Home › Forums › Painting in Tabletop Gaming › Hobby Weekender 19/10/2018 – The Directors Cut Limited Edition Box Set
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October 23, 2018 at 3:36 pm #1291158
So the battle begins … (Courtrai, Belgium – 12th Bn, Royal Irish Rifles, 108th Brigade, 36th Ulster Division, II Corps, Second Army – vs – 12th Bavarian Division, X Reserve Corps, Fourth Army)
We’ll see how our Ulster heroes of the BoW / OTT studio crew and friends do! 😀 😀 😀
Germans set up first, anywhere in the south six rows of the map. The Irish set up second, allowed to set up anywhere in the top four rows of the map as long as they are not in direct LOS of any German unit. Once they Irish set up, any Irish leader is allowed to call in a fire mission (special 1918 Edition “Preparatory Artillery Barrage” rules) with the four light mortar barrages included in their OOB.
*These OBA fire missions can only come in on Turn 1. Since Irish units cannot set up with LOS on German units, none of these will be “on target” per normal OBA rules. Therefore, the must drift to have any chance at any effect. On a d6: 1 = lands on designated hex. On a 2-5 drift one hes. On a 6 drift 2 hexes.
Also, they can set up a normal rules fire mission with their own integral 76mm Stokes section (1918 Edition “radio-less:” indirect fire rules – the spotter has to have LOS on the target, and the mortar battery has to have LOS on the spotter for visual signals for fire adjustment).
Irish use their Stokes mortar to set down smoke shells to cover the advance of McCabe’s & Flynn’s platoon.
Irish mortar fire is a complete wash. Only one barrage hits anything, and rolls a 2d6 10 +3 for building = 13, a very bad roll (low rolls are better in this game), so no effect at all. Smoke screen goes down and the assault goes in.
McCabe’s assault goe sin through the smoke screen. Unfortunately, the line of sight was such that the smoke rounds couldn’t be put quite far enough down the street to cover his final deadly 30 yards, and he takes opportunity fire from three angles. First, the MG 08 nest immediately in front (the one he’s assaulting) misses. Chalk it up to to panic fire.
Next, the flanking MG 08 nest rolls box cars, the worst possible roll. This results in a random Irish sniper appearing somewhere in the ruins, anywhere within line of sight of the unit that rolled the doubles sixes. The sniper is placed in a spot where he can make the immediate allowed attack on the MG 08 next (but he misses), but also pin down Steiner’s platoon somewhat should he try to move in the wing of the building behind the MG 08 nests.
Hauptmann Setesch’s fire, from the southwest, ironically, scores well enough to do some damage. Lt. McCabe must take two casualty points, he can either pin down two units (both his sections) or take half a section of casualties and press home his assault. Not wanting to be pinned down in front of a German MG pit in an open street and in a a three-way crossfire , he takes the casualties and carries the assault in.
McCabe’s platoon and Flynn’s platoons make the assault. They can use up to three grenades counters (Irish have 12 in all), but the Germans (with only one unit in each target hex – the MG 08 crew / half squad) can only use one. So both Irish assaults use two grenades (giving them a surplus of +1), in addition to the +1 from each platoon’s leadership bonus (the -1 for the leaders).
Both assaults are successful but bloody, each Irish platoon must pay one casualty point for the one German unit in its target hex (half squad MG 08 crew) and three points for the building terrain bonus = four total. Both sides decide to pay -3 casualty points by knocking down a full squad to half (6 casualty points for a full squad down to 3), then pinning that half squad for the fourth required casualty point.
It’s a risky move, with Steiner’s platoon in that same building ready to immediately counter-assault. But these Irish have an “E” elite rating, plus both platoons have a -1 leader (Flynn and McCabe). So their odds of rallying before the German counter-assault hits them are good. In this game, it’s all about the quality of your men and your leaders.
Johnston moves company command section up behind McCabe and Flynn. On the other flank, Lyons and McAuley move up, using buildings for cover. Mortar section edges out into street so Johnston can see them and pass signals, but noyt take took much fire now that McCabe and Flynn have taken out two forward MG positions. German MGs can see Lyons and McAuley, will fire during their turn, McAuley and Lyons were careful to stey in and behind buildings. Vickers sections and reserve sections try to move up as well, but with out officers, and slowed by heavy weapons, they don’t get far.
Germans, meanwhile, move up reserve squad, and put McAuley;s platoon under fire from four directions. Setesch’s platoon uses Assault Move to low-crawl back into the town hall building. Not moving on the right wing for now, they can ignore the British sniper. Werner puts mortar fire on McAuley’s platoon as well. McAuley takes some casualty point, but with elite troops in a fortified position, and with no Germans immediately ready to assault, he takes the pins, and so takes no actual killed or wounded.
Hauptmann Bothi, however, with a half squad armed with MG 08 15s, however, scores more damage on McCabe’s platoon. But again, Irish are able to take the pin and not sustain any more killed or wounded.
ROUND ONE complete.
If you like the Battle Report, consider checking out the project in the Project feature:
Coleraine Goes to War! – 36th Ulster Division – Battle Report – Closing Days of World War I
I hope to finish the game later tonight.
October 23, 2018 at 4:36 pm #1291216October 23, 2018 at 4:43 pm #1291220Thanks for the support guys.
@rayzryr My first though was “Gooble gobble…” once you mentioned “One of us” from the 1930s film Freaks. You let your brushes drive? Is this the same kind of thinking as in “Groundhog Day”?
Good work going on. For me stripping the entire figure is not going to happen.
“Face.. Off…”to keep with the movie theme (minus the Nick Cage delirium voice). Masking tape, Goof Off and a toothbrush provides results.
October 23, 2018 at 4:48 pm #1291223The air in here seems to be turning Fett-id
Much better audio
October 23, 2018 at 4:56 pm #1291231Page 4
@oriskany I checked on wikipedia, it is his first appearance indeed! Well done 😉
@sundancer I can see the glaringy faults here and there in the special, but damn, I loved it. Thanks for sharing.
It is a joy to paint, isn’t he. I want a whole squad of Mandalorians! Pew pew!
How is your daughter doing?
@horati0nosebl0wer Man that sucks with the car. As for stress, negative feelings and detail work at competition standard, perhaps some batch paint basecoating would be a more cathartic exercise?
@rayryr Finally getting a chance to sit down and hobby. Fire is lit, Simpsons is on, and Saxon, our two and a half year Doberman, has finally stopped biting and chewing my hand for sport. Jerk of a dog.
Gonna set up the painting area shortly, I have coffee in me, and I am good to go.
There’s even more Clonetrooper varieties with more colour!
With the Goblins it is skin colour and different species. I figure with the different realms in AoS, the short (I assume) lifespan of goblins I figure its one part natural selection and one part environment. And a further part mutating effects of magic as I doubt Night Goblins live in very nice places.
I like your Orcs.
@elessar2590 Thanks, I like to mix it up.
Sounds like the game was fun and hard fought!
October 23, 2018 at 5:30 pm #1291250October 23, 2018 at 5:34 pm #1291251Thanks, @mage – that map is actually a nightmare to play on. I think I’m going to house rule the +3 buildings cover down to +2 (buildings are damaged, burnt-out shells, etc)- see if that frees things up a little.
This is one of those cases where the game almost works too well.
The rules are written to recreate WW1 and WW2 infantry combat, and I drew up this scenario and map to recreate a bloody, street-by-street, house-by-house bloodbath … I guess I can’t complain when the system produces … a bloody, street-by-street, house-by-house bloodbath. 🙁
Actually run across this a few times in Stalingrad, Tarawa, fortresses of Verdun and trenches of Passchendaele. The game works, as in it produces a tactically realistic, historically plausible result … it just isn’t much fun.
Not all historical battles make good wargames – unless handled just right.
October 23, 2018 at 5:38 pm #1291252Page 3
Thanks for the compliment on the potion. I wanna make more.
I did not paint a mimic. Yet. I have a mimic style chest or two for Super Dungeon Explore.
Different colours for the gobbos indeed
Good old fashion pen and paper for keeping track on your character
I think Season 1 was better than Season 2 of Jessica Jones, but neither is bad, and I feel the opposite to Luke Cage.
@oriskany The objectives are finally ‘done’ but looking at the pics I can see some touch ups I can do.
Im proud of my friend Naomi and her Harley model. It’s the… seventh model shes every painted. Albeit with my help here and there as well as advice.
@a27cromwell I like the flyer so far. How goes the progress now?
@sundancer Cool board and beautifuil white on SW Legion
@evilstu There are some good Ted Talks to be fair.
October 23, 2018 at 5:40 pm #1291254October 23, 2018 at 5:46 pm #12912761. Do you have a successful, tried and true, plan or approach to tackle hobby projects? If so, how do you go about it?
My only tried and true method is to be painting for an event. If so I am as efficient as anyone. Otherwise.. we’ll see my recent hobby progress.
2. Props in gaming – do you use any bolt-on game hacks like customised or scratch-made turn counters, objective markers, condition markers, tokens, deployment points, dice towers, or visual aids? If so please post pics and info on how you use them and how they assist in gaming
Obviously I use dice to mark things, I have Koumpounophobia so I can’t use glass beads. I do like to pick up spin dials and I have the kill team one. I would use a dice tower if I had one.
3. What part of hobby gives you the biggest uplift? I.e., does playing a game give you the endorphin hit or are you happier building and painting? Any elements of the hobby that you don’t enjoy or that feel like a grind or a chore
I like list construction the best, finding that niche I can surprise people with. The more my opponent cursed when they saw what I was up to the better. In fact there is a 40k event coming up soon and I can feel the juices flowing.
I don’t enjoy the building part of our hobby, especially for anything that isn’t like gw plastic. If I can find someone to assemble things for me then I’m happy.
October 23, 2018 at 6:23 pm #1291289Tunes bcs ….. no reason ever neeeded for tunes 😉
1. Do you have a successful, tried and true, plan or approach to tackle hobby projects? If so, how do you go about it?
lol – I wish! I usually just rush headlong in. Snip, prep, dry fit and then figure out sub-assemblies and get them built then everything goes up on pins and into jenga blocks for priming then into rathcore corks for painting. I try not to work on more than 3 or 4 minis at any one time. That NEVER is successful! I have two different areas for current mins being worked on m now. The most immediate ones right in front of me, 4-5 minis at most and then all the rest (about 15 at the mo) up on a shelf behind me. As one thing gets finshed from those in front of me, it gets swapped out from the crowd of shame behind me
2. Props in gaming – do you use any bolt-on game hacks like customised or scratch-made turn counters, objective markers, condition markers, tokens, deployment points, dice towers, or visual aids? If so please post pics and info on how you use them and how they assist in gaming
Nope. I paint 99% more than I game. However – IF I gamed more I would probably use some of those snazzy gear and sheet panels for KD:M. A dice tray is a must. Cheat sheets with a simple run down of the rules, turns etc in short form would be used as well
3. What part of hobby gives you the biggest uplift? I.e., does playing a game give you the endorphin hit or are you happier building and painting? Any elements of the hobby that you don’t enjoy or that feel like a grind or a chore?
The rush as a mini gets closer and closer to being finished. Then there is the pre high high when I pin it to its newly built and painted base before doing final touches and the biggest rush when its finally down and brush is down.
A chore……. not really. I actually quite like the prep and build stages as well. Not as much as the painting but still quite enjoy the intial stages.
October 23, 2018 at 8:01 pm #1291320@mage well, she has fever but is fine otherwise… like kids are 😉
I finished my Boba Fett. Here he is testfitted on the stand and the only thing left to do is varnish him up with the rest of the Scout Troopers.
October 23, 2018 at 11:48 pm #1291385For what it is worth …
Battle Report Part 02 – 36th Ulster Division at Courtrai (October 19 1918)
(for best results, “open image” in new tab)
Okay, with the first big MG positions cracked on the German right wing, and with Lyons’ and McAuley’s platoons closed up with the Germans on the left wing, Captain W. Johnston “blows the whistle” and makes a general assault.
This … will get messy.
Working our way from left to right, first we have Lyons’ platoon making a rush down the street toward Neumann’s platoon holed up in those ruins to the west. The company mortar section drops in some smoke to help cover this, but Lyons will be taking plenty of opportunity fire from the front, plus Ritter’s platoon to the southeast, plus a back-up MG 08 nest. I’m not sure how much cover that smoke is really going to give …
Meanwhile, McAuley’s platoon makes a shove straight at the MG o8 position facing him. He has no smoke or cover, and his squads will have to dash across an open street, but that MG 08 is more or less alone, so he should be all right.
McCabe’s platoon is laying down fire from one wing of that eastern building to the next, trying to pin down Steiner’s platoon to help facilitate Johnston’s charge blitzing across the street, then through the ruins, and then finally straight into the teeth of Steiner’s position.
Flynn, meanwhile, will be flanking around the far Irish left, getting at the German mortars hopefully and unhinging their right wing.
Dice show the results of the German opportunity fire and McCabe’s attempt at covering fire.
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German opportunity fire has been deadly. Despite poor die rolls from Neumann and the MG 08 nest, Ritter has rolled very well against Lyons and mauled his platoon badly despite smoke cover. The assault is now underpowered, and despite committing three grenades (after Lyons carefully applies casualty points to allow the maximum use of grenade counters), the assault fails! The survivors of Lyon’s platoon are now pinned down in the street!
McAuley’s assault, as predicted, succeeds (it’s just hitting a <i>much </i>weaker target) – but he must still take casualties for breaching a building holding one German unit (half-squad, MG crew).
McCabe’s support fire didn’t do very much (just a bad die roll against heavy defensive modifiers), and Johnston’s assault barely succeeds against Steiner’s platoon. Steiner’s position is wiped out, but Johnston’s platoon has paid a steep price. Johnston softens the butcher’s bill by taking additional pinned (his men are being more cautious and less reckless, thus more immobilized and but taking fewer actual losses) – he’s relying on his -2 leadership bonus and his men’s “E” elite rating to rally before his pinned sections are counter-assaulted by Germans next turn.
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Irish rallies don’t go quite as well as hoped. Although Johnston’s sections rally, the bloodied remnants of Lyons’ platoon does not (Lyons himself does, however). It doesn’t look good on the Irish right wing …
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The German Turn 02 sees some wild reverses of fortune. Starting from left to right …
Lyon’s men should be meat on the table – they are pinned down in a street, the smoke cover dissipating (note the +1 instead of +2) point blank German platoon in front, and MG 08 on their flank. But they somehow survive!
McAuley, who was doing so well last turn, is not so lucky. Ritter’s platoon counterattacks (after McAuley fluffs defensive fire) and McAuley’s whole platoon is wiped out! He does take a nasty slash out of Ritter’s platoon, though.
The German Kompanie KP, meanwhile, holed up in the large, central objective building to the south, starts pouring fire down into McCabe’s position. But Bothi’s platoon rolls boxcars – summoning another Irish sniper attack! This time the sniper also rolls a six (best roll), inflicting automatic 6 casualty points minus any terrain bonus (-2 for ruined buildings) = 4 casualty points … Bothi’s section is wiped out! Technically by its own attack roll! 😮
The rest of the fire (German attack fire, Irish defensive fire) is pretty ineffective. Even after house-ruling all these buildings as -2 “ruined buildings” instead of the -3 “normal” buildings, these city battles just aren’t going to be decided by exchanging fire. This is going to be about pinning, assault, trench knives and shovels (because both sides are now out of grenades).
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A quick close up on Lyon’s miraculous survival, McAuley’s last stand, and Bothi’s hapless encounter with an Irish sniper …
I plan to finish this game tonight. Lets see how our brave Coleraine studio crew winds up in one of the closing battles of the Great War, 100 years ago this month!
October 23, 2018 at 11:57 pm #1291386@sundancer that Art of Star Wars sounds like a much better reference point for the Boba Fett paint scene than that terrible Christmas Special… Just thinking about it… /Shudder – somebody pass the brain bleach please… Nice finished job on the mini 🙂 Hope your daughter is feeling better. 60 points for responses and hobby progress.
@woldenspoons I’m not a great one for 40k lore but I did read the Dark Imperium novel – the sense I got was that once Guilliman was back on deck he pretty much spent a few centuries dropping Primaris marines about the galaxy and trying to repair all the damage done from the Great Rift tearing itself open. There is probably a fair bit of detailed lore around this online – the book just covers some fleet battles and one planetary assault against chaos before everyone got pulled back to the Ultramar sector to deal with a Nurgle infestation (which in and of itself might be a nice one to go with?). Would dial counters or flags on bases work ok for you as an alternative to beads or buttons? Am with you on the building – I think it’s the parts clean-up and the gap filing that just breaks me 🙁 40 points for question responses and feedback
@oriskany yes afraid so – at least something cool fell out of that. OK, I’m being harsh I know – Star Wars was just a kids adventure film before all the hype built up around it so this is where the Xmas special was pitched at and all… But I really can’t bear to watch more than 90 seconds of it personally :-/ Nice batRep for the opening part 🙂 Really good demonstration of the fact that hex and counter games can have a really strong narrative component – perhaps more so than with representative miniatures given the scale ofac tions which you can undertake. 80 points for responses, hobby progress and writeup.
@mage nice progress on the projects. would be a great bonus if the magma Troopers came together quickly for you. Hope everything is tracking OK in the various spheres of your life. 80 points for hobby progress and responses/feedback to others.
@horati0nosebl0wer Oh no! Glad you are OK. Not having access to a car when you usually rely on one is just so inconvenient. Hope you hear back re the insurance soon. Sorry to hear that the problems have been snowballing for you 🙁 Very cool tunes and yes can hear the similarity to Xandria. Ugh – terrible pun! 🙂 50 points for feedback and tunes.
@rayzryr yeah he’s into AoS Stormcast apparently – and he’s not doing too bad a job painting either from the couple of photos I’ve seen. He’s not quite as far as gaming yet but he is on the way. Yes saw that Indiegogo one too – Don’t think they’ll hit the baker goal unfortunately which is probably the point I would have jumped in on. Might wait and see how these look post production and order directly form the seller afterward 🙂 Nice start on the orcs – varied clothing but all in the same palette – looks good 🙂 heh, love Fear Factory – got to see them three times at various places over the years. 60 points for responses/feedback, tunes and hobby progress.
@elessar2590 congrats on the close fought game of BA – those are always the most fun 🙂 Glad to hear you are making further progress on the ACW campaign. Keen to see the new project once it’s up. 20 points for feedback and responses.
@irishsteve I like the approach with the rest of your to-do pile being out of sight. I might need to start using that one rather than having everything ranked up staring at me in a disappointed manner form my workbench… Glad you don’t have any speed humps when it comes to parts of the hobby that you don’t enjoy. 30 points for question responses.
October 24, 2018 at 2:34 am #1291412I think the face came out a hell of a lot better this time around. I need to find some way of dropping the lighting as it seems a bit washed out. I’m still playing with the high def setting on my phone. I need to wipe away some of the crap on the base but I can now move on to the next project and not worry about this any more. Well… I’ll worry a little as its now on a Halloween competition ending Thursday.
I’ll just hum “In the Hall of the Mountain King” happily as I work on this current project.
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