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great pictures.
Nice looking table. Though I think the ones from the OTT Bootcamp were better.
No one will ever top Lloydislavia! *salutes*
Tanks are to close to each other!!
Side-effect of the scale. Happens often, I’m afraid. I still wonder what the game would play like in 6mm.
There are many facebook groups and blogs dedicated in some part to TY in 6mm
Oh dear, I’m starting to get interested in Team Yankee….the pain in my wallet is starting again! 🙂
I love team Yankee but it does irk me that the rules sort of unwittingly force you to bunch your vehicles together as if they are parked up back at the unit garages. Good from a gaming point of view but aesthetically very displeasing to the eye.
To be honest the same goes for FoW but it seems to a lesser extent.
I haven’t played but is the bunching together because artillery and airstrikes are so ineffective in the game?
From my days of playing, that was only a few days, back in 3rd ed and quite a while ago now…..
If you leave a gap, in the opponent’s turn, they can drive their tanks right through your formation…. with no penalty. (IE you don’t get to shoot at them since your turn is over).
It also stops shots on the side armour except for those tanks on the flank.
If more that one row in the formation, and firing straight on, you can only hit the front row until their is a gap.
I might be wrong in this.
Indeed @brucelea – a side effect of the scale. I swear one of these days I’m going to break down, buy a bunch of GHQ 6mm, and try the game like that. Might look a lot better. @torros – At least some of it comes from the command radius requirements. A platoon has to remain within a certain distance of the commander, and the the 15mm models so big (and admittedly gorgeous), you’re close together a lot of the time. @hobbyhub – “they can drive their tanks right through your formation…. with no penalty. (IE you don’t get to shoot… Read more »
Its the lack of opportunity fire that makes me not want to play games like FoW and Team Yankee, I dont really understand why opportunity fire is not present
Yeah, your army can only wave at them as they drive past….Gave me a total WTF moment when it first happened to me.
It’s been around since at least PanzerBlitz in 1969 … it’s not exactly rocket science.
In almost any “good” game, a unit can move OR fire (or spot in lieu of fire). Moving AND firing in the same turn should be the exception. In many good games / scenarios, you do all your moving in YOUR turn so you can fire in the ENEMY turn.
Agree concerning the tanks being too much clumped together.
It´s a pity people don´t use the staying in command rule: place units within 6
of the unit leader, in some cases even within 16´´ of the unit leader, if in LOS and abreast of the leader.
That would have looked much more realistic. And it would be much less vulnerable to a potencially more effictive airstrike.
Gotta agree with you there. This may be heresy to say … but a lot of times a “goofy” game IS NOT THE GAME’s fault, or the system’s fault, or the publisher’s fault … It’s the community’s fault. BOOOO, I know. But it’s true. Bolt Action is a good example. The GAME itself is NOT necessarily “bad,” or silly. It’s an infantry game. Play it as an infantry game. I’ve seen paratrooper or desert games in Bolt Action that were actually pretty solid. Oh, look. You started your “28mm-on-a-four-foot table” army with three King Tigers … **sigh …**
Bunched up units reminds me how Challenger 2000 tournament games used to look back in the 90s. Wonder if the rules ‘debates’ get as ‘enthusiastic?’
” rules ‘debates’ ”
The reason I don’t find myself attracted to tournament play.
Yeah, I used to help the organiser/umpire for the Challenger games, seeing some of the rules discussions he had with players put me off tournaments for years.
Truer words never spoken (re: tournaments).
Not my jam.
@damon Ive just seen this ..I dont feel well now
Sorry @torros, I used the C word. I’ll try to moderate my language in future…
Didnt they change the modern rules they were using.in competitions At least they did at Derby that were meant to be easier than that other game
@torros, I think so, my mate gave up organising the tournament play and I stopped paying much attention as I was getting more involved with the side of the club that concentrated on putting on demo games, far less stressful.
So while this game was being played a Team Yankee tournament was being run in Palmerston North, New Zealand with over 40 players. They were in teams – so a doubles game – and the quality of the painted models was amasing – and some great games played.
Awesome!