Mortem et Gloriam Interview With Simon Hall | PSC Games
May 2, 2020 by dignity
We're joined by Simon Hall to take us through exactly what Mortem et Gloriam is and why we should be excited by it!
Justin is in the studio to talk about the ancient battle system that has built a solid community over the last number of years in Mortem Et Gloriam. Simon takes us through how PSC Games are collaborating with him on producing a shiny rulebook for the game and where this game system can go in the future.
What ancient force do you want to take on to the tabletop?
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Nice interview. Still haven’t looked at the rules yet. Looking forward to seeing some of the Ultracast stuff up close
They paint up really nicely. Showed some today.
I love that profile piccies BTW.
Simon
https://www.flickr.com/photos/185117026@N02/49865732536/in/dateposted-public/
https://www.flickr.com/photos/185117026@N02/49866040572/in/dateposted-public/
Heres a few pained Roman plastics for you
I am finding myself more and more interested in earlier and earlier historical warfare so I am looking forward to having a good look at MeG. I am really hopeful the feel is as distinct as Simon mentions. Ticks a lot of boxes though, small table space, quick games and 15mm all the way through to massive game sizes.
The pre-game is a great concept as it is one of my favourite in Chain of Command. The use of colours and chits could be an interesting implementation of friction.
Looking forward to the live event to get more info.
Hope you made it and enjoyed it. Getting used to the tech. Pacto games in an hour are proving really fun. I am currently running a 65 player campaign using it. You can follow it on FB @wargamecampaigns. Managed to run the campaign and fight 14 battles in 4 weeks with ease. Hope you will join in the fun.
Thanks for the response Simon. I missed the event but watched the intro you did about a month back. As with all games there are things that make sense straight away and other things that can leave you scratching your head at the design decisions. From the into, the friction effect, I am assuming that is the reason for the colour command usage, seems to work well. I wasnt sure on the dice mechanism before seeing the intro but when combined with the ranked unit mechanic I think I like it. I am sure it would be quite fast once… Read more »
Glad you liked the idea into game. Came up with a few unique ones to reign realism to things I felt were missing. Better quality drops tend to hit the 50% much less easily, and don’t suffer as much from panic spreads from ‘rout test’. KISS On routs in this period there is almost zero rallying. Once they break its over. So we have rallying in the campaign rules only. Plus cluttering up a table with routers and rallying east game space and time so I always prefer to err on getting them out fo the way so the game… Read more »
Link to entire demo game of Pacto. The Battle of Sabis 57BC. Caesar won this one.
https://www.youtube.com/watch?v=hrlLEeU6aqg
sounds like an interesting game.
We have a summary webinar later today if you want to join in. Or just follow the stream on my FB page. Simon
Link to entire demo game of Pacto. The Battle of Sabis 57BC. Caesar won this one.
https://www.youtube.com/watch?v=hrlLEeU6aqg
Here is a link to a demo full game of PACTO
The Battle fo Sabis 57BC.
Redoing it today with a match between New Zealand and Thailand!
Will try to record this too.
Link to entire demo game of Pacto. The Battle of Sabis 57BC. Caesar won this one.
https://www.youtube.com/watch?v=hrlLEeU6aqg
S
Had a great weekend. Many many positive comments which make all the bard wrk worthwhile. Had a bout 450 viewers on my FB page and the webinars. We are doing the 2 SIMON SHOW as a regular event. May 17th we are doing Magnesia. Details on the Mortem et Gloriam FB page and Forum. Come along and see how the legionnaires and phalanx do going head-to-head.
Si