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Fabled Realms Beta Weekend - Friday

Fabled Realms Beta Weekend: Making A Warband

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Fabled Realms Beta Weekend: Making A Warband

47 Comments

We now look towards the process of building a warband in Fabled Realms, as Justin sit's down to tinker around with the rules.

If you've been taking a look at the rules download yourself this will give you a few extra pointers.

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angelicdespotSimon FrenchÁrpád HargitairedsargeEddie Harrington Recent comment authors
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petey9
Cult of Games Member
1180xp

I’m curious to see what the beta testers do. I’d like to see the breadth of tinkering you can do with a list, particularly a starting list.

redyeti
Member
576xp

I like that there is some structure. The flavour of the game world will also keep gamers happy, making their fluffy forces!

bobcockayne
Cult of Games Member
20723xp

I oficially award him a special no prize, ask Warren I gave him the 1st on Monday.

spaced2020
Member
2124xp

Intriguing…. 🙂

beetle
Member
1185xp

I hadn’t realized the game was quite this freestyle. I’m surprised.

dane001
Member
6780xp

Ive just managed to build my first little guy for my warband, once I started getting into the costs of the weapons its fairly simple. Nice system,problem is I’ve too many plans for more now!!

rgreenparadox
Member
2393xp

This seems like the most easily customizable system ever. You can create a new army list between games in minutes, not hours or day. Should have given him the sword of gryphondor, just sayin’.

snowyak
Member
43xp

Good insights.

lug45
Cult of Games Member
1258xp

Very unique for a skirmish game.

hammerv
Member
114xp

Fluffy armies are the best armies!

spaced2020
Member
2124xp

Go Hamsters!

golonka
Member
714xp

Looking forward to this game, like the choose your warband style and freedom it allows.

dervan
Member
41xp

Lots of freedom is the system, is the only restriction the compulsory leader (and you can only have one of them)?

while
Cult of Games Member
4772xp

Yes, only one leader, but multipe heroes!

spaced2020
Member
2124xp

Oooh… hoo hoo hehe heh heh… hahaha… haaaaa hahaha…. AH-HAHAHAHAHAHA!

…sorry.

marktarver
Cult of Games Member
3667xp

Gold, more gold, and big spikey hammers is what I’d want in my band.

spaced2020
Member
2124xp

I believe you and Justin may think alike 🙂

joox
Member
310xp

Looks great guys!

normandyfan
Member
910xp

interesting

hendie
Cult of Games Member
1273xp

I really like how customisable characters and warbands are. I had a thought whilst watching this; if the increase in the number of wounds a character gets for being a leader or hero is the same across all races will it not be more of an advantage for certain races? For example plus 5 wounds for a quick, hard to hit elf is more of an advantage than an extra 5 wounds on an easy to hit orc? Is there something else that balances this out?

shaunbag
Cult of Games Member
1163xp

i like what i hear so far, lots of narrative and versatility

warhammergrimace
Cult of Games Member
13765xp

I like haow the warband construction is really customizable

caledor2
Cult of Games Member
4273xp

Interesting that you have so many options from the start to create your warband.

silverfox8
Cult of Games Member
3936xp

The variety that you can have in your warband is really cool! That’s one of my biggest draws.
Finished my first kitbash last night.

comoran
Member
973xp

Looks good! 🙂

rainbow6
Cult of Games Member
456xp

I really like the idea of building your heroes your way. I’ll be keeping an eye on this one

collins
Cult of Games Member
16349xp

I like the sound of that mechanic to draw a weapon as a reaction! very cinematic

ravingmad8
Member
1000xp

I’m really enjoying the customization of the warband. Even the lowliest of henchmen can get something. This I think will need to very colorful and fulfilling game play. Something that I need because I get very little time to game so the little gaming I do get has to hold me over.

wolf320f
Cult of Games Member
3885xp

i’d like a hero riding a goat

emptynessisform
Member
2135xp

DANGER, be careful with fly. if your going to have flying models, and if your letting them charge or enter combat, then you need to offset that by letting the ground models have the ability to move, counter attack first, or take a defensive posture. it could become too OP if not treated with care.

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