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Splitting Your Close Combat Attacks

7

Darrell has a look at how and why you would split your close combat attack when playing Warhammer 40K.

Hide & Seek with Small Troop Units

6

Darrell gives some advice on how to play those undersized units that you use to hold objectives.

Shaken Vehicle Tactics

7

What can you do when your vehicle takes a hit and becomes shaken? Darrell takes a look at some of the options.

Special Assault Tactics while Surrounded

11

Darrell has another Warhammer 40K tip for when your main combat squad is surrounded... what can you possibly do to save yourself?

How the Shadow of a Building Rule Works in Infinity

4

Andy and Mike have been asked about how the shadow of a building affects shooting in a game of Infinity, but Mike also has a sneaky way to get around it.

Power Attack Slams

14

In today’s Daily Tip, Vishal and Andy take a look at slamming your opponent‘s Warjacks, and how this can be put to best effect.

Wobbly Model Syndrome Explained

12

Darrell has a look at wobbly model syndrome. It's one of the rules that seem's to get forgotten in Warhammer 40K.

Darrell’s Thoughts on Assaulting Into Terrain

2

Darrell gives us his ideas on assaulting into terrain and he thinks you can give yourself that extra chance to win when you don't have any grenades... is this madness???

Ramming Tactics in Warhammer 40K

11

Darrell investigates another tactic for vehicles in 40K, this time it involves ramming the opponent!

Using Supression Fire in Infinity

9

Andy and Mike have reading your Infinity your questions. Today, BoW fan John Peral, has asked them about how suppression fire works.

More 40K Deployment Tactics From Darrell

12

Darrell brings us some more of his ideas on deployment for your Warhammer 40K armies... this time we see some Tau face off against the Imperial Guard!

Assaulting with Independent Characters

8

Darrell is in cheese mining overdrive! Today's tip is on getting the best chance of getting in to combat, when you have terrain between you and that soft unit, your heavy combat unit has been eyeing up all game.

How Fire Teams Work during the Reactive Turn

6

Andy and Mike finish off their discussion about fire teams by showing us how they work during a reactive turn.

How Fire Teams Work in an Active Turn

9

Mike and Andy expand on the rules for Fire Teams, by going through the rules they use in a player's active turn.

Jump Troops and a Sneaky Terrain Tip

10

Darrell has found another sneaky tip to help you guys avoid taking a dangerous terrain test or two.

How to Form a Fireteam in Infinity

13

More Infinity tips with Mike and Andy. Today we going to find out how to form a fireteam... this is one loads of you have been asking for!

Using Heroic Intervention with Space Marines

25

Darrell gives us his thoughts on heroic intervention and how he thinks it should be used.

The Frenzy Rule in Infinity

6

Mike explains the Frenzy rules for Infinity.

Valour Skills: Courage

8

Andy and Mike Sit down for another Infinity discussion... this time they are looking at the first in the Valour skill series... Courage.

How Poisoned Attacks Work in 40K

18

Darrell examines how Poisoned Attacks affect the different types of units that can take them as wargear.

Warhammer 40K Mission – Tactics for Seize Ground

10

Darrell has a look at the tactics you can use when your playing the Seize Ground mission in Warhammer 40K... but what will his cheesy plan contain this time?

Infinity – Impetuous Orders

2

Andy and Mike have a look in to the Impetuous Orders and try to clear up some of the confusion.

How to Get More from Close Combat in 40K

17

Darrell takes a look at the close combat rules in Warhammer 40K and thinks he has found a way to get that little bit more out of them.

Valour Skills: Dogged

9

Andy and Mike discuss the next skill in the Valour tree... Dogged.

Using a Monofilament CCW in Infinity

20

Click here to find out how to kill Achilles...!

Fleeing When You’re Not a Space Marine

31

Darrell has a look at the basics of what happens when a unit flees from combat... and they ain't Space Marines!

How to Save Fleeing Troops

14

Darrell has some Blood Angel Terminators running from a pack of Genestealers.... but how is he going to save his team this time?

Assaulting Vehicles & Getting Cover

15

Darrell has a look in to how he thinks you should be assaulting vehicles and grabing a little cover, after you're done smacking the enemy.

Combat Placement and Characters

12

Darrell discusses how characters should set up for close combat in Warhammer 40K.

How Durgen Madhammer Deals With Paladins

11

Andy and Vishal have a look at Durgen Madhammer and one of his great little spells called explosive and how it can help you take out those nasty paladins of the wall.

Valour Skills: No Wound Incapacitation

7

Andy and Mike discuss the final skill in the Valour tree. This time it's No Wound Incapacitation. The skill that keeps you going even when you're down!

Tank Shocking From Reserve

15

Darrell has another one for you guys this time its Tank Shocking from Reserve and what can happen when it goes right and how bad it can be when it goes wrong.

How to Assault in Turn One!

17

Darrell's up to his old tricks and has found yet another way to slip some cheese in to a game of Warhammer 40k.

How to Stop The Dark Eldar Using a Webway Portal

47

Darrell thinks he can completely nerf one of the Dark Eldar Tactics!

Blast Weapon Tactics

11

Darrell discusses the effectiveness of blast weapons.

Squadron Cover in 40K

13

Darrell unearths some more tactics with a distinctly cheesy niff.

How Coordinated Orders Work

6

Mike and Andy are back again with more Infinity tips. Andy has been having a problem with his guys getting shot down every time he moves... does Mike have a solution?

Space Marine Scout Tactics

23

Darrell's on the hunt for more cheese and he's found a nice tasty bit this time, involving Space Marine Scout's, cover and poisoned weaponry!

Pyre Troll Tactics

11

Andy gets a look at the Pyre Troll, a hot-headed addition to the Trollbloods!

Marauder Tactics

8

Video Sponsors:  Infinity - Wayland Games Andy Has A chat about another of the heavy hitters from Khador the Marauder if you read the Forces of Warmachine Book's you'll know the background for the Maruader and all the other cool stuff that comes […]

Assaulting Buildings in Warhammer 40K

9

Darrell has a look at the rules for buildings. These can can add a whole new dimension to your games. So, what do you guys think... are they worth putting on your gaming table?

Dire Troll Mauler Tactics

17

Andy discusses the Dire Troll Mauler a heavy warbeast from the Trollbloods faction in Hordes. This is one big, nasty looking beasty and its special abilitys make it one of the heavy-hitters in any Trollbloods player's warpack.

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