Home › Forums › Painting in Tabletop Gaming › Hobby Weekender 01/03 – Back to the 80s
Tagged: #hobbyweekender #painting #80s
This topic contains 159 replies, has 14 voices, and was last updated by mage 5 years, 8 months ago.
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March 5, 2019 at 11:07 am #1356999
We played the RPG mod of Gloomhaven instead!
Its basically Gloomhaven but without the legacy stuff that changes the board/map. It’s more RPG than the standard game, each character has their own story and a shared group history that we wove together, how we met etc.
We’re playing a group of mercenaries, who came together during an attack on a caravan. We defended the caravan and drove the raiders off. Recognising that we were collectively strong we stuck together and made a bit of name for ourselves in the town.
Essentially we played the intro/ tutorial mission, though with Steve’s own story. This allowed the group to get our heads around how the game played, and how it differed from the standard version of Gloomhaven (for those of us that have played it). It may continue for a while… as it’ll probably be a couple of months before we can get back to our standard DnD sessions…
March 5, 2019 at 11:10 am #1357001@mage Fallout Wasteland Warfare, Freebooters Fate, Battletech. (FWW shot itself in the foot because it was sceduled for release at the same time Star Wars: Legion did come out and was then delayed.. and delayed… and delayed.)
But: I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. (Though I bought Tanks but that is more a board game and a joke for @johnlyons) I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year. I won’t start a new system this year.
March 5, 2019 at 11:10 am #1357002RPG Mod? So is it a proper D&D style RPG with character play and a lot of tabletop pieces, boards and miniatures?
March 5, 2019 at 11:13 am #1357008@sundancer Best of luck bouncing off the walls haha
March 5, 2019 at 11:14 am #1357010@limburger and @mage lol! No drugs, just flowy paint, paitience, not tooooo much caffeine (but more than none ?) and good eyes! Can’t do too much about the last one I suppose.
March 5, 2019 at 11:18 am #1357013@mage my wallet is empty and the shelves are full… plus my wife watches over me… I will stand my ground and not start a new system…
March 5, 2019 at 11:22 am #1357014March 5, 2019 at 11:28 am #1357018March 5, 2019 at 11:39 am #1357022Hmm not quite DnD style.
Steve did come equipped with DnD 5e character sheets, but they’re only used during roleplay. During combat players revert to the standard GH character stats.
It is more roleplay/narrative focused than stock Gloomhaven. It was important for our characters to have a backstory and a mutual bond as a party. (Doesn’t really matter in standard Gloomhaven)
The gameplay focus is more combat driven, like GH but the GM is free to craft their own story rather than follow the story of the board game.
It doesn’t use the legacy elements that modify the board/ map etc.
Character stats, attacks/spells etc are handled the same way as standard Gloomhaven: attack cards and modifier cards. The main “mechanical” difference is how initiative works. In the stock game it’s built into the attack cards for the heroes and the enemies. Players will choose two cards, each card will have an initiative number on it, the player chooses the number they want to use. They use the abilities/attacks/movement on the cards in the order that they choose (within restrictions).
In the RPG version each player rolls a d20 at the start of each combat round, and the GM does the same for the enemies. So initiative is always dynamic. Players will know where they are in relation to each other and can plan accordingly, but they never know when the enemies will activate.
Each round can’t start until all players have selected their attack cards. And once the round starts they can’t really converse with other players except to say what they’re doing as they do it.
Once the Dungeon is clear and the objectives are met the scenario ends.
March 5, 2019 at 11:43 am #1357025@mage sssshhhhhh!!!
Its the last cheap drug! It barely counts anyway, since all of modern society would collapse without it, I’m very sure ?
Seriously, alcohol gets taxed so much here. My parents visited Europe last year and they were shocked how much cheaper alcohol is over there versus here, even for the same imported stuff.
March 5, 2019 at 11:50 am #1357028March 5, 2019 at 11:55 am #1357042What @sundancer said!
March 5, 2019 at 12:10 pm #1357051Is this an option within the boardgame of Gloomhaven or more a thing you hosueruled all the way? Just clarifying as I too am in need of brown sugar caffeine drink. Sounds super interesting either way.
You are right though and its super mild as far as things go.
Okaaaaaaay *slowly moves toward the emergency exit*
March 5, 2019 at 3:02 pm #1357118@evilstu you are welcome, although I have forgotten what o clarified.
@sundancer One of us. For the record, you deny nothing, we know, by subscribing to Conquest, you have already started collecting 40k. Out of interest how many of issue 1 did you buy?
March 5, 2019 at 4:32 pm #1357169One, @woldenspoons it’s mailorder only and I only need one. And I really wish they would start earlier with the terrain…
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