Conquering Kings of War XLBS – Dwarfs Vs Undead: The Rematch
July 24, 2015 by dignity
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Never seen KoW played but it does look very fluid and fast paced, this is what wfb should’ve been like.
I´ll have to start by commenting that the King does not doubble/trebble his attacks as he is an individual, unless you had articfact or other that contradict this. Well, did remember Dissorder this game 😛
Great fun to watch you playing this awesome game! 😀
I know….and I hang my head in shame. 🙂
“These things.. They happen” 😀
Got a great undead horde 2000+ points from 1st ed and 1000+ Ogers and about the same in goblins – the sad part is the I gotten way too few games in
Rich was kind to call that a draw! Justin was about to be wiped out LOL Good game guys!
Justin you lost. If you are using points or units…either way Rich beat you. Thanks for the bat reps, it helped me to see in action some of the issues I have with Kings of War. 1) A double 6 always routes, why? So if on the top of the first turn I shoot and do 1 point of damage and role a double 6 the unit runs away. That makes no sense… not even Soviet conscripts at Stalingrad would run away. 2) The fact that units do not get worse because of damage also makes no sense. Fine don’t… Read more »
willmill5, haven’t watched the video yet and I’m not an expert, but rules as written double 6’s are supposed to be a wavered result if it’s not enough to break an enemy. Sort of a critical success/critical failure, I suppose. I understand what you mean about units not getting weaker as they are wounded. It bugged me at first, but I think I like the tradeoff in ‘realism’ (however that works in a fantasy game) for speed is worth it. I have considered trying out a rule that wounded units get ‘downgraded’ from Horde, to Regiment, to Troop. Might be… Read more »
Brand the double 6 thing makes more sense to me now that if it would not route a unit it just becomes wavered. In the video it was said the double 6 always cause a route, but they might have been trying to keep it simple. Downgrading from a horde to a regiment to troop does sound like an interesting way to “track damage.” I will have to give it a try. To be honest I am enthusiastic about somethings and not about others. For example, pivoting instead of wheeling makes movement alot easier than in WFB. I also like… Read more »
I had originally been thinking something like taking damage equal to 1/2 of nerve (the rout number) downgrades a unit. Troops, war engines, heroes, and monsters would not be affected. This would make heroes and monsters seem a bit tougher (which it seems a lot of WFB players might prefer), and it wouldn’t matter with war engines as they are pretty much toast when hit with a charge anyway. Troops would still have to routed the usual way, as you can’t downgrade further (otherwise you’re just implementing hit points). I’d probably also say that when a unit downgrades, it loses… Read more »
There are a lot of errors in these videos…my fault!
I am heading over again soon so it might be worth doing another batrep with the correct rules 🙂
Looking forward to that-but never mind the details it give the jist of the game
Would always welcome another bat rep!
Just do another game, it was a blast to watch the two of you play!
I forgot to reply to this one, sorry.
No points, we gathered a force of units to show different things off.
I played a drinking game and took a shot for every time I heard “Yep” during these two games. Now I need a liver transplant.
As a big Warhammer Fantasy player, I’m interested in this, it looks simple and fun, but still allows me to use big units unlike that new skirmish game.
charging war machines – triple dice?
BTW: despite some rule mistakes (which is quite interesting giving the small rulebook :)) this have been 2 great batreps. Please make more of them. This keeps me absolutely interested in BoW.
If you download the try it out rules you can play ‘Spot Armstrong’s errors’ bingo’
It was damned good fun to film this, even with so many mistakes and I am heading over soon to do some more filming and hopefully get my revenge.
Lol. 9+5=13. Brilliant.
Even though I feel the rules might be a bit too simple, it looks loads of fun. Even though a lot of the rules were fluffed, it still looked loads of fun. Very fluid and not interupted by having to refer to the rule book all the time ala wfb 8th. I’ll be getting a copy of 2nd edition without a doubt.
It is a really simple game to get the basics of (I’ve played a few more games since then) but the more you play the more you start to get to grips with the tactics you can deploy.
I am loving playing it..to the point where my PC gaming has ground to a halt.
I have seen dozens of zombie movies and there wasn’t one where the protaganists ran into an alley and the 10,000 pursuing zombies chose to stand in the street because they could not all fit in at once.
Films are a little different from the abstraction of tabletop games.
These are clearly well drilled zombies. I agree the rule is a bit bizarre but the way the game work doesn’t allow for changing the formation to keep things quick and simple. It makes the game simplistic and i think it’ll make for a few strange situations in games.
I did start to collect a “Dwarf” force from when they where first released, after watching the two game`s i think it`s time to dig them out and get them done. Also see what else i can add, one thing comes to mind…………….Mounted Dwarves, seen the pics of them and like them a lot.
System looks pretty good, free flowing but with enough nuance to keep it interesting. The absence of some kind of offensive ability degradation when taking wounds looks as if it could be a serious limitation to tactical choices. I don”t know how finalised the 2nd Ed rules are but an optional rule along these lines would likely be a big swaying point for many. Similarly I can see that the inability to change frontage could lead to some vaguely ridiculous situations. Not an issue for friendly games, but could be a significant problem should a competitive tournament scene arise. I… Read more »
As far as I understand it, there’s been a tournament scene going for years. The fixed frontage can take some getting used to if someone is coming from different games, but that’s how KoW was designed – add in unit reforming and you break the game.
I can’t see how war machine templates would work, due to the block nature of units.
I like there no templates – no waste of time counting how many goblins just happened to be under an abitarry shape
No problems with the tournament scene from what I have heard and it is growing,
There has been a very large uptake recently from various tournament organisers.
Despite simplicity/abstraction it looks like a fun game that’s quick to pick up. And I guess you could always dream up some veteran house rules if you want to give the game a bit more tactical depth.
I haven’t read the rules or played KoW yet, but I might rebase one of my Warhammer armies to have a go at it. Added benefit being that the army could finally get finished.
You don’t even need to rebase as the size of the base – fit with the old warhammer for some reason 😉
So an old movement tray will do just fine
YES!!!
Dead easy to house rule.
I’ve always been a fan of house ruling something between mates when you’re not happy with a couple of easily changeable elements.
C est pour cela que j aime kow. Que du fun. Encore des demo…
While in Warhammer a group of 20 Skaven represent in fact 20 Skaven, in KoW they use abstract measurements like Troop, Regiment, Horde and Legion. Despite the fact that we can see on the table 10 models, when we call them a troop it represents a dozens of warriors. The same with regiments (formed by hundreds of soldiers) and Legion (a unit formed by a THOUSAND men). As their advertisement says KoW is a massive fantasy battles system. I think that is a great explanation regarding the permanent attack value, but I must confess that I love the “Downgrade” idea… Read more »
Looking forward to watching these when I get home. KoW is my favourite game and KoW2 has been polished to a gleam by the rules committee. Great to see it get a good airing on BoW.
Another great battle report / demo video. I really like how you guys aren’t playing with points (as Justin says at 2:10). Points and lists have always annoyed me in wargames. Some people are saying KoW is “too simple,” and I can **kind of** understand that and agree to a certain extent. In these videos I’ve seen some mechanics and rules demonstrated that seem very odd . . . at first. 1) Units are able to charge without a minimum distance? 2) Single heroes are able to attack enemy UNITS? 3) Pivoting instead of wheeling for movement? 4) Targeting individual… Read more »
Brilliant, if only I had an opponent another game to buy!
i still havent found a game i want to play since 40k back in the day, KoW is up there with WWX.
i think KoW is gonna win due to the speed of playing and ease of rules.
loved the battle report guys :).