Steamforged’s Guild Ball Season Four Launching 13th October 2018
September 3, 2018 by brennon
Steamforged Games has announced that Season Four of Guild Ball is going to be launching on 13th October 2018. New story, new players and much more awaits you in this Fantasy Football game on the tabletop.
One of the biggest announcements from this new Season of the game was that you will no longer need to use physical cards in your games. An official app, the Guild Ball Manager, will help you find your cards that you'll need to use when playing games.
You will still be able to find a PDF download of the cards from Steamforged Games so if you prefer the physical accessories on the tabletop you're going to be in luck.
Celebrate The Launch
You will be able to snag yourself some goodies at local stores as Steamforged Games are also promoting the launch of Season Four with some neat demo products to help people get into the game.
So, if you're a Pundit or Store Owner you have a great chance to get more of your punters into this game. It looks like a great chance to delve into the game with likeminded new players and it helps that you can get a swanky miniature too!
Are you going to be getting stuck into Guild Ball Season Four?
"...you will no longer need to use physical cards in your games"
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If I was a store or a pundit thi would be very useful. I am interested to see where they go with the allied Guilds thing. Although I still think the Tanners Guild would have been a better fit with the Butchers than the Chef’s Guild.
So I asked this in the forums, (https://www.beastsofwar.com/forums/topic/guild-ball-season-4/), but I’ll ask it here again.
Will, there be a Hardcopy rulebook if there are no company printed cards?
For the record, I am excited about Season 4 of Guild Ball and will be playing as much or more as before.
Can’t wait for my Navigators to join up with my Fishermen and join the other Guild Ball teams on my shelf and on the pitch.
Just got an answer. I’m slightly disappointed. I do understand the drive to go all digital, (so the rules can be updated easly and every one has the current rules when they open up the APP). But, it’s a tabletop miniatures game that will now have to depend on everyone having a digital device on the table. In my opinion that could just lead to more distraction away from the game. As people probably won’t be able to NOT pick up the digital device and see what else is going on in the world that has absolutely nothing to do… Read more »
I am tentatively looking forward to season 4, previews so far seem very good in terms of de-gargoning the rules and making it more accessible, they also seem very sensible. I do have a slight concern that it is pushing the game more towards the scoring teams by the trends that seem to be showing with navigators. I hope this will be balanced out by the adjustments to players. While no one wants to see a grinding, ball killing match, a lot of the scoring team (*cough* fish *cough* anchors)have a very non-engaging style and un-enjoyable to play with more… Read more »
I’m going to have to attempt to grab some of those limited s4 cards.
Thanks for the heads up @dags.
I was a KickStarter backer (only 4 years ago) and occasional player, but these seasons and their constant, regular changes have left me in their wake. Fed up with upgrading items (at a cost) only to find they’re out of date before I barely use them.
Shame -at its heart is a great game being messed with to drive a business model.
Like the two learned gentlemen before me @templar007 and @dags , I am not overly fussed on the death of the yearly book. It was a great way to collect and read the lore/story , view the art and get a feel for the world.
While still a great fan of Steamforged, I am beginning to wonder , if with 4 games systems on the go, if they are overstretched? It would be a shame if Guild Ball sufferes as it is a beautiful game set in an interesting world.
That is a concern I share, and it would be a real shame given the rules team are still proving they can make different and interesting teams