Historicon 2019 Live Blog - Part Two!
Bonus Post: Blood & Valor - Round Breakdown
We get a chance to find out just how Firelock Games new Blood & Valor game plays.
We get a chance to find out just how Firelock Games new Blood & Valor game plays.
Supported by (Turn Off)
2
New Quests Await For Corvus Belli’s Warcrow Adventures
0
Delve Deeper Into Dungeon Saga With New Expansion Sets
1
The Inhumans Boost Their Ranks In Marvel: Crisis Protocol
3
Ranged Reinforcements Lock & Load For Corvus Belli’s Warcrow
1
New Bolt Action Compendium Coming Soon For 3rd Edition
9
Blood On The Sands Kickstarter Date + Wargames Atlantic Collab!
2
American Civil War Horse Teams Pop Up On 1st Corps Webstore
3
New Expansion Packs & Essentials Sets For Infinity In February!
4
Famous Pirates & Injured Gunslingers By Black Scorpion
1
Borgit’s Beastgrabbaz Join The Scraps Of Warhammer Underworlds
13
Pre-Order The Yoroni! New Conquest Faction From Para Bellum
3
Lay Down Fire With Wargames Atlantic’s WWI Machine Guns
6
Pre-Order The Army Painter’s New John Blanche Paint Sets
3
Lucid Eye Release New Elf Warriors & Samnite Spearmen
3
Renegade Taking Pre-Orders For New Axis & Allies Games
3
New Terrain For Gale Force Nine & Thunderhead’s HexTech Range!
1
15mm Hornblower Shieldmaiden Cavalry Available From North Star
9
Steamforged Games’ Maelstrom Whips Up A Storm In Warmachine
2
Pick Up Vagrantsong Miniatures From Wyrd Games This Month
3
Medbury Miniatures Ride Out With New Scottish Hobelars
5
Looking Ahead To Cosmic Antics In Marvel: Crisis Protocol
7
Andy Hobday Joins Wargames Atlantic As Creative Director
6
A Bretonnian Wyrm Slayer Comes To Warhammer: The Old World
1
Black Site Bringing Don’t Look Back Core Box To Gamefound
1
Perry Miniatures Working On 28mm 1793 Vendeans Royalists
30
Bandai Announce New Gundam Miniatures Game Coming This Year
4
Mace Face Showcase Hawkmoon Miniatures Coming To CanCon
3
More Minis Return To Middle-earth SBG + New Forge World Releases
0
1898 Miniaturas’ New Visigoths Archers Joining The Range
3
Wargames Atlantic’s Serjeants & Quar Fidwogs Coming Soon!
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Painting in Tabletop Gaming
News, Rumours & General Discussion
News, Rumours & General Discussion
News, Rumours & General Discussion
Painting in Tabletop Gaming
Terrain & Scenery in Tabletop Gaming
Historical Tabletop Game Discussions
News, Rumours & General Discussion
Pulp, Punk, Horror & Weird Tabletop Game Discussions
Historical Tabletop Game Discussions
3D Printing for Tabletop Gaming
Terrain & Scenery in Tabletop Gaming
Painting in Tabletop Gaming
Terrain & Scenery in Tabletop Gaming
News, Rumours & General Discussion
Copyright © 2025 Beasts of War Ltd.
All trademarks and images are copyright of their respective owners.
Had a chance to demo this.. really enjoyable and quick. Looking forward to this. Slick activation bidding mechanic.
Completely agree. My favorite part of what I’ve seen, actually.
That definitely is a cool system 🙂
/me like
I do wonder if it works with 15 mm … because that’d give me access to the FoW Great War miniatures.
Worked great!
Well, now I have another rule set to use my FoW Great War minis with!
WWI may see some spark, maybe. FoW tried but it didn’t seem to catch on. At least not around here.
We talked a lot about this in our Top Five Tips for Gaming World War One video a while ago. A lot of WW1 games, especially “re-skinned” games from WW2 (like FoW), have established WW2 fans. These fans go to WW1. But they’re used to playing WW2, with WW2 flexibility (radios, trucks, fuel, vehicles, etc). Problem is, WW1 doesn’t have these. So WW1 rules slap a lot of extra restrictions (how arcs of fire work, how indirect fire is called in, etc). So FoW players feel straightjacketed when trying to play under realistic WW1 restrictions. This is why I think… Read more »
Cool, thanks for pointing that out!
Now to watch that video again, ‘Top Five Tips for Gaming World War One’.
Cool. 😀
that looks interesting
I seriously love the bidding initiative system.
Having watched this a second time, I got excited at the mention of playing ‘Lawrence of Arabia’ in the Middle East region. That could be epic! At least for me, as I’ve always loved that movie and later reading about the real man and what he did during his lifetime.
He suffered a lot too from what I’ve read.
a great looking game is this played on a 3 by 3 board or is just for the show.
This was a 2×2. According to Rufus, normally 3×3 or slightly more.
If its got Australian Light Horse in it, I m sold! Seriously good to see a WWI rulebook look at and include alternate WWI theatres. I predict this rule book will do very well.
Yep. 1914, 1918, and other theaters outside of the Western Front offer a lot more mobility and options for WW1 wargaming.
I was also jazzed to hear the Harlem Hellfighters (US 369th Infantry) was included.
Sounds like a good system – I was worried it might just be a trench based war of attrition, but this sounds really good with lots of choices to make each turn.
This one has to go on my shopping list!
“Trench Based Attrition” . . .
We actually had a 45 minute video on OTT a while ago: Top Five Tips for Gaming World War One.
Linked below:
https://www.beastsofwar.com/featured/trench-warfare-tips/
Pretty much all the suggestions we make in that video are matched here by the Firelock Games guys.
They’d done their homework once again!
Looks awesome, thanks for taking the time to film this demo. Very excited about the game. I am hoping they have reasonably priced starter boxes so it will be easy to get my friends to sign on to play.
Any excuse to spend time with the guys from Firelock Games. 😀
The initiative system is interesting. I have seen something similar but can’t remember what game it was and it was many years ago. I’d like to know if the special abilities change depending on what year the game is set? As for example there would be a massive difference in skill levels in a 1914 or 1917/18 British army to that of 1915/16 soldier on the Western Front
Great question, @torros – but I didn’t see a copy of the book so I honestly don’t know. At 5:10 he says that when it comes to these different scenarios and WW1 period, “there are historical constraints on what you can do.” So that would IMPLY that these abilities would change, at least in scenario-driven (non-tournament) games?