Returning to Magic the Gathering
July 11, 2012 by dracs
During the early days of my high school years I was talked into picking up a White Magic the Gathering deck. At the time I didn't really understand the rules. All I knew were the pictures were awesome. Eventually I drifted away from Magic... until now!
After seeing some games at my local gaming club I went scurrying back through the debris of history for those old cards. Now, with the release of Magic the Gathering 2013, it's time to get myself back into this great game and set myself up with a deck to take on the world.
But where to start? Wizards of the Coast provide a wide variety of products to help the prospective gamer get started with MtG.
First up we have the standard intro decks. These generally provide you with 60 cards, one of which will be a foil. They are ready made decks to let you get out there and start dueling as soon as possible. Intro Decks are usually based around a single tactic and can help you get a good idea of what works and what doesn't. You can then work towards modifying the deck to make up for these short comings. For instance, you might find that your Green deck is weak against Flyers, so you might want to throw in a few spiders who's Reach ability allows them to block such annoyances.
Any of you who have played the 2013 Duels of the Planeswalkers computer game may be familiar with some of the intro decks which could be appearing.
However, while these decks are a good way to get to grips with the game right away, they can later prove to be a bit limited. A good way to expand out into MtG is of course the Deck Builder's Toolkit.
This Magic 2012 Toolkit, comprising of 225 semi-randomised cards and 4 booster packs, is a great way to get started building your own deck and become the mightiest Planeswalker of your gaming group!
It also comes with a strategy insert providing some tips on how to go about making your first deck out of the cards provided. The cards in the tool kit cover each of the different colours, allowing you to see which style of play you like the most and to try your hand at mixing various decks together.
Once you have got the hang of deck building it's time to start expanding that collection and where better to start than with the Fat Pack?
The Fat Pack comes with a whole range of options to help you get building your own deck and modify existing ones. For example, in the 2013 Core Set Fat Pack shown above there is:
- 9 Magic 2013 15-card booster packs
- Player's guide with complete visual encyclopedia
- 1 Magic 2013 card box
- 80-card basic land pack
- Special edition Spindown life counter (from the image this looks suspiciously like a D20)
- Two deck boxes
Boosters are of course where the real joy of Magic the Gathering comes in, for hidden inside these seemingly innocuous little packages may be that one card around which your whole play could revolve. It is in boosters that the true treasures lie, the mythic rares (rarity is shown by the colour of the card's Expansion Symbol, in the case below this would be the M13 symbol).
The 80 basic land cards in the Fat Pack are also very useful, allowing you to build whatever deck you want out of the cards you find in the boosters. After all, a mythic rare isn't much use if you haven't got the mana to cast it.
After this it's time to just go hunting through as many boosters as you can get your hands on.
I must admit that the boosters are one of my favourite parts of MtG. The thrill of not knowing whether you could be holding that mythic rare you've been needing or the fifth common Suntail Hawk you've found this month is one of the best bits. Sure you could just go and buy the mythic rare on its own, but where's the fun in that? Unless of course it's this guy.
What's that army of White flyers? You're going to kill me this turn? Well now you can't take my life below 7! Haha! Now its time for me to trample your feathered hides into the dust!
As you may have gathered I prefer Green decks myself. I love the way in which they can take something small and grow it up until it becomes a true monster. I have already pre-ordered some of the M13 booster packs, which will be released this week, in preparation. I already have a Green / Blue deck which I have modified from one of the intro packs. I really hope I can draw a Planeswalker, as I would be interested to see how different they make my games.
Do you guys have any tips to help us in the office get started? What decks do you play? Are there any cards in the MtG 2013 Core Set which you think could be useful?
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ok lets go , just now flickered through the card gallery of M13, and again i would go for red and blue. Blue gives you an incredible amount of boardcontrol and a lot of shenanigans Jace only costs 2U so your not to comitted to the colour and he is pure awesomesauce …adding chandra to the mix with just R gives you a reasonable way to deal with most things your opponent throws at you in the early stages of the game, giving you the opportunity to pump out small creatures on your own … I can see some good… Read more »
You are underselling the intro decks. Previously, they were trash. The event decks are excellent – a solid, payable deck, often filled with play sets of useful cards. They’re also worth more than they cost, but I digress. The M13 playsets are finally worth buying. Each one had an excellent legendary card and the rest of the deck gives a decent set of support cards for the legend. You will need more cards to upgrade this selection, but it’s a solid player to begin with. You also get also boosters on the box. Decent value for money and easy access… Read more »
Some typos in there, but BoW doesn’t seem to want to provide an edit button.
Dude, should have seen the number of times I had to rewrite the article.
Personaly I would wait for possible M13 Event Decks. Event Decks are basically full 60 card decks with several copies of cards (including for some rares) and has also 15 card side deck that can be used to modify them.
The new design of the Core Set of 2013 (box and pack design) is jizzy!!! Looks awesome and very retro!
First time poster, longtime lurker around BoW. I dabble in war gaming, but I haven’t been involved more than the odd game of 40K every couple of months for a couple of years now. I am, however, totally immersed in MtG. Magic is a great game that lets players really customize their experience in tons of different formats. Those formats, however, can also set up some traps. I’d recommend that new plays don’t get heavily involved in the game until this fall. One of the greatest things about MtG is the deck building. like army-lists in 40K there are all… Read more »