Skip to toolbar

What to do next?

Home Forums Terrain & Scenery in Tabletop Gaming What to do next?

Supported by (Turn Off)

This topic contains 6 replies, has 5 voices, and was last updated by  ced1106 1 year, 2 months ago.

Viewing 7 posts - 1 through 7 (of 7 total)
  • Author
    Posts
  • #1838146

    hutch
    5295xp
    Cult of Games Member

     

    In a bit of a dilemma of what project to do next.   My current train of thought is one of these,

    Battletech terrain (Modular Hex terrain with lots of options)

    Victorian Science Fiction Town (Including an Aeronef Station)

    Fantasy Town (Bridge gatehouse and winding streets)

    Blood and Plunder (Ships to build including a Ghost Ship)

     

    Really open to suggestions and ideas to get the creative ideas in my mind flowing.  Any suggestions are most welcome.

    #1838164

    sundancer
    42952xp
    Cult of Games Member

    Maybe play one game of each and then see where the urge to make more terrain is biggest?

    Or simple make piles of terrain you already have and see where you have the least of?

    #1838184

    hutch
    5295xp
    Cult of Games Member

    I kind of have bits of all the options but not really enough of any (except Blood and Plunder) to have a decent-looking set-up.  All the options really appeal to me at the moment, and I have some ideas I want to implement on each of them.  It’s just biting the bullet and making a start on one.

    Playing games at the moment is unfortunately not going to happen for a few months due to work and other commitments, well playing any of these game systems that is.  I may squeeze in the odd small game here and there if I am lucky though.

    #1838185

    sundancer
    42952xp
    Cult of Games Member

    Do you have all the materials to do all of them or do some project need buying stuff? Maybe use that as a guide to “build what you have” and then go from there?

    #1838186

    phaidknott
    7023xp
    Cult of Games Member

    I’d take a step back and look for options that could be used across the four genres you stated. I mean “Trees” are always a given, but perhaps “muddy” or Cobblestone roads could be used for the Victorian Science Fiction, Fantasy Town and Blood and Plunder.

     

    With the BT terrain, we did make a load for it down at the club. But we found we kept reverting to the printed maps that are available for the game (plus they don’t need painting). Putting the money you were going to spend on the 3D terrain towards buying more maps could be an idea (plus mini’s don’t fall off maps 😀 )

    #1838317

    lloyd
    Keymaster
    17736xp
    #1838337

    ced1106
    Participant
    6224xp

    I’ve found solo wargaming to take up very little time for actual gaming. Some time to prep for the game, such as creating warbands, reading the rules, and making reference sheets and stats to put on index cards. Majority of the time for painting miniatures. What a game does is focus you on what to paint, and then you might paint some additional stuff (eg. other bits on the same sprue, assembly-line of ten of the same models when you only need two). Yet, if you select a game (eg. generic fantasy) that you’ve already painted most of the mini’s for, you’re not faced with an overwhelming number of mini’s to paint.

    So, with scenarios taking 30 minutes or less, I’ve finished campaigns for “Lasting Tales”, “Five Leagues from the Borderlands”, “Sellswords and Spellslingers”, and now I’ve started another “Lasting Tales” campaign. Found out about “Doomed” and will put together that Battle Systems “Shanty Town” that’s been sitting in the corner of my gaming room for I don’t know how long… 😛

Viewing 7 posts - 1 through 7 (of 7 total)

You must be logged in to reply to this topic.

Supported by (Turn Off)