Skip to toolbar

If you are looking for trouble…

Home Forums Painting in Tabletop Gaming If you are looking for trouble…

Supported by (Turn Off)

Tagged: 

This topic contains 198 replies, has 16 voices, and was last updated by  elessar2590 5 years, 3 months ago.

Viewing 15 posts - 181 through 195 (of 225 total)
  • Author
    Posts
  • #1417802

    unclejimmy
    Member
    9225xp

    Rutger Hauer has died!

    6e2947785a4fc579d0f4640e5f67b268

    RIP.

    #1417803

    cpauls1
    Participant
    8957xp

    “I wonder what will happen to the tv-series and movies that he was a part of. I hope they had all the required scenes”

    @limburger  I doubt it. I think all those moments will be lost in time, like tears in the rain.

    #1417804

    tuffyears
    23171xp
    Cult of Games Member

    The specked paint is just cosmetic

    #1417805

    torros
    23808xp
    Cult of Games Member

    @limburger not sure about dubbed but the versions I’ve seen have the actors speaking in English

    #1417806

    tuffyears
    23171xp
    Cult of Games Member

    #1417808

    unclejimmy
    Member
    9225xp

    @woldenspoons – if anyone wants to take over they are more than welcome.

    It is easy to get others into Infinity…show the the original BoW OI games. Just let them play through the book. Boom! Instant Infinity player.

    It probably would work seamlessly in a WD game. Most of the details are from the TTCombat street range. Our Infinity setting is very industrial. There can be a dock from the canal so you can unload boats/barges, a Maglev track and train, ‘residential’ stuff for workers, take-away food trailers, garage units, and loads of whatnot! It is very ongoing…

    As for the “flying-free” bit. I was always better jumping out of planes!

    @cpauls1 – now there is something worth celebrating! Good one. 100pts. I should have waited a few days to send you those bits and held out for £10. Foiled again.

    “Did they catch you heating dollar coins with a lighter under the table, and tossing them into her G-string?” Is that a real thing? 50pts. I would maybe offer a dancer coins if she had one arm.

    One of the girls at B&H asked what we were up there for. Andy said that he was there to buy an airbrush for models. She asked if it was for doing spray tans? Lovely feet, but her IQ was not as high as their size.

    All cemeteries are haunted as fuck. That is the whole point. However, you forget my grandmother’s instruction in such matters.

    You are sort of close, but missed a bit. She was a poet and artists model. She was lover of DG Rosetti and having to lay in a freezing bath for hours while she was painted caused her to catch pneumonia and almost die. When she did died Rosetti buried his poems about her in the grave. Later, wracked with grief, he dug them up. Today, you just get her name tattooed on your neck!

    d41586-018-07110-9_16205894

    I do have some seated figures, but it was really to be used as an objective. Anyway, when the Warrior AV’s roll-up they are done.

    I also have some really nice minis hanging out of car windows with Ak’s. Just like the real thing.

    The space combat was a grind. We also had ‘Mayday’. How good are you ate vectors? More recently than that I had a copy of ‘Fire, Fusion, & Steel’ and tried a few things…

    Very nice backpacks! 50pts. I sent you a ship’s Rambo…just for fun.

    @robert – that sounds a bit nasty! As they were stripping did they look like Santa in a SARS mask? The ones I have see were really pretty. The album cover is cool. I’m sure that is a Vargr (of something like that). It was a Traveller scenario that got me into gaming in the first place. The cover of WD No. 73-75 and an advertisment for something called, “An Alien Vargr in London”. The injured alien goes back in time and become Jack-the-Ripper. I didn’t have a clue what it was about, but I payed the 75p and headed to work. As I sat reading it during lunch one of the other guys spotted me and told me I would be playing Traveller on saturday. He then walked off.

    @limburger – I told you yesterday, there is a solar flare here. How about Glasgow…

    Nothing as geeky or scientific. Look at it…”E, I, E, I, O”. Now do you get it?

    @oriskany – the gun is a Zvesda AA gun. £2. Zvesda rule. I have seen some really mad weapons fixed to these vehicles. My favourite is when they mount Mil helicopter rocket pods. You go first and i’ll stand way over there!

    I always think of the one in ‘Blackhawk Down’ that looks less roadworth than Ricky’s car in TPB’s.

    My Puggies get well fed. You wouldn’t run a Rolls-Royce on Parafin would you? I’ll post you some…

    Now, you want me to mess about with technology…I might give it a blast. Hey, I have a Twitter account now. Add my desktop email: [email protected]

    Those tanks are FoW minis, I think. They are the same size.

    You have a point about walking on the water. Maybe his paint never dries-up and he can turn water into Nuln Oil?

    I have not experience with such ladies. A beautiful Thai lady did a lapdance for me in a booth. To finish she pushed me off the chair, put her right foot there, and told me to kiss it. Well worth £20. You can’t even get a box of SM for that!

    @torros – that movie is pretty brutal. I like ‘Ladyhawke’. Awesome love story. Very sad news.

    #1417810

    unclejimmy
    Member
    9225xp

    @tuffyears – nice! I do like the pistol. 50pts.

    @limburger – didn’t you mention not goggling Jayne/Wayne County?

    HAL just played it. The final two lines are maybe the best two lines ever written.

    You all have less than two hours to get it all out of your system before normality is resumed.

     

     

    #1417811

    cpauls1
    Participant
    8957xp

    @unclejimmy Funny you should mention Fire, fusion, and Steel. I bought a mint copy just last year from Amazon. I bought the book when it came out but it got “lost in the move” in the late 90’s… a nice way of saying my ex cleaned me out while I was in the field. I used to love designing all sorts of things out of that book.

    Yup, heating loonies ($1.00) and toonies ($2.00) is a thing, usually reserved for the one-armed girls you mentioned.

    #1417812

    unclejimmy
    Member
    9225xp

    IMG_2106

    Mick’s BB stadium!

    #1417813

    unclejimmy
    Member
    9225xp

    @cpauls1 – that is a bit cruel. Fun to watch. Where did I put that liquid Nitrogen?

    IMG_2190

    Another shot of the game at Wacoshop HQ.

    IMG_2035

    My old human team. I am a rubbish Human coach.

     

    #1417824

    torros
    23808xp
    Cult of Games Member

    @unclejimmy in regards to flesh and blood I just like the historical  period

     

     

    I like the blood bowl stadium. I’m still waiting for fantasy crown green bowls I’m sure it would be a success

    #1417826

    oriskany
    60771xp
    Cult of Games Member

    Okay, everyone … I’ll try to upload some kind of video highlights of this recorded game this week, but for now, here is a traditional battle report for the game of AirWar C21 my friend @elessar2590 and I had last Sunday.

    AirWar C21 is a great system by Wessex Games, available on Wargames Vault, recreating jet air combat in the modern age.  Think X-Wing except real.  For this game, I used the Data Annex supplement for slightly older aircraft to create a game set during “Operation Rolling Thunder,” the American tactical bombing effort against North Vietnam during 1965-68.

    Elessar590 will wind up playing the Americans here.  These are US Navy F-4 Phantoms in 1968 Vietnam, so just for fun we decided they were from Squadron VF-51, based aboard the carrier USS Oriskany.  Movie buffs might know this is the squadron of “Duke” Mitchell, father of Tom Cruise’s “Maverick” Pete Mitchell in TOP GUN.

    So let’s see how Maverick’s dad does today!

    The scenario will be a simple fighter sweep / interception just north of the DMZ, near Dong Hai, North Vietnam, set near the end of 1968.  Two US Navy F-4J Phantoms (Squadron VF-51, based off the Essex class carrier USS Oriskany) will penetrate North Vietnamese airspace, where they will be intercepted by four MiG-17 “Fresco” (and/or Chinese Shenyang J-5 knockoffs) fighters of Fighter Regiment 921, the first and premiere jet-powered formation of the VPAF (Vietnamese People’s Air Force) at this time.

    So here’s the equipment featured in this game.  Obviously we have the MiG-17, each with one Nu-37mm autocannon and twin 23mm autocannon.  Now MiG-17s carry NO MISSILES, so I decided to gun them up with ADDITIONAL 37mm guns, one on each wing, via external hardpoints.

    The North Vietnamese will have support from a battery of SA-2 “Gainful” surface-to-air missiles, the “flying telephone pole” B-52 killers.  Not the most accurate things in the world, but against these Phantoms, if even one of them hits …

    Please note this is the “pre-Top Gun” era Phantom, a “J” variant (flares, ECM pod, and chaff) but NO GUNS.  This was the era when the US was just realizing that missiles aren’t in fact ALL THAT COUNTS in air-to-air combat in the latter half of the 20th Century, but they have a fleet of fighters without internal gunnery weapons. Future variants of the Phantom and new aircraft will ALWAYS gave guns (usually the M61 20mm Vulcan rotary cannon) but for now, quick-fix measures are the best available.  Hence these Phantoms have Mk 4 external gun pod, with twin Mk 12 20mm single barrel cannon.  By no means the best … but give the North Vietnamese guns …

    Also, each Phantom will carry x2 AIM-9G Sidewinder SRAAMs and x2 AIM-7E Sparrow MRAAMs.  This is a half missile load, but those gun pods are heavy.   These variants of the Phantom, Sidewinder, and Sparrow are the most advanced I can “legally” use given the timeline of the scenario.

    Here comes the initial approach.  I didn’t know which side Elessar2590 would want to play.  In the live stream he said he was cool with either side.  So I rolled a dice and I wound up with the Socialist Heroes of the People of Vietnam.  Death to the Yankee Imperialists!  The Phantoms are MUCH faster than my  poor little MiG-17s … but my MiGs are much more maneuverable, I have twice as many, and of course I have missile support from the ground.  Then again, Elessar’s Navy pilots have missiles as well.

    For now, Elessar’s Sidewinders cannot get a lock (these are the G variant, they have to be BEHIND me).  The Sparrows can lock on from any TARGET angle (semi-active radar homing) but they are too far away.  Not so with my SAMs, which can try three locks in a turn.  I get two (my radar rating is 5+ on a d10), so two SA-2s are off the rails and tracking.  Now they will be hitting the Phantoms from the front … and deflection IS a major factor here.  Elessar dumps chaff, but maybe I’ll get lucky …

     

    My missiles miss.  Elessar chooses the “Unload” maneuver, going into a powered dive and basically dumping altitude for what the Phantom does best, raw speed.  Two more SA-2s are off the rails (I have six in all), and these are approaching from the tail … easier to hit.  MiG “Pair One” cuts inside the Phantoms for a gunnery burst.  It’s not great, again note the high angle of deflection, and the range could be better … but I hold the hammer down and put a SUSTAINED BURST from all five guns on two planes (ten autocannon in all).

    Yes, I get some hits, but Phantoms are big and Phantom 02 survives for now … damaged but still in the fight.  MiG Pair 02 could had sealed the deal but they lost initiative, and one of them fluffed their Immelmann roll to boot (almost stalled out … MiG-17s are only “medium” powered aircraft) .

     

    Again my SAMs miss, and will spend the next 6-7 phases trying to get a lock for my last two missile launches.  Man, I need some new SAM operators.  Meanwhile, Phantom 02 has previously launched a Sidewinder from behind MiG 04, while Phantom 01 has launched a Sparrow from the front.  I have selected a “BREAK” maneuver to avoid these warheads, and made the roll, giving me a nice bonus to evade incoming fire.  I dodge the Sparrow but not the sidewinder, which rolls “6” on the d10 damage, blowing the MiG-17 out  of the sky.  SPLASH THAT SUCKER, YEAH!

    Another missile is then launched at MiG 03.  Meanwhile, I seem to have forgotten how to roll well at initiative, or maneuver checks for that matter.  COME ON, GUYS!  UNCLE HO IS COUNTING ON YOU!

     

    My last two SA-2s finally launch.  Do you think they hit?  Oh, of course not.  MiG 03, meanwhile, has been but by those Phantom gun pods, I have lost a maneuver class (control surfaces hit) and all guns … so he’s now a flying clay pigeon whose best move is to dump altitude for speed and bug out to the southwest.

    Damaged or not, Phantom 02 is now TAILING the SIX of MiG 02.  Elessar is in position and makes the tailing roll (this rule allows you to stay behind an eligible target and move with him regardless of initiative) … but my airbrakes, slower stall speed, and much tighter turn radius will fly the bird to the Yankee dog’s efforts to stay on my six.  If only my wingman (MiG 01) hadn’t failed his Split-S roll …

     

    Yes, this game gets desperate at the end.  After cutting to within 400 feet of me at one point, Phantom 02 overshoots.  I pull a Split-S, rolling on my back and curling down, pulling out and rolling back over with pretty  much any facing I choose … Right at the Phantom.  Unfortunately for me, Elessar’s declared the same maneuver (yes, declarations like this are made blind).   Long story short, we wind up 1000 feet lower, screaming toward each other at 12” a turn (each 1” of movement = 50 knots, each grid on this map is ¼ mile).

    So again we’re at 400 feet or so (blue dot designates actual position  of the aircraft) … each doing 600 knots for 1200 knots closure.  ALL GUNS FIRE!  He only nicks me but I clobber the Phantom, doing another three points of manage.  He’s now at 5 damage, over half, so he’s now “Crippled.”  Crippled aircraft have half speed, which he’s now exceeding by 2.  That’s two MORE damage points.  He’s out of ammo, and his missile system is basically ripped out of the plane, and his damage is now 7.  He has ONE DAMAGE POINT LEFT … completely unarmed, and crippled. I CAME SO CLOSE!

     

    Well, the game ends on Turn 6 with merciful speed.  As Phantom 02 bugs out, Phantom 01’s Sidewinder missile from last turn hits MiG 01 despite his successful Break Turn … and a half-deflection gunnery shot from Phantom 01 also hits damaged MiG 02.  That’s three MiGs shot down and one bugged out (all MiG pilots made successful bail out checks but one), after which Phantom 01 will be escorting his limping, smoking, crippled, unarmed wingman back to the carrier.

     

    CONGRATS ON THE VICTORY @elessar2590!  You’re warned, though!  I’ll get you next time!  😀

    #1417829

    Anonymous
    0xp

    Fantasy Cricket would be even better @torros!  I suspect Elves would make quite the quick bowlers, even good enough to bowl England out before lunch as well!

    This evening I have been doing everything I can to avoid setting the air brush up to start undercoating tanks… first I made a start on basing up more Dwarfs.

    IMG_1928

    Then started adding vines to my tiny treeman

    IMG_1927

    And started to get the bases ready for grass and stuff for my Pak 40s.  I might leave a bit of dirt showing on these ones.

    IMG_1929

    In the mood for German music this evening

    And a bit more Slough Feg (sound Irish, sing about Irish mythology but are from the USA)

    #1417830

    torros
    23808xp
    Cult of Games Member

    @robert. Many many years ago there was a fantasy cricket game written for Runequest.. I’m pretty sure it was in WD but I  could be wrong

    #1417839

    unclejimmy
    Member
    9225xp

    @torros – the idea is a scortcher! I must have been sat in the corner all day as it was 90 degrees. Boom-boom.

    @oriskany – another outstanding battle report. I will see about that account tomorrow! F-4’s rule.

    @robert – you mini mini guys are weird. I would like to see more of the Pak 40’s as they get finished. Nice bit of engineering.

    And that is all she wrote…

Viewing 15 posts - 181 through 195 (of 225 total)

You must be logged in to reply to this topic.

Supported by (Turn Off)