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Room for a sci-fi arena sports Game?

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This topic contains 71 replies, has 12 voices, and was last updated by  razordisc-2 6 years, 5 months ago.

Viewing 15 posts - 16 through 30 (of 72 total)
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  • #1278001

    dags
    Participant
    3591xp

    The art work and the sculpts look great, not all to my taste but nicely executed.  I think there is always room for a new game if you can get a few groups behind it (how many you need depends on your business model) but I think the gaming market in general has gotten really tough.  I think you need a unique selling point and one that can be easily shown, and fits with your business model, and has a clear target audience.  From responses above it seems this is more suited to the ospery approach – a rulebook with offical minis, if you were thinking of a boxed release I would probably push your own setting and define it more.

    Personally I wouldn’t unless you had a stand out game system, but I have way too many games, and I am not looking at games that seem great and 10 years ago I’d of been all over due to sheer number of good games.  I don’t play the ones I have enough and have godtear arriving next year as well.

    I think my advice is take it (prototype) to little shows, get it in local clubs and see if it gets some attention.  See what people like and maybe don’t buy into as much

    #1285506

    razordisc
    Participant
    472xp

    Great response guys, thank you so much!

    The website will certainly be overhauled very soon as we feel it needs to be more current and professional.

    The game has taken a few turns and is now almost complete.

    Self funding can be slow but steady work and the FB page tends to get most of the updates.

    I have added a couple of sculpts to the page bit the 3d sculpts are awesome, just waiting to get them pro painted before we show the FB page.

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    #1312987

    razordisc
    Participant
    472xp

    received_2293543660656492

    #1312989

    razordisc
    Participant
    472xp

    received_2186347111692970

    #1313124

    phaidknott
    7023xp
    Cult of Games Member

    I WILL be getting a copy of this when it eventually comes out, but I’d like to hear more about the game itself (many KS schemes these days are very focused on the shiny new miniatures, but are released with a minimal if serviceable set of rules)?

    An example of gameplay, and more on how big the ruleset is going to be perhaps?

    #1313266

    razordisc
    Participant
    472xp

    The game itself is set in the far future after a polar shift caused by a rogue plannet. Lots of background about how this impacted on the work, floods, scorched lands etc and quickly followed by a global war where countries fight to survive. Lots of back ground on this but leads the way to a sense of peace when mankind can’t take anymore punishment without extinction.

    Razordisc is a game set post war where those countries that made it can pit teams against Each other for sport, entertainment and to help mankind forget about the hardship they suffered. Often global disputes are now settled in the arena. The team consists of Blunts, the most heavily armoured humans, Razors, the fast and armoured players and Slicks, fastest but least armoured.

    We have genetically engineered WALL (war-enabled artificial lifeforms) 10ft tall 400lbs humanoid titans of the arena and bikes to drag players around the arena to score fast points.

    It’s a disc, not a ball used to score and can be thrown, used as a weapon or slung on the forearm to shield blows.

    7 players made from any mix of the player types go head to head although 5 start the initial game and the other random 2 are released through different conditions of the game.

    The stats are unique and they each have a formula to make each player how you want and calculate the even cost per team.

    Have a ton of player type skills that you can buy and use.

    The movement system is again unique and helps adopt players on skates.

    It’s full contact with weapons and equipment with individual rules also.

     

    That’s the flavour to it  🙂  so much more but be patient  😉

    #1313267

    razordisc
    Participant
    472xp

    We aim to a company this with a racing game, RPG and skirmishe table top if Razordisc takes off. The other games are in progress.

    We have a massive amount of background about gene splicing, new hybred races and national teams with fantastic flavour.

    The countries are not as they are now. A new equator, poles have shifted, some countries drown, some burt to desert, counties invading others for dry land etc in the war post polar shift…

    #1313268

    razordisc
    Participant
    472xp

    20181127_174054

    #1313269

    razordisc
    Participant
    472xp

    One of the minis being painted, a Blunt. The top of the helmet is clear resin to give a transparent visor hence the top of the helmet missing in the photo.

    #1313276

    razordisc
    Participant
    472xp

    Will have a comprehensive rule guide with art from a number of international artists who are working / worked  on the game.

    I really hope you will like it, have been playing war games with my close friend for some 40 years and now we get to make our own. I find the project myself so it’s slow work but we are getting there   🙂

    #1313347

    razordisc
    Participant
    472xp

    Here is a prototype 52mm board we are play testing on. The pro game will be 32mm with our own miniatures, not converted minis like this but gives  the idea.

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    #1313468

    phaidknott
    7023xp
    Cult of Games Member

    Hmm not sure on the classic “boardgame” squares (or diamonds in this case), at first thought I’d assumed due to the use of roller-skates it would be using a system not unlike the Star Wars Space fighter game (with turn templates and movement rulers) to give a more “free” aspect to the movement.

    I think I first saw this being used with the old Tabletop Games “Starhound” game, we have many “sports” games that already are using a classic board game movement (Bloodbowl, Dreadball). Perhaps to stand out, the game could have used this free movement system that seems to fit the aspect of skates (roller-skates or Ice-skates) where you can’t turn on a dime as easily as if you were on foot.

    But then again the “boardgame with miniatures” genre is the hot seller on Kickstarter these days, so it probably make more business sense to go with the appeal this brings than the ravings on one demented loon on the forums 😀

    PS the minis DO look really nice, any shots of a bare mini with this clear resin helmet you were talking about?

     

    #1313485

    razordisc
    Participant
    472xp

    20180915_181953

    #1313486

    razordisc
    Participant
    472xp

    Not the best pic as wash got behind the visor but you can see the idea.

    Take on board the movement point, we tried free movement but it felt clunky hence the triangles.

    When we get a pro board made and full team of minis will video it to show you  🙂

    #1358544

    razordisc
    Participant
    472xp

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