Spiral Arm Studios Launching Maelstrom’s Edge Kickstarter Soon
April 15, 2015 by brennon
Spiral Arm Studios have unveiled loads of information about their Sci-Fi game coming to Kickstarter at the end of April. A team from Dakka (yes, that Dakka Dakka) have been working on Maelstrom's Edge for a long while now and it's finally coming to fruition. It looks awesome!
What Is Maelstorm's Edge?
Maelstorm's Edge has been in development for three years and is the work of a team of around eight people who wanted to make their own take on the Sci-Fi wargame with an original background and their own models. At a basic level its a squad based skirmish game (twenty to thirty models per side) with tournament quality rules and some fantastic multi-part and multi-pose hard plastic kits. But, we'll get to them later.
"Maelstrom's Edge is a far future science fiction setting where a golden age of exploration and innovation has been ripped apart and humanity is on the very edge of annihilation. The Maelstrom, a gigantic apocalyptic explosion of dark energy, is rapidly expanding out from the heart of the galaxy, destroying everything it touches. As worlds and stars are obliterated from existence, those who have the means flee towards deep space, while those left behind fight for the chance to escape."
The two main factions within the game that are vying for control are the Epirian Foundation and Karist Enclave each of which have very different views on how the coming Maelstrom is to be dealt with.
The Epirians are a faction who have abandoned many of their world but are focused on advanced robotics and geo-engineering protecting their interests with battle hardened soldiers. The Karist Enclave by comparison are convinced that the coming Maelstrom isn't going to destroy them but instead elevate them to a higher plane of existence.
Filling in the gaps around both of these factions are The Broken who are the collection of refugees, revolutionaries, pirates and mercenaries that have been left behind and must band together in order to try and survive the coming destruction of planets and systems.
If you're interested in the background of this universe you can find out more by reading the novels that are available HERE. Since Salute is just around the corner you'll also be able to buy these novels in print too for the first time in limited quantities.
The story itself is going to be moved forward over time and not stay static like, say, Warhammer 40,000. This doesn't mean that factions and units will become obsolete however but it does mean they're going to be able to tell a story alongside their game much like with Warmachine and Hordes.
The Models Of Maelstrom
You can't have a wargame without models and so the team have been working on their own multi-part and multi-pose plastic kits that are based on tried and well loved 28mm-32mm scales. The focus has been on making the miniature something that you not only want to play with right out of the box but also customise and convert.
You can see some of the models above and some of the sprues for the final kits below showing off exactly what kind of kits you're going to be getting for the game. The finished products look very good for a studios first try at hard plastic and I'm very much in love with the heavily armoured Karists.
As well as the factions above you can expect to see The Broken come into their own as well as the Remnant Fleet and Kaigus Pact as things progress. The game has a focus on humans but that doesn't mean you're not going to be seeing a whole lot of aliens in the future too.
The Rules
The rules for this game have been crafted by a stalwart member of their community called yakface who has supported the tournament scene of games and been thanked by many game creators for his attention to detail. Who better to write the rules for your game then?
Maelstrom's Edge works on a squad level with units being made up of between three and five models. Through a method of alternative activation you will find yourself not having to wait around to have your turn and then will be weighing up the different strengths and weakeness of your distinct and various units.
They're promising a very unique set of rules that could well be the focus for a new generation of tabletop wargames. It certainly seem like they've got their heads screwed on with this and hopefully by the time we see the Kickstarter launch we'll have a better idea of how the rules work in more detail.
Salute 2015 & Beyond
What better place to let people have a look at your game than Salute right? The team are going to be there showing off the models, artwork and more for their game as well as the aforementioned sale of novels in print form.
When the Kickstarter hits they are promising that they'll have distribution channels for both the EU and the US and even before then they have major plans to get you sorted with updates in the run up to the campaign.
Keep an eye on this one folks as we think this could be quite the prize Sci-Fi game.
What do you think of the models so far?
"The two main factions within the game that are vying for control are the Epirian Foundation and Karist Enclave each of which have very different views on how the coming Maelstrom is to be dealt with..."
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"...you can expect to see The Broken come into their own as well as the Remnant Fleet and Kaigus Pact as things progress."
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Hope the rules turn out well, think i have enough fitting minis from other brands to use for this if it turns out to be interesting.
Nice, solid models. They get the job done.
good job and great that its in plastic, but end line is – do I want to start another game?
I like the fact the minis are in hard plastic and the sprue shots give alot of reassurance of the finished product. This is one kickstarter i will be following very closely.
Could be good, cool to see more companies with a hard plastic edge either way. I think I’ll wait and see if the aliens are any good though.
Hmmm…depending on the price point, may be some good alternative models for Beyond the Gates of Antares (which are currently WAY overpriced, IMO).
Dang,manly her game to check out, does look nice!
anyone have any more info on the studio? never heard of them before, and can’t really find out anything about the from their website.
I don’t think I’m sold on these. The concept art is very cool, but I just don’t think they translated that well to models. I like the idea of the back story and I like that they are plastic. Hopefully the other factions will be more up my alley.
Looks cool, especially the “classic sci-fi” setting. But I have way too many sci-fi things to attend to (Warzone, 40K, Space Hulk, upcoming cyberpunk boardgame, the title of which I don’t even remember…).
love the figures.
Way too close to a lot of other miniature kickstarters.
I think that’ll cost them a lot of money, if they waited a few months I think it’d be a lot more successful
I like the quality of the sculpt well enough. But the proportions seem a bit off, especially the guys without armor seem a bit squat,
“he rules for this game have been crafted by a stalwart member of their community called yakface…”
Really? He doesn’t have a real name? Then these guys can have my “Ripcoins” not real money but what I call money on the internet.
Wow, clearly not everyone can have such a confidence inspiring name as yourself.
And might I say, slightly racist?:
http://img3.wikia.nocookie.net/__cb20130505225329/starwars/images/7/7c/Saelt-Marae2.jpg
Er… They’re a bit on the “A git – boring, static, generic” side of things.
And they look like 80s sculpts.
Sorry. Not sold on them at all.
God gave green stuff to you, put it in the soul of everyone.
Agreed!.
Proportions look off, especially for the light amour guys.
And every model without a helmet has the head waaay too big. Larger than helmeted soldier…
The line has potential though if they can rework the sculpts a little…
they are probably meant to double as imperial guard, GWs proportions are just as bad if not worse
A company should be aiming to be passed those bad sculpts, kinda low quality if you aim to equal that level of poor sculpting in 2015.
I think they said in the Q&A that it is true scale 28/30, therefore the smallisch hand to face proportions.
Well they may need to get an outside view of what true scale means, because the minis above are very far away from true scale.
Well don’t quote me on it.
I think it also comes down to them doing macro with a large front element wide angle forcing them to shoot too close and at an angle causing the head and neck to be elongated as a result of proximity to the lens. A reshoot with a longer lens would fix that.
Wow, people really let their standards drop because the miniature is made in plastic. These minis are right out of the 80’s!. Its 2015! why are companies still producing miniatures in heroic scale anyways? it was only done back then because that was the best sculptors could do, now adays we have so many talented artists that its just inexcusable, unimpressed to say the least. Its amazing so many positive remarks have been posted here on the minis just because their in plastic, I will keep my money for the companies that pick up a more affordable material like resin… Read more »
Have you ever even seen a plastic kit? There are plenty of companies making future army men in resin. The fact that they took the time to prototype a spruemold means that they are committed longterm to the line. It also means that anyone can step in at a future date and make supplements.
Yea and a lot of them do not compare to resin and metal miniatures in detail , sculpt and pose. Just because their in plastic does not mean a thing about supporting for long term, look at the majority of companies that produce a game in plastic, they either get no updates because the company has to fork out 5k to 20k to get a single mold to come out with an expansion for a single kit. Warlord games with their sci fi range have still not come out with an update since their started storm troopers. I will continue… Read more »
Though the reason they look the same is mold concistency.
Resin reproduction is always liminal.
These guys are making product to support their own fluff and rules.
If we’re arguing a game based on miniature quality and looks everyone would be playing Void conscript legions.
No their are plenty of companies that produce in resin for games, its actually a really good material for skirmish games , hell warmachines warjacks though they say they are plastic it has apparently been confirmed they are infact a resin. Resin also holds the best detail , metal is pretty much near equal to resin with a few minor details lossed and plastic just doesn’t come close too either of the two in detail, why does infinity do metal? why does Mercie do resin? they are detailed miniatures that require detail holding materials. Also again plastic is stupid expensive… Read more »
Just a small remark regarding heroic scale.
I sometimes hate “modern miniature design” (think “Infinity/WZR”). Seems that designers of these (often-times beautiful) sculpts have no understanding, that this beautiful 3D render will eventually turn into a flimsy piece of metal (or worse – resin) that someone will store, transport and game with.
And don’t let me even start on the painting/modelling aspect. Ever tried to pin together two elements that are both more fragile than the pin itself? 🙂
I find much more value in none heroic scale, True scale miniatures require more skill to sculpt simply fact. Heroic scale has been out of place for at least the last 8 years almost to a decade now. It is no longer expectable to be producing “heroic scale” miniatures, call it an art style would be better because as a scale it is ugly. Sorry Andvary but from what the market says people like true scale more and will pay a higher value for true scale miniatures just simply how it is. Resin and metal are also the only two… Read more »
I like the Karist minis, while the others look OK (I prefer the sic-fi look of the Karist). I’m certainly going to pop round to their stall at Salute.
How did it look?
I liked the minis overall, though the Karists were easily my favs. I’ve dropped out of the KS though as the rules did nothing for me.
I think they could have done with waiting before the campaign launch the extra time would have allowed them to create a proper rules doc for potential backers to try out, as well as some game play vids. The rules come across as fairly complicated / info heavy at least for what I want in a game.