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[unofficial weekender] Last Friday of February…

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This topic contains 34 replies, has 8 voices, and was last updated by  sundancer 3 years, 8 months ago.

Viewing 5 posts - 31 through 35 (of 35 total)
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  • #1618986

    danlee
    22433xp
    Cult of Games Member

    Thanks @blinky465. I actually thought I’ve been slowing down lately. Had one or two PC games distract me. It helps that I’ve deliberately picked quick contrast paint techniques with my current big projects (Dweghom, Adeptus Mechanicus, and terrain crate).

    #1619051

    danlee
    22433xp
    Cult of Games Member

    Another batch of terrain crate models done, thanks largely to the painting I did last night while watching the unofficial hobby hangout. https://www.beastsofwar.com/project/1593676/

     

    thumbnail_IMG_5051

    #1619349

    blinky465
    17027xp
    Cult of Games Member

    I finally feel like I had a breakthrough with my game/app thing today. I made a game – playable and everything – but then building on it (for a new scenario, or to introduce a new location or something) was a real pain in the backside. So I’ve been battling for weeks building my own game-world-designer web-based interface thing that could post values to a database, which I could then read back and use to create 3d objects in a Unity app.

    I love writing games and coding and solving problems. One thing I really *don’t* like is  coming up with repetitive tedious tasks like placing walls and floortiles – let along then writing tonnes of code to interpret my own stupid file formats into something useful.

    And the other night I had a bit of an epiphany: I use Inkscape to sketch out my simple dungeon layouts:

    Image1

    and I use the description field to record any extra bits and bobs of information I might find useful. So I figured, why not write a parser that can read an .svg file, and create the “game world” directly from it? So I did.

    Image3

    The whole thing took just over a day to code up and I reckon from now on I’m going to design *every game* in Inkscape! Which means I can get on with the fun stuff like adding art and tokens and characters and things. The final game will be entirely top down – and even with just a single tile prepared, already is starting to look the business:

    Image2

    Yes, it’s a Space Hulk variant. But that’s only because I can build an entire map using just a few simple, repeating, tile shapes. My full-on cyberpunk city-based RPG is still in development. But – just like priming and dipping a couple of Space Marines for a “quick win” – I’m doing this just to prove that the game engine works, and to get something (anything) finished and tabletop ready!

    #1619472

    crazyredcoat
    Participant
    13642xp

    Got my medic finished and the project post up. Painting minis really does take a while with school… 😛

    20210304_131650

    #1619518

    sundancer
    42900xp
    Cult of Games Member
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