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This topic contains 43 replies, has 9 voices, and was last updated by limburger 3 months, 2 weeks ago.
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July 17, 2024 at 8:01 pm #1886580
have to a agree, I like the changes, while the extra shot seems small it makes a difference with the other tweaks to the rules for MMG teams. I think now that the vehicle platoon is a min of two vehicles (tanks or otherwise) with the reduced impact of MG’s it will possibly refocus the game more onto the core infantry platoon and the infantry supports. No more medics riding around in halftracks full to the brim with MG’s
July 20, 2024 at 12:39 pm #1886823Speaking of medics and half tracks :
I wonder if they’re going to do anything to make medics more fun/interesting.
I think that it is the one unit type that never ever gets the attention it needs regardless of games or rules.(this ’cause I saw the medic + kubelwagen they had in one of their recent newsletters … )
July 24, 2024 at 5:56 pm #1887523Possibly the most controversial update as of yet ?
New rules for shooting introduce the concept of cover saves.
It may be a bit like that other wargame, but as we only have humans to worry about things should be fairly logical.
July 24, 2024 at 9:07 pm #1887540The various changes so far feel like it is edging it closer to something more like CoC. Not a bad thing in my book. I also like the changes to tank machine-guns, and MMG as well.
July 24, 2024 at 9:12 pm #1887541I’d agree actually @khusrau thats a good observation, it does seem to be taking some bits from Chain of Command while retaining the core of a less rigid adherence to simulation.
August 1, 2024 at 5:06 pm #1888467New week … new update.
Special rules are discussed and examinedYet another update that makes sense. Pruning a list of ‘special rules’ is always good.
Sure it sounds less sexy when your mountaineers get ‘field craft’ instead of ‘mountaineering’, but when the in-game effects are identical it is silly (and confusing) to have multiple rules that have a slightly different name and description.The +1 for AT guns is an interesting one. Setting up AT guns in ambush will probably be a more useful tactic that could compensate for having to face more vehicles in the new army lists.
btw : I get the impression that v1 to v2 wasn’t such a big change, but I never played 1st so I don’t know if that is true. Could simply be the amount of info that Warlord is releasing.
August 1, 2024 at 7:37 pm #1888487v1 to v2 was definitely not as big of an change as this edition. I sort of like the way this edition is shaping up.
August 1, 2024 at 8:15 pm #1888488August 7, 2024 at 7:28 pm #1889330Changes to vehicles :
Keyword once again : streamlining of existing rules.
Vehicle damage table split into two (one for soft skins and one for armoured vehicles).
Armoured transports get a (small) chance to stay on the table when encountering enemy, which kind of makes sense.
Point costs changing is not a surprise, because the new army list structure most likely would require more than a bit of tweaking.
This has to be the one update with the smallest of changes, although technically a few were revealed already.
August 14, 2024 at 4:40 pm #1890315New info : troop quality and morale
easier to pin … easier to remove pins too.
Kind of makes sense, but then I’m sure die hard fans will find more reasons to complain about stuff that’s changing 😉
August 21, 2024 at 5:04 pm #1891049Snipers are up next :
I think most folk are already on board with the v3 changes detailed so far … or they have given up and won’t bother.
I admit that this is another update that doesn’t set the world on fire 😀
The sneaky detail that gives snipers an automatic miss when firing from ambush at a target under 12″ is an interesting tweak.
It kind of highlights that these guys ought to operate at long range.August 22, 2024 at 6:20 am #1891076The sniper rules here make sense. Also the automatic targeting of squad and team leaders. That’s very much the role of snipers in WWII.
August 22, 2024 at 6:15 pm #1891114yep … having to choose who you shot at was kind of silly, because of course you’d go for the leader figure (and work your way down to grunts if none of value were left).
I doubt the role of the sniper has changed at all. At best the definition of ‘high value target’ and the morality/ethics of using snipers, but that is a completely different topic.
August 29, 2024 at 6:24 pm #1892337New week … new update
Close combat getting a few tweaks.
It’s mostly a matter of who gets to apply damage first, with both teams applying the full effect of their numbers if there is no advantage. It makes it a bit more survivable if you have managed to dig in.
Although with my kind of dice rolling the defenders didn’t need the help 😉
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