Campaigns Coming Soon to BOW
January 15, 2016 by warzan
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Build up for two months with a month’s worth of action sounds like a sensible amount of time to me. It would be good to do a video at the end which id the ‘final show’ that includes an overview of everything that happened and is of higher quality. If you did this even if I am not playing or not into the system I can get a good sense of what happened watching a single show. I am not sure about an algorithm that only happens at the end could it not be applied as you go? Do you… Read more »
Two factions only is not so straight forward for a lot of games (don’t break down into axis and allies)
But for those that do it’s capable of doing that.
My friend and I regularly play 40k purely for the narrative.We have long since passed the point where we actually cared about the win, we just want the story! This seems like a really good idea, especially if the story caters for every faction from a given system being involved. In 40k especially there are a lot of wildly different factions which can be hard to explain away. For example, in our games, if one of us has just bought a new force and cant wait to play it, we come up with some narrative reason for them to be… Read more »
Representations of diverse factions is definitely on our radar and were exploring ‘additional win conditions’ for those factions that have less representation
This is wildly exciting!
Sorry, I got a little excited; to answer your questions: 1) A month’s notice would be enough to get things ready I think (I agree with Warren, that this might be a gateway to games that I don’t play – that might require more time depending on the game… infinity in a few weeks is easy, kings of war is a few months) 2) I don’t think a month is quite long enough to get things together to play; I think a 2 month window would be short enough to keep me interested; but long enough to let me play… Read more »
This looks like a fantastic idea. If I were to “buy in” to a campaign of something I don’t play, one of the factors I would have to consider is I am on monthly pay and therefore may need a couple of pay’s to budget in the purchases I want to make. I think it would get you to buy in to smaller games like Infinity or Eden, or a Dreadball season where a couple of months you could budget, buy and paint the models you need to kick in to it. As far as how long the campaign runs… Read more »
Loving the idea.
Personally I like the idea of maybe a couple of months notice and then a month or so for the campaign. Lets me revitalise my faction/consider a new one for the campaign. etc.
this makes me think of World in Flames for the pc, http://www.matrixgames.com/products/296/details/World.In.Flames I believe though I may be mistaken every country can be played. So even though it’s not the same as what you guys are thinking of, I hope that it could give you some ideas. WiF is a great grand strategy war game, (I’ve only played the board game version of it). The part which I think could be relevant is the fact that you play your countries production, supply and logistics as well as the Army’s Navies and Air-forces which if you wanted to could be allocated… Read more »
So I’m not sure I’ll ever participate in a campaign (therefore you may ignore everything I say) but I think you’ll need a minimum of 1 month build up and perhaps as much as 3 months. As for the campaign itself I think you’ll need a minimum of a month but I wouldn’t go longer than 3 months because quite honestly people are going to stop paying attention. The “fog of war” aspect you are talking about is a good idea and perhaps could be implemented mid-campaign as well. So if you are going to run the campaign for 2… Read more »
I think your campaign platform is a great idea, while I do not do Infinity I would love to see something like this done for 40k 😉 Onto your questions 1. How long before the start of a campaign do we begin the build up? Based on the idea the campaign would start on the first weekender of the month, one or two months notice I think is fine 2. How long would you like a campaign to last? I would say 6 weeks, those of us that are lucky to play a game a week, gets 6. Once a… Read more »
I like this idea and the platform looks very nice. I’m not sure that it would get me to buy into a game before hand, but I might be more interested in a game as it goes along (not that I’ve got the money these days – kids!) 1 months notice should be fine in most cases, but maybe more for the non-skirmish games like KoW. 6 weeks is a nice time period, there are times in the year where I can only get one game a month (if I’m lucky) and others where I can play weekly or more… Read more »
I like the ideas give me a little time to think over the answers …
Sounds good if you can get the numbers you could do a planet wide Mars invasion? With people representing areas of the world similar to the D-day report?
The fog of war will come in naturally as games will be played around the world at different times changing things through the day as they are reported the AI thing sounds different.
Hi HI As all games start with the ones who have such figure, and more decide to arrive 1 month should be enough now people know its coming. I would like the campaign at least to go on for, as long as it took yous to make it. (if it takes you 3 months to put the campaign together, the game time should last 3 months). About the length of time it would take to put on a game and write information about a game, adding pictures. One game a day would be a max. i know we game on… Read more »
On the number of reports than can be submitted within one day, maybe the number should depend on the system? Something like Warhammer Fantasy could be capped at one while Mordheim could be capped at three. Or alternatively, if applicable to a system, how about something like having something like a total number of points that can be played within a day and people ‘buying’ reports with those points (eg for 40k have something like 5k points and people could play one 5k game or one 3k and one 2k or five 1k games, etc) and weighting the results depending… Read more »
*…unless the algorithms you’re using take nationality into account…
Love it! 1. regarding time, I don’t see myself picking up new game system just because there is a campaign. I would rather have more systems shorter than one long campaign. So 2 weeks prep, 3-4 weeks gaming with 2-4 times a year (with different systems) Would be ideal. I think you should keep the option to revisit the same theaters or extent the campaigns later on. Like with the story driven battle reports, I think it is a waste of great idea o create a campaign and then have all the material lost, when the 2nd part of the… Read more »
I think it’s a great idea, A two month lead up would work best I feel, like Warren says I would be interested in starting a new game through a campaign, think of it like a global bootcamp. I started Infinity because of the bootcamp, and a large community supported event like this would bring in people for systems they don’t necessarily play at present. 4-6 weeks would work for a campaign I would think, two months at the outside. People do tend to drop off over time so you want to keep it short enough to keep people engaged,… Read more »
I love bat reps especially when I’m getting into a new game. For me the notice period I’d need is variable, a lot will depend on if I already play the system. If not what size of game are we talking. I think probably 6 weeks on average. No problem posting army lists. Who doesn’t like talking about their favourite unit combo’s ? Campaign length ? I believe should vary. Some are going to be more interesting to watch or more popular to participate in. I think one of the organizers should take a judgement call on this as the… Read more »
A brilliant idea I would suggest, especially if you are going to come up with a geopolitical narrative to overlay on the various theatres. Perhaps in time you could come up with some possible prescriptive scenarios that can earn bonus points, for example if you fight asymmetrically in terms of army lists because of a scenario based factor (one faction is strong in an area and this is mirrored on the gaming table) you get some bonus which increases if you actually win. Naturally this would need to be mirrored elsewhere on the map so that one faction doesn’t “win”… Read more »
Oh and if you get the option to paste your army list or not (without penalty from the AI) then nobody can complain about it.
I like the idea of two months campaign , one month to get the word out and one month to play .
Maybe have a end of week report like match of the day with highlights from the different battles being fought across the week and end it with a bigger show . The AI historian thing seems a good idea so people who write the reports are forced to put as much info as possible to make sure they score high for their factions.
O and the army list I like , I’m not a player of infinity but it might give me a little more understanding of how the factions and army’s work.
Time: give as much notice as possible on what game the next campaign will be, doesn’t have to be specific just enough for people to get ready, just points limit(if any) and game system, EG 200 point ITS legal infinity campaign or 15pt 1 caster warmahoards or 1000pt bolt action etc. That way anyone wants to jump in has a decent chance. The fog of war I like the idea of, maybe add a way to corroborate battle reports, but then obviously if you get a lot of corroborations in a very small group, say the Santa’s elf, Crampus and… Read more »
I think a two week notice before a campaign starts would be sufficient. As for length of a campaign, I say 3 months. I personally only get a game in about twice a month maybe three times if I’m lucky. The flog of war is interesting as long as it doesn’t make entering the data tedious. If it feels like work or keeps spitting insufficient data messages at ya, no one is going to submit a report. I think having some campaign scenarios would increase participation. Maybe release a new scenario during the Weekender every Saturday.
To get into a game this may be the thing that pushes some people over in getting ready and then actually playing a few games. So I would ask for a few weeks to figure out if I would be able to participate. Depending on how you set up the campaigns I would think the battles should be a couple of weeks and then have them roll for a few weeks to have a longer campaign that you could come and go with out losing too much activity. I think that army lists should be part of the AAR so… Read more »
One thing I like about the Army List idea is that people can get creative with their pdf files and add heraldry and artwork on the list to style it towards their army.
I’m also digging the AI Historian idea.