Defend The Cities Of Sigmar With New Battletome & More
September 23, 2019 by brennon
Games Workshop have strapped on their breastplates, donned their helmets and readied the banners as they look to introduce the Cities Of Sigmar into the mix for Age Of Sigmar next weekend as pre-orders go live for the new Battletome and more.
The new book is going to cover all of the different factions that have found refuge within the myriad Cities Of Sigmar throughout the Mortal Realms. This means as well as the traditional Empire soldiers now re-worked into servants of Sigmar as the Freeguild you'll also be battling alongside Duardin, Aelves, and the likes of the Scourge Privateers. Sigmar's reach is far and he has brought many from the Grand Alliance of Order into his employ.
As well as getting you started with revamped rules and some tweaks to make themed forces you'll also find some new entry points into the hobby as well with Start Collecting sets for the forces of Anvilgard and Greywater Fastness.
So, this gives you a good central point from which to them build up either a force themed after these Cities or one of your own creation. The cool thing about building a Cities Of Sigmar army is that it can include all sorts of interesting elements from across the range. It's really neat to see that a lot of the old plastic kits from Warhammer Fantasy Battles are finding a proper home although it would have been nice to see maybe one or two new models to start things off too.
Orruks On The Warpath
As well as the release of the new Cities Of Sigmar Battletome you'll also find that the Orruks have managed to band themselves together into one cohesive tome too with the new Orruk Warclans Battletome.
This new book brings together both the forces of Bonesplitterz and Ironjawz into one place so that you can either work on each of them individually or brought together into the Big Waaagh which will be thundering across the realms looking to despoil everything in its path.
As well as including the updated faction rules you'll also find the history of the Orruks throughout their time in the Mortal Realms and their role in the Soul Wars which affected them as much as the armies of Sigmar and Nagash.
The Rules
Finishing things off for the world of Age Of Sigmar we also have a new Gaming Book coming out from Games Workshop for those that don't want to worry about the fluff.
Inside you'll find the Core, Pitched Battle, and Realm of Battle rules plus all of the Grand Allegiance abilities and thirty-one pitched-battle battleplans making it a key tome for those that want to just get stuck into the game during matched play bouts.
It's pretty nice to have another option for those who want to play without heaving around the big rulebook or need to find specific match play rules whilst in the midst of combat.
Will you be starting a new Cities Of Sigmar army?
"Will you be starting a new Cities Of Sigmar army?"
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I hope Peachy and Duncan never go off the rails like PJ and Duncan – that video had me in stitches!
The fame all got too much for them
Wow. The State Troops and Greatswords kits march on! *salutes*
Alright! It’s great to see the classic Empire is still going strong; there’s something really awesome about seeing troops that can hold their own against the horrors of the new world with just swords, muskets, and grit.
Nice … looks like I am just in time to get the big book of Orks for Age of Sigmar. 🙂
*WAAAGH!!!*
The last AoS novel I read (yes, I read some of them) had a Freeguild regiment who fought with what a Wood Elf character called glass weapons and armour. A Freeguild soldier insisted “it’s crystal.”
So… Elder Scrolls glass and armour, maybe confirmed? Wonder how you’d paint that.
Duncan without a brush ?
I’m in two minds about these releases. On the one hand, I like the idea of multi-race, city-based identities having armies of their own. On the other, I don’t think that the very diverse range of old miniatures presents a unified vision or identity. I like many of the kits – it’s not the age of them that worries me. It’s that I’d like the dwarves, humans and elves to all look like they have some cultural reference points and you’re not really getting that by mashing together the old kits. Also, I’d really like them to develop some genuinely… Read more »
Wouldn’t a unified paint scheme across the various peoples present a unified army? There are quite a few fantasy books where there is mixed populations within a city. That’s what I envision with these city states.
The population of Azyr, and by extensions it’s colonies (such as the new Cities) was largely made up of refugees from different realms and species, so it makes sense (themewise) to have them hold on to their cultures/traditions out of stubborness/fear of losing identity. Painting them in the same city colors should give them enough unifying look on the table, cause let’s be honest, you’re really not seeing much details from 2 meters away.
Just hammers home how needless and mindless Age of Warcraft, sorry Sigmar is. Most of their new best selling factions are literally Old World units with a little more love and care. Had they simply shaped Warhammer 9th Edition to be like AoS’s rules they would be far more successful – and could have still included the Sigmarines. Had they released these fantastic “Start Collecting” boxes for Fantasy they would have never blocked so many people from playing it. Sad times. Slimmed Down easy-to-play rules is what is driving sales – GW as usual have no intelligence and both systems… Read more »
Hitting that old dead horse again, are we ?
AoS is profitable in a way that WFB never could have been.
The new universe is a much better fit for an endless list of new factions/units that make sense within the setting.
It also has given every faction a reason to fight everyone else, which is something the ‘old world’ never had.
(end of discussion).
Besides … mass market products rarely are the pinnacle of (technical) design. They rely on the cult of shiny and associated fan boys/girls to exist.
Totally agree. AoS is very successful. I for one have bought into it. I would never have bought into the old world. I know lots of people that are new to miniatures and love AoS. The rules at their base level are simple and easy to learn. Yes there are some things that complicate actions like magic and various aura effects. But a few games and you understand how to use those as well. I think it is great and good business sense to have the cities. For one thing it connects the two universes and more importantly as far… Read more »
I do think the ‘cities of sigmar’ should get new models, because plain humans would be a bit too boring within AoS.
I know this would suck for those with large ‘old world’ armies, but I think they will have moved on or switched to any of the other factions that have had codexes.
Cities of Sigmar is yet another display of GW being lazy as hell, I’ve no issue with the concept but come on really? The races haven’t developed any new tech in 160 years? They’re fighting god creatures, mega orks, and spectres with the same equipment that was insufficient to protect them the previously?? GW you complete and utter schmucks looking for a quick profit instead of actually redefining the “old races” to fit in with AoS’ aesthetic