Warhammer 8th: Best Bits Part 2
July 14, 2010 by lloyd
Warren and Darrell finish their look at their tops bits from the Warhammer Fantasy 8th Edition rulebook.
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- Warhammer Fantasy Getting Started
- Warhammer Fantasy General Discussion
- Warhammer Fantasy Fluff and Background
- Warhammer Fantasy Terrain and Gaming Tables
- Beastmen
- Bretonnia
- Daemons of Chaos
- Dark Elves
- Dwarfs
- The Empire
- High Elves
- Lizardmen
- Ogre Kingdoms
- Orcs & Goblins
- Skaven
- Tomb Kings
- Vampire Counts
- Warriors of Chaos
- Wood Elves
You can’t charge ninja’s… they vanish.
You are really convincing me to start a Fantasy army. Which one is a good starting army in 8th?
As a 7th ed player, generally Elves, Dwarves, Skaven, Chaos warriors and empire. Difficult armies will be the lizards and undead because of their low initiative, fragile infantry (the cheap ones) and lack of long range firepower. I know Magic armies are good but I did prefer the previous edition’s way of calculating miscasts and irresitable force (double 1’s for miscast and double 6’s).
Overall I like it, it is a good game.
oops, cant find the edit button so here goes (instert after double 6’s) -make irresistable force to represent the control of the winds of magic-
I think high elves would be a good one, especially because they will be (or are rumores to be) in the new start set, so they will be one of the very few army’s that will actualy be cheap!
Bretonnians!!!!
It depends what kind of a player you are. If you like cheese then Warriors of Chaos since they have high initiative and stat line is almost the same as Empire Captain. Since now there is the annoying “Always Strike In initiative Order”. If you are lucky your opponent may have army where there is no/little range at all. You can just sit and watch them to come to you. You will in most of the time get to strike first and with insane amount of high weapon skill and strength attacks you will wipe out the enemy unit or… Read more »
If the main rule of the game is to have fun than all army books should be well balanced just as it was more or less during the 6th ed. The problem of WFB aren’t the rules in the BRB or the players. The problem of WFB are the authors of some army books who (let’s face it) have no idea what they are doing. Just compare Orcs and Goblins/Empire with Lizardmen/Skaven and you’ll get the idea.
Regards
Go with the army you like the best, whether it be the tactics, the fluff, or just how the models looks!
As for myself, I’ve just started in 8th with a dwarven army. Can’t wait to get the lads stuck in!
Same procedure as last time. 1) Strongly disagree, and another one of my ‘most hated’. Warhammer had more than enough random factors already, and as such was already too much of a dice game – i.e., the dice have a large amount of power over the outcome of many things. Any element of movement should never have been subject to that, and certainly not charging. Complaints about how estimating distances was a minor skill add no strength to the argument, because at least guessing a distance was a skill that the player needed; however minimal, it’s still more of a… Read more »
Nice although I cannot agree with you on some points. You are absolutely right – Lizardmen, Skaven, Daemons of Chaos (Vampire Counts also) were the problem not the BRB. In Poland we came up with a Balancing Patch (it’s now gone because it was intended for 7th ed). I’ll leave a link so anyone interested can see what was changed in the armies. Pages 2-5 are in English and you can translate the rest with google translator. Darrell – there’s a lot of interesting changes here for Ogre Kingdoms as well 😉 http://strony.aster.pl/barbaros/bp_1x6.pdf Oh, people just because he doesn’t agree… Read more »
i have to say, it does sound like you haven’t actually played the game – your ‘theory-hammering’ everything. similar types of argument came up when 5th ed 40k came out but now it’s considered the best ed ever. one problem is that the rules are designed as a whole set, so you can’t really analyse rules in isolation (ie. one rule may look worse for your particular army, but there’ll be changes elsewhere that make up for it). second, though i may be wrong, the very latest army books are always going to (for a certain extent) look forwards to… Read more »
You’re correct, I havn’t played the new game, and so yes I suppose at least a degree of my points are theoretical. However, they would be unlikely to change based on anecdotal evidence – the fact remains that my most disliked changes are set in stone, and nothing is really going to get round that. Playing the game won’t change the fact that charges are random, or that horde armies are the most effective approach, to give two examples – and those would both be factors that I dislike either way. I’ve deliberately avoided talking about specific armies lest I… Read more »
some of these new rules have really hurt armies that depended on them, Wood Elves are mostly made up of skirmishers and fast cavalry which relied on their speed and movement, and they’ve taken most of the movement out of the game completely
There is a major emphasis on large blocks of infantry, something that Wood Elves just cannot do…
Not exactly true. The WEs has both their Treekins, now quite ok, and also the Eternal Guard. Sure it’s two units, not much of a choise, but they’re there and are still quite usefull. The WEs are in need of a new list, no question about it, but they can make do quite well with what they got. What I’m missing with the WEs in this new edition of larger units is template weapons, war machines, which the WEs have none and that might hurt them.
Great work on the 8th edition presentation. Although not really a WHF player, I have been watching faithfully and with loads of interest. When you are done with the new edition, why not have a look at the new Warhammer Ancient Battles rulebook and let us know if they are comparable. Might be interesting.
Aaaaand I just noticed that you did… Somehow I had missed it. Sorry about that! 🙂
comletely off-topic but any1 else notice the bleach mask in the back? lol
I knew I had seen it somewhere before. I had been trying to figure out where but unsuccessfully, and now I know 🙂
I’m not sure if it was this part or part one where you were talking about alliances, but I will put it here anyways. You guys said through allied armies (Darrell) would be able to field Tomb King cav with his ogre army. This isn’t “legal” in terms of sanctioned games. Allied armies only applies when 3 or more players are involved with different armies allying, not adding bits and pieces from other armies into your own.
bleach mask. kewl. any fans?
Hi i am new to the fantasy side of warhammer, a quick question to the community, can you charge a fleeing unit?
Jup, every tuesday bleachday in my house 🙂 That mask looks horribly awesome with that light behind it.
I love the random charge! Because it makes the game much more fun!
Where is the “worst bits” video mentioned in this one?
Exactly what I was wondering… glad I’m not the only one who didn’t find it. Anyone know??
OGRES ROCK!!!