Darrell has a look at how and why you would split your close combat attack when playing Warhammer 40K.
Darrell gives some advice on how to play those undersized units that you use to hold objectives.
What can you do when your vehicle takes a hit and becomes shaken? Darrell takes a look at some of the options.
Darrell has another Warhammer 40K tip for when your main combat squad is surrounded... what can you possibly do to save yourself?
Andy and Mike have been asked about how the shadow of a building affects shooting in a game of Infinity, but Mike also has a sneaky way to get around it.
In today’s Daily Tip, Vishal and Andy take a look at slamming your opponent‘s Warjacks, and how this can be put to best effect.
Darrell has a look at wobbly model syndrome. It's one of the rules that seem's to get forgotten in Warhammer 40K.
Darrell gives us his ideas on assaulting into terrain and he thinks you can give yourself that extra chance to win when you don't have any grenades... is this madness???
Darrell investigates another tactic for vehicles in 40K, this time it involves ramming the opponent!
Andy and Mike have reading your Infinity your questions. Today, BoW fan John Peral, has asked them about how suppression fire works.
Darrell brings us some more of his ideas on deployment for your Warhammer 40K armies... this time we see some Tau face off against the Imperial Guard!
Darrell is in cheese mining overdrive! Today's tip is on getting the best chance of getting in to combat, when you have terrain between you and that soft unit, your heavy combat unit has been eyeing up all game.
Andy and Mike finish off their discussion about fire teams by showing us how they work during a reactive turn.
Mike and Andy expand on the rules for Fire Teams, by going through the rules they use in a player's active turn.
Darrell has found another sneaky tip to help you guys avoid taking a dangerous terrain test or two.
More Infinity tips with Mike and Andy. Today we going to find out how to form a fireteam... this is one loads of you have been asking for!
Darrell gives us his thoughts on heroic intervention and how he thinks it should be used.
Mike explains the Frenzy rules for Infinity.
Andy and Mike Sit down for another Infinity discussion... this time they are looking at the first in the Valour skill series... Courage.
Darrell examines how Poisoned Attacks affect the different types of units that can take them as wargear.
Darrell has a look at the tactics you can use when your playing the Seize Ground mission in Warhammer 40K... but what will his cheesy plan contain this time?
Andy and Mike have a look in to the Impetuous Orders and try to clear up some of the confusion.
Darrell takes a look at the close combat rules in Warhammer 40K and thinks he has found a way to get that little bit more out of them.
Andy and Mike discuss the next skill in the Valour tree... Dogged.
Click here to find out how to kill Achilles...!
Darrell has a look at the basics of what happens when a unit flees from combat... and they ain't Space Marines!
Darrell has some Blood Angel Terminators running from a pack of Genestealers.... but how is he going to save his team this time?
Darrell has a look in to how he thinks you should be assaulting vehicles and grabing a little cover, after you're done smacking the enemy.
Darrell discusses how characters should set up for close combat in Warhammer 40K.
Andy and Vishal have a look at Durgen Madhammer and one of his great little spells called explosive and how it can help you take out those nasty paladins of the wall.
Andy and Mike discuss the final skill in the Valour tree. This time it's No Wound Incapacitation. The skill that keeps you going even when you're down!
Darrell has another one for you guys this time its Tank Shocking from Reserve and what can happen when it goes right and how bad it can be when it goes wrong.
Darrell's up to his old tricks and has found yet another way to slip some cheese in to a game of Warhammer 40k.
Darrell thinks he can completely nerf one of the Dark Eldar Tactics!
Darrell discusses the effectiveness of blast weapons.
Darrell unearths some more tactics with a distinctly cheesy niff.
Mike and Andy are back again with more Infinity tips. Andy has been having a problem with his guys getting shot down every time he moves... does Mike have a solution?
Darrell's on the hunt for more cheese and he's found a nice tasty bit this time, involving Space Marine Scout's, cover and poisoned weaponry!
Andy gets a look at the Pyre Troll, a hot-headed addition to the Trollbloods!
Video Sponsors: Infinity - Wayland Games Andy Has A chat about another of the heavy hitters from Khador the Marauder if you read the Forces of Warmachine Book's you'll know the background for the Maruader and all the other cool stuff that comes […]
Darrell has a look at the rules for buildings. These can can add a whole new dimension to your games. So, what do you guys think... are they worth putting on your gaming table?
Andy discusses the Dire Troll Mauler a heavy warbeast from the Trollbloods faction in Hordes. This is one big, nasty looking beasty and its special abilitys make it one of the heavy-hitters in any Trollbloods player's warpack.