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Home › Forums › News, Rumours & General Discussion › [unofficial weekender] Last Friday of February…
This topic contains 34 replies, has 8 voices, and was last updated by sundancer 3 years, 10 months ago.
Thanks @blinky465. I actually thought I’ve been slowing down lately. Had one or two PC games distract me. It helps that I’ve deliberately picked quick contrast paint techniques with my current big projects (Dweghom, Adeptus Mechanicus, and terrain crate).
Another batch of terrain crate models done, thanks largely to the painting I did last night while watching the unofficial hobby hangout. https://www.beastsofwar.com/project/1593676/
I finally feel like I had a breakthrough with my game/app thing today. I made a game – playable and everything – but then building on it (for a new scenario, or to introduce a new location or something) was a real pain in the backside. So I’ve been battling for weeks building my own game-world-designer web-based interface thing that could post values to a database, which I could then read back and use to create 3d objects in a Unity app.
I love writing games and coding and solving problems. One thing I really *don’t* like is coming up with repetitive tedious tasks like placing walls and floortiles – let along then writing tonnes of code to interpret my own stupid file formats into something useful.
And the other night I had a bit of an epiphany: I use Inkscape to sketch out my simple dungeon layouts:
and I use the description field to record any extra bits and bobs of information I might find useful. So I figured, why not write a parser that can read an .svg file, and create the “game world” directly from it? So I did.
The whole thing took just over a day to code up and I reckon from now on I’m going to design *every game* in Inkscape! Which means I can get on with the fun stuff like adding art and tokens and characters and things. The final game will be entirely top down – and even with just a single tile prepared, already is starting to look the business:
Yes, it’s a Space Hulk variant. But that’s only because I can build an entire map using just a few simple, repeating, tile shapes. My full-on cyberpunk city-based RPG is still in development. But – just like priming and dipping a couple of Space Marines for a “quick win” – I’m doing this just to prove that the game engine works, and to get something (anything) finished and tabletop ready!
Got my medic finished and the project post up. Painting minis really does take a while with school… 😛
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