Probably won’t be buying any in the near future, but they are on the list.
The first model is making me think of He-Man on his tiger thingy. Way too chunky and toy like.
I remember a previous poster had described the AoS aesthetic as science-fantasy and this certainly ticks that box.
They’re still capable of producing subtle models such as the recent ghoul warband and skeles for Shadespire but this is over the top silly. But hey, I’m a dyed in the wool Old Worlder so I appreciate these aren’t designed for me.
Busy busy busy. They just don’t learn.
They look to be made of bones rather than a simple reanimated skeleton, which is an improvement in my opinion. Plus they will look decent done in contrast paints or drybrushed.
Why would contrast paints be good with this? It’s literally a model designed to be a nightmare for contrasts – flat, smooth parts + lots of areas where two colours need to be next to each other – that’s a nightmare for contrast paints.
Despite all of the whining and moaning about how busy the models are (the GW fanbase never changes…) these guys are looking quite good. They remind me a bit of the three generals of Nagash’s army from the original AoS release, and it’s nice to see something different besides just “animated skeletons.” I can’t think of many other armies out there that do magically-animated constructs made out of warped bone, and it’s both cool and quite creepy.
I really don’t know how AoS manages to go from highs to lows in such rapid succession for me. For every cool, new mini, we also get a cluttered, overdesigned mess like this. The bone construct idea is cool enough, but half of this new sub faction looks utterly confused and toy like. He’s not as bad as that Harvester model, but very close.
This whole faction is an easy pass for me. I really dislike the aesthetic – very gaudy, over-the-top and in-your-face. The way that smaller bones have been combined to create the ‘construct’ look is clever in detail, but as a whole just creates a clunky toy-like model.
Fantastic looking necomantic beasts.
I keep having the same odd thought when I see this stuff, painting them metallic and proxying all this stuff as some sort of Tyranid allies for a Necron army in 40k…
That’s a really good idea, Necrons assimilated by Tyranids or Tyranid bioforms turned into vessels for Necrons. Hmmm, gaming in the gaps possibilities.
i dont like them…. the worst of the faction at the moment….this WOW style design make me ill
the other units are more interesting… the birdman skeleton minion onthe general base is spectacular for example
I think they’re easily the 2nd best Death faction at the moment, right after nighthaunts. Far more interesting than the bland skellies and zombies of LoN.
Atrocious looking models, far too cluttered and clunky, shame really because I could have seen some of these faction models being good conversion opportunities for Necrons but these just look too much for my liking, wish they’d get back to races like fyreslayers, overlords, ironjawz hell even sylthvaneth rather than just pumping out new factions and half baked armies like cities of sigmar
Opinions seem to be really split on this faction. I like them personally. It’s nice to see a death faction of ‘big’ models, I’m really not a fan of horde armies.
It’s hard when GW has such a bad case of Unpleasable Fanbase Syndrome (“I hate that there’s too much detail, and I hate it when there’s not enough detail! I don’t know what I want!”), but I’m with you there; GW’s been doing the same formula for years, so it makes sense they mix it up in order to stand out from the rest of the other generic fantasy and sci-fi games out there.
Not feeling it personally. I’m not a fan of these massive kits GW have released for AoS
Whilst an interesting re-imagining of the Tomb Kings this model is reaching the point of being less a miniature and more a toy. Not so much “too busy” as too busy with meaningless extras. Not so much “too many details” (this model has no details) rather too many irrelevant CAD stuff stuck on.
Age of Sigmar is suffering from not enough push back that the chaps at 40K are allowed to get away with.