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Who would be Interested in a New Very British Civil War Skirmish Rules?

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This topic contains 20 replies, has 6 voices, and was last updated by  panzerkaput 5 years, 8 months ago.

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  • #1353954

    torros
    23808xp
    Cult of Games Member

    @panzerkaput Good stuff. I wasn’t sure if this was a set that Solway were thinking of releasing or not

    #1354052

    panzerkaput
    33938xp
    Cult of Games Member

    @torros Solway are planning a set of new rules, where did you see that?

    #1354057

    torros
    23808xp
    Cult of Games Member

    @panzerkaput Note to self must not type when half asleep

    What I was trying to say was that I thought the new  rules you mentioned in your original post were being released by Solway not by you yourself and so if being released by Solway wondered if they were replacing Went the day well

     

    Sorry for the confusion

     

    On a slightly different topic. Have you played Brigade 38 and if do what did you think of them?

     

    Cheers

    #1354457

    panzerkaput
    33938xp
    Cult of Games Member

    They are new rules not replacing but adding to the range of books and they are not being produced by Solway.

    I have played B38 and it is a fun game with some interesting mechanics. I love the order giving and resource allocation part of the game and I found them to be easy to play

    #1354465

    phaidknott
    7023xp
    Cult of Games Member

    Well my “wishlist” for a future game would be along the lines of….

    Narrative campaigns, always the best way to get gamers into the “fluff” with unit carry over to the next game etc. A section at the end of the campaign book outlining how you can research the period for your local area (with some European/US support here, as it’s just as likely that other conflicts could have sprung up. For example did you know Canada was running “labour camps” in the 30’s during the depression out west with the workers having to leave their families behind…..and there WERE riots with armed response going on. The whole era was a tinderbox).

    “Spirit of fun”, keeping the sense of “silly” and not taking it all too seriously (tourneys are RIGHT out), larger than life characters (although by todays standards the historical personalities were certainly fitting the description of larger than life). Encouraging player imagination to build silly stuff like armoured traction engines etc.

    You intend it to be small groups of minis (presumably along the lines of Mortal Gods perhaps?) lead by a leader or two. Could be fun, but I’d like to see a little chaos come into play. Adding some AI elements (take a look at Core Space for example) to spice games up and possible add a large nemesis (for example fighting between Communists and the Anglican Church League in a BUF held area. If the fight causes too much commotion the “authorities” (a overwhelming force of BUF) turn up to stamp out the annoyance for some games.

    But to stand out in this day and age of a multitude of “Skirmish” games, it would have to bring something unique. I remember the interview with the Author of Frostgrave here on BoW where he said that writing a new rule set was defining a core mechanic that stands out and then writing the rules around that. I suppose in this day and age never a truer word has been said about publishing a successful ruleset. I think just transposing a set of rules from one period to another these days just doesn’t cut it anymore (we gamers are a needy bunch), playing a fantasy skirmish and a dark age skirmish are pretty much the same game. Similar with WW2 and Moderns (it’s the limitation with all skirmish level games).

    Just a few random thoughts (none clearly thought out, which is why I’d never attempt to write a set of wargame rules 😀 )

    #1354521

    panzerkaput
    33938xp
    Cult of Games Member

    Thank you for you thoughts there @phaidknott and we are aiming to keep the “silly” and the ridiculous” but also the “sane” and the “fun”. The rules are in the very early stages of development but there are not a simple re-skin as that simply will not work but rather being developed using a tried and tested mechanic as the basis.

    But I will take your ideas on-board

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