Infinity Tabletop Analysis Episode 01
June 12, 2014 by warzan
During our trip to FicZone 14 we discovered a mass of great gaming tables had been assembled for the Dia Cash Infinity Tournament!
We then set about analysing a selection of them with the help of Carlos Llauger from the Corvus Belli Infinity team and Mike Marshall a seasoned player who has made many Infinity videos with us in the past.
In this video the table was totally cover with gaming scenery from Plast Craft Games which had a fantastic colour scheme!
We hope you like this look at what makes a great Infinity table and join us again in the future for more!
I liked Mikes point about the sniper position – can be a powerful tactical and psychological position regardless whether the occupying model acts at all. Nice Tabletop review. And I totally didn’t get momentarily distracted by the cosplayer walking through at 1:45. 🙂
The only thing I see wrong with the table is that the whole thing is the play space. There’s no place for your tournament tray and you’ll be rolling dice on the terrain.
I’m not an ITS player but isn’t there enough space on the sides/corners for that?
Excellent vid, really excellent analysis of the terrain. I’m looking forward to the Antoneciti’s KS
Nice table but don’t focus on a good sniper position too much cause good players will have a way to take that sniper out.
Nice table, love to know if the dropship is scratch built or a kit. It would have been great to get a complete overhead view of the table too, can you put the camera on a “boom” arm and do that?
I do not play Infinity (yet) but I do own some of those Plast Craft buildings. They are wonderful for the price and the material is very unique. I hope to get more buildings from some of their other ranges.
Highly recommended for a terrain klutz on a tight budget.
Interesting, and I was unaware of the Plast Craft buildings. Just about to bulk up on some terrain for Infinity and this looks ideal.
The principles of a good table set-up are more or less universal – cover should be present but not universal, lines of sight and fire vary from restricted to very wide.
The one point I would make regarding the high ‘snipers nest’ is that it is such a recognisable spot, it would be the first target for attack in many other game formats (as in drop something that will eliminate any sniper and the building he/she was lurking in).
Watch ‘Enemy at the Gates’ to get an idea of how much more cautious and devious snipers need to be in reality.
It’s how I’ve been saying. You need your table to be asymmetrical so that picking sides is just as important as going first.
Yep, every weapon range needs it’s chance to shine.
I wonder if maybe a better way to do table analysis would be to take say 6-12 still photos and then use an illustration program and draw lines and circles on the photos as you make the various comments about it? The problem with this video approach is that is actually hard to see what they are actually referring to specifically. Just an idea anyway.