Historicon 2019 Live Blog - Part Two!
Jim Play's Ultracombat Normandy
Jim breaks off for a quick Game of Ultracombat Normandy.
Jim breaks off for a quick Game of Ultracombat Normandy.
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Go paratroopers!!
Nope! Go German halftrack grenadiers! 🙂
Needs more Panther…
I like cagey little skirmish games where fire and manoeuvre can really be used to advantage.
Sadly, the 709th has no Panthers. 🙂
Another pretty setup
Great table and a great game! All credit to Drew, my fellow German player.
@oriskany are these the same rules that are being updated for modern warfare that I’ve heard the SITREP team talk about?
BTW…. Great looking table!
@templar007 – Yes. Ultracombat Normandy is the WW2 version, the Ultracombat Modern is coming soon.
this looks cool … and nightfighting as standard ?
I would like to know how this compares to Bolt-action (and chain of command).
Maybe a proper demo/tutorial in the OTT studio later this year ?
I’d watch that!
Only played a few turns but honestly I would prefer Ultracombat – more realistic initiative system, spotting rules, and of course ranges.
Let us know how it turned out.
Germans won the day! The American infantry was vastly superior to ours (which makes complete sense, the 709th was a pretty bad division compared to 101st or 82nd). But we did have a halftrack and the Americans started pretty badly scattered (airborne drop).
All credit to Drew on that one.
is/was that the commander with the noise machine getting the panzerfaust surprise.
My halftrack? No, but there was one American bazooka gunner I had to look out for.
Another rule set to check out. Learning another initiative system, new spotting rules, yes we´d all like that and a comparison of BA, CoC and Ultracombat on OTT is a really good idea.
Can’t speak to CoC, but I think I like this better than BA. Any 28mm game hat has unlimited ranges is automatic plus. Also, no “figures in one unit must be no more than 1″ when the exact opposite is the case in real infantry tactics (at this scale, AT LEAST 3” between any two figures for a 5-6 meter tactical spread).
Could be have a full demo of the game on BoW sometime? It’d be nice to see how it compares to other Ww2 ruleset before paying my hard earned money down.
Seconded.
I am sorry I did not get in a demo of that game. Really wanted to check it out.
@cbrenner – Of course I didn’t get to try out the whole game, but played a few turns and I really did like it, even though I’m not USUALLY a skirmish game guy. On a VERY basic level, it resembles a slightly sanded-down version of Skirmish Sangin, so you can scale up to larger firefights (in Skirmish Sangin, a “big army” is 6-8 men). In this one I had five men, a machine gunner in the halftrack, and I’m presuming a driver. Drew had about another eight, for a total force of about fifteen. Turns were only taking 10 minutes… Read more »