The Worldwide D-Day Challenge Part Three – Launching The Invasion
June 15, 2015 by crew
Enough planning. Enough preparation. For two weeks now we have rambled about getting ready to launch our Worldwide D-Day Challenge, or WWDDC. If you’re just joining us, please see Part One and Part Two of our series (Planning the Invasion and Assembling the Invasion) to see how we’ve come this far.
At last, D-Day has arrived. H-Hour has arrived. Around the world, no less than twenty-one Beasts of War gaming groups stood poised to hurl their miniatures into the jaws of destiny. How would D-Day turn out this time?
As General Dwight D. Eisenhower broadcast at the outset of the invasion...
“Soldiers, sailors, and airmen of the Allied Expeditionary Force. Today you embark on the great crusade, toward which we striven these many months.
“The eyes of the world are upon you.”
Launching The Invasion
As many of you know, D-Day began just minutes after midnight on June 6th, 1944, with airborne drops behind the imminent invasion beaches. One of the most crucial of these was the British assault on Pegasus Bridge, which in the WWDDC ended in a stunning German victory at the Bolt Action Boot Camp! Right off the bat, our D-Day was off to a rocky start.
MERVILLE BATTERY
Meanwhile, another British airborne assault was headed toward Merville Battery, an important German fortification and artillery position a few kilometres northeast. This was the game run by Greg, Simon, and Nick (@lateo), who’d built a meticulous Bolt Action scenario to recreate the historical attack.
First, the gliders had to land. Whereas many games have complex, clunky rules regarding wind speed and scatter charts, Nick’s game simply had paper airplanes carefully tossed from six feet off the table. Where the “gliders” landed, they landed!
The Germans heard the crash, however, and opened a deadly fire on the British, some of whom were injured in the landings. Additionally, the British had to deal with minefields, barbed wire, even attack dogs! Despite steep casualties, the gun bunkers were finally attacked and a key German leader killed, leading to the eventual German surrender.
I wish we could include a full article for the detailed after-action report for every one of these games. Fortunately, Nick has posted a complete (and highly-recommended) AAR and forum thread with many more of his photos here.
RANVILLE
Another key battle fought by British airborne troops was at Ranville, a tiny village just southeast of Pegasus Bridge. Having taken the town, men of the 13th Para Battalion soon found themselves heavily counterattacked by German grenadiers and armour. This was the engagement recreated by Chris Goddard (@chrisg) and his wife Victoria in 28mm Rapid Fire.
One interesting change to history was the mechanic Chris devised that would govern when additional German armour might come into play. This was to account for enhanced communication and coordination on the part of 21st Panzer Division since the Germans still held Pegasus Bridge.
Again, I deeply regret that I can’t put in nearly enough detail here. But suffice it to say that playing the part of the British paras, Victoria put in a great performance using the buildings, narrow streets, and PIATs (Projector Infantry Anti-Tank, sort of a British bazooka). She resolutely smashed the German counterattack and won the day for the British.
HORSA BRIDGE
We all know the story of Pegasus Bridge. But many people don’t remember that the Orne River and Caen Canal run more or less parallel in this part of Normandy, and so British paratroopers also had to take a SECOND bridge just 400 yards east along the same road as Pegasus.
Both these bridges had to be taken and held to protect the British troops soon to be coming ashore at Sword Beach. Officially called “Ranville Bridge,” this objective would go down in history as “Horsa” Bridge for the British gliders that landed near it.
This battle was recreated by Kevin (@panzermonkey1) and his crew in Bolt Action, and it proved to be another “historical upset.” While the Germans more or less abandoned Horsa Bridge historically, here they put up a fight and actually held the bridge.
Just to make sure the victory stuck, Kevin and his team then ran the historical (failed) German attempt to retake the bridge, but the Germans won this game, too! Needless to say, we chalked up Horsa Bridge as a German victory in the WWDDC, and with both Pegasus and Horsa bridges still in German hands, the flank of Sword Beach could be in serious trouble.
BRIDGES AT BURES
Yet another part of the British airborne mission was against bridges further east, all the way to the River Dives. These bridges had to be seized or blown up in case elements of the German 15th Army, deployed in the area from Le Havre to Calais, got wise to the Normandy landings and hit the Allies in their eastern flank.
This was the mission recreated by Simon and John (@skeld1980 and @johnp) in Bolt Action, played on a 6x4 board that featured both a railroad and road bridge at the town of Bures. Using night fighting assault rules from the Warlord website, they worked up some house rules for demolishing the bridges and kicked off their game.
Things didn’t start out well as the British naval barrage almost landed on their own troops, pinning their own paratroopers as they headed for the road bridge. But in the end both bridges were blown, resulting in a resounding victory for the British.
EASY COMPANY – NIGHT ACTION
About fifty miles to the west, meanwhile, on the other wing of the planned invasion zone, the Americans were dropping two airborne divisions of their own. These were the 82nd and 101st Airborne (“The Screaming Eagles”) Divisions.
As famously seen on “Band of Brothers,” many of these drops were badly scattered, resulting in small, vicious firefights as both the Germans and Americans struggled for the upper hand...and to get some idea of what was going on.
Ollie and Callum (@olliep and @prosthetics) ran such a battle using Bolt Action with none other than “Easy Company” of the 101st Airborne (Lieutenant Richard “Dick” Winters in command). The game began very quietly, with a stealthy approach by the paratroopers on a German-held village with a StG-III in the town square.
Once the shooting started, though, things got nasty with horrific speed. The firefight would claim the lives of both the German command and Dick Winters himself, but in the end “Easy Company” pulled out a hard-fought victory.
82ND AIRBORNE AT LA FIERE
As we’ve seen in the British airborne zone, no sooner had the American paratroopers landed and taken their first objectives, then they found themselves under fierce German counterattack. One of these was at the La Fiere Manor, where German flooding of the Merderet River had turned a nearby road to Sainte-Mère-Église into a vital causeway.
Paratroopers of the 1st Battalion, 505th Parachute Infantry Regiment (PIR), 82nd Airborne Division were strongly attacked by German Infantry of the 1057th Grenadier Regiment (709th Division), backed up by tanks. This historic battle was recreated by TWO of our WWDDC games, one run by Blake (@spottedlaughter) in 28mm Bolt Action and one in Panzer Leader by Ben (@amphibiousmonster).
Blake’s game started with the lead German armored car being struck by a 57mm antitank tank gun landed with the 325th Glider Infantry Regiment. With the causeway blocked, German infantry began fighting through the surrounding swamp to get at the Americans. Their assault broke down once their lieutenant was taken out by a well-placed mortar round.
Snipers traded shots, a lucky bazooka round “brewed up” the supporting panzer, and soon the Americans were pushing the Germans back down the causeway. The game was finally declared an overwhelming American victory. For full details, please check out Blake’s blog.
SCREAMING EAGLES AT ANGOVILLE-AU-PLAIN
Once they’d made it to the ground and fended off the first German counterattacks, the paratroopers had to consolidate and push for their larger objectives. This meant taking key towns and crossroads the Germans would need to mobilize against American forces trying to come ashore from Utah Beach.
One such key town was Saint-Côme-du-Mont, assigned to the 101st Airborne (again, the “Screaming Eagles”). To get to it, elements of 3rd Battalion, 501st Parachute infantry Regiment had to pass through the village of Angoville-au-Plain. Here the Germans actually stopped the paratroopers briefly. But our New Zealand gamers Scott and Steve @kiwiscott and @chrisg0) had other ideas.
The Americans pushed in, supported by a Sherman of the 70th Tank Battalion (attached to 4th Infantry Division, having recently landed at nearby Utah Beach). The Germans were also supported by two tanks, one of which was parked in the town square until it was ambushed by the Sherman firing at point-blank range.
The game wound up a narrow American win, upsetting the historical result that actually had the Americans halted here for the better part of two days. For more details and more photos, please see the WWDDC thread (page 43) on this beautiful game.
RANGERS AT POINTE DU HOC
Probably the most epic feat undertaken by the Americans on D-Day, however, was that undertaken at Pointe du Hoc by three companies of the 2nd Ranger Battalion. Pointe du Hoc is a promontory on the Normandy coast, sited atop 100-foot cliffs and perfectly situated for German artillery to hit both Utah and Omaha Beaches with a heavily-fortified battery of huge 155mm coastal guns.
To take the cliffs, Rangers had to scale the 100-foot cliffs under fire, while Allied destroyers fired desperately to keep the Germans pinned down. Finally reaching the top, the Rangers then took the massive blockhouses, only to find the German guns had been removed months before.
In the game played between Russell (@chrisg1) and I, the Americans took the position at the cost of just two squads, a resounding win for the American Rangers.
Once again, I am doing a grave injustice to the meticulous work and detailed battle reports submitted by so many of the WWDDC members. I can only apologize, there just isn’t room to include the full details of each battle. Please check out the battle report threads linked above, or visit the WWDDC Thread to see how our overall campaign is going.
Stay tuned, we have one more article coming next week, where we’ll find out once and for all whether our D-Day invasion has succeeded!
If you would like to write an article for Beasts of War then please contact me at [email protected] for more information!
"Around the world, no less than twenty-one Beasts of War gaming groups stood poised to hurl their miniatures into the jaws of destiny. How would D-Day turn out this time?"
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"Probably the most epic feat undertaken by the Americans on D-Day, however, was that undertaken at Pointe du Hoc..."
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Ooldes of Awesome sauce! 🙂
(and thanks for the comments on the minis)
Absolutely, sir. Please tell me those Screaming Eagle shoulder flashes are decals or transfers or something. If they are hand painted I will have to go home and burn my brushes. 🙂
Haha…… no brush sacrifices are required, they’re decals 🙂
Phew. My brushes thank you, @olliep . 🙂 I’ve just ordered a bunch of transfers myself from PSC – for some Panthers I’m working on. I can make my own “balkenkruez” decals in 1/100 scale, but there’s no way I’m painting those German tactical numbers on there by hand! 😀
Amazing as always and I knew more or less what was coming. We will have put some more pictures from Ranville on the main thread soon WWDDC
But for now James your a bloody star man. And thank you I don’t stop saying that to all those who took part you are the WWDDC
Thanks, sir! Yes, you should definitely set up a thread for the Ranville photos. I swear to EVERYONE who has submitted WWDDC photos, I know this sounds like false flattery bull**** . . . but I swear to God it is not . . . THE HARDEST PART of this article was picking photos, and condensing the AARs. Out of our 21 battles, at least 15 of them could be complete articles. That’s not hyperbole, that’s considered fact based on the Mount Everest-sized pile of material we have. This means that to do the WWDDC proper justice . . .… Read more »
all the battles were brilliant & so was the tables for time allotted to be played in.
These were most of the paratrooper engagements. The beach invasions are yet to come! 😀
all the tables looked fantastic a credit to you all, I would say you should keep a record for your self for future diaries
chris g
So pissed-off we couldn’t play our games.
What happened to you and your gaming crew, @unclejimmy , was downright criminal (literally 🙁 ). What would have been especially interesting is (if memory serves) you were going to use an un-supernaturalized version of Secrets or the Reich, something like that? I always like when people try new game systems in interesting ways.
Agree with @chrisg about the portfolio or diary of game photos. I’m sure some (if not most or all) are doing that. 🙂
Your right about using SotTR – just without the werewolves! Only because he doesn’t know any other game for 28mm so we thought we would use it. It has rules for ordinary units and historical armour too. I am waiting to try BA. Next time, but i’ll do my game in a real bunker!
I know what you mean about running systems that your opponent knows, @unclejimmy . I kind of waaaanted to run the Omaha Beach game in Battlegroup, but the people I was playing with knew Axis and Allies 15mm Miniatures, so we stuck with that.
I ran the scenario again, and this time the Germans kicked butt. I sent you pics Oriskany, did you get them?
I got the link to the video, from which I can certainly take screen pics for the photo(s) I need. Awesome video, sir. You should post a link to it here! Seriously, a great way to post your results.
Our fame and power grows! BWAAAH-ha-ha-ha-ha!
As requested, though be forewarned, I didn’t realize how LONG I spent setting up the actual battle report, and talking about this campaign while I was recording. Its a bit longwinded: https://www.youtube.com/watch?v=b6a1ppsPkrI
I hope you do a D-day +1, or +30, or Battle of the Bulge follow-up. If you do follow-up this one, I imagine you’ll adjust locations and scenarios based on these results. If that’s your intention, I’m in for that. For whatever really 😉
@mc1gamer – The first 10-20 minutes are the best part if you ask me, that’s when you’re talking about the WWDDC! 😀 Seriously, though, great video. I wouldn’t mind participating in a Normandy campaign (distinguishing **Normandy** from **D-Day**, so we’re talking the two months that followed up to and including Falaise-Argentan) . . . I already have my battle picked out (Mortain, August 7). Now, I won’t be helping RUN or COORDINATE that campaign, after WWDDC I’d like to step back into the background for a while and maybe try something else. Also, as I’m sure @chrisg can attest, once… Read more »
I hate to be “that guy” who replies to his own post, but I forgot something, @mc1gamer – I’ve already done a Battle of the Bulge article series about six months ago (December and January, for the 70th Anniversary). So while a campaign would be great, I wouldn’t be writing any articles for that one. 🙂
Part One, there were three more that followed:
http://www.beastsofwar.com/historical/wargaming-battle-bulge-part/
Oh, I agree. I’ve run 3 games in the last week or so since the start of start of June, all D-Day oriented, and the one in my vid was at a Con. I thought I’d enjoy the con before, maybe check out the vender room after. Nope, this one game consumed my entire day. Nearly 6 hours from setup to cleanup. 4 hours to play the game, no breaks for food or bathroom, I was so ready to be done. The players where enjoying themselves and the victory was still strongly in doubt as to who would pull it… Read more »
Cool, I’ll check that link out. I had only gotten into Battlegroup, Bolt Action, and Saga roughly 7-8 months ago, so I missed that.
The World War 2.5 rules, counters, and map sheet are available for Backstagers at this link, the fourth part of the WW2.5 article series. 🙂
http://www.beastsofwar.com/modern-warfare/world-war-2/world-war-25-gaming-alternate-history-finale/
After the first two paragraphs there is a hyperlink that should allow backstagers to download.
Excellent, excellent! 🙂
As always an enjoyable read.
Thanks very much as always, @lateo and @rasmus . Again, Lateo, I’m really sorry I wasn’t able to include more of your awesome battle. We had “too many” people jump into the WWDDC! 🙂 I put the link in, however, that leads to your topic thread in the history forum.
Kick a** opening quote @oriskany …
“Around the world, no less than twenty-one Beasts of War gaming groups stood poised to hurl their miniatures into the jaws of destiny. How would D-Day turn out this time?”
This really shows the scope of the campaign and builds anticipation for the results.
Every time there is a new article/forum post I am even more amazed at all the effort everyone put into their games and boards. Truly FANTASTIC work everyone!!!!!
Thanks, @gladesrunner . Indeed, this article series couldn’t have happened without @chrisg ‘s original idea and the participation of all the groups! 😀
Good stuff! Thanks for organizing it and doing the write ups!
Thanks, @dunn31 ! 🙂
Good God! With all the beautifully painted minis and astonishing terrain this looks awesome. Thanks for the write up @oriskany 🙂
Thanks, @yavasa . In truth it’s really easy to put together these articles when you have so much great material to work with. Actually, I take that back, it’s really hard! 🙂 Like I said above, PICKING photos and condensing great battle reports to a paragraph or two was actually the hardest part.
I do agree. I hate writing summaries because there are so many things you could mention but you know you cannot because you would end up with an essay. 🙂 Great work.
I try to squeeze in some extra details in my long-winded captions for each photo (they’re part of the image, so don’t count against my word limit, ha ha! 🙂 ) But there is still so much not being said, which is why I’m encouraging players to start their own threads in the historical forum where the full details (and all the photos) can be displayed.
Yes well done mate, well done as to everyone who played and got involved more than requested I think we ended up with a decent team of helpers in the end, but to the players especially well done.
I knew it could be done it was just a simple matter of how? LOL
Victoria and Chris G
“How” is always the question, isn’t it. @chrisg ?? 😀 Speaking of which, I hope this project continues into the future. I still want to do Mortain (Aug 7, 1944) if this Normandy campaign continues. 😀
Another great article in your now so familiar commentary style. The battles fought was truly amazing as they melded into this phenomenon called WWDDC. The amount of work put in by all amounted to more than the whole of the campaign. The predawn action was truly exciting and how you kept a matter of fact voice in your article was outstanding. Considering that along with @chrisg you guys were at the epicenter of the excitement as the battle reports rolled in. Given the excitement of the night actions I can’t wait to read your final article on the beach actions.
Thanks, @jamesevans140 – we still have a FEW paratrooper battles to cover (I don’t want anyone to think we’ve forgotten about them) but most of the next article will be beach landings or advances inland from those beach heads. Glad you like the narrative. I’m always half-afraid these articles are getting too long. 😀
great looking tables and minis and battles let the battles rage on 🙂
Thanks very much, sir! We’ve got plenty more material in several more WWDDC-themed threads in the history forum. 😀
@olliep I love the infantry p.o.v looking down the road in that pic! The figures and the board look fantastic! You and Callum both did a fantastic job with the board and choice of battles. I enjoyed the change from big smash and land grab battles.
Personally (and this is just personally), I *prefer* larger battles (Battlegroup, Panzer Leader), but numbers don’t lie. Out of 21 games in the WWDDC, we had 13 in Bolt Action, these smaller, intimate, and close-range little firefights. Obviously the game is “doing something right.”
Don’t get me wrong, for war gaming I also prefer big battles…I mean it is called WAR gaming not fight gaming. But that’s also why I like reading about all these smaller battles and paratrooper sneak and fights; they aren’t something I would normally do unless (now grognards don’t hate me for what I’m about to say) I’m roll playing/skirmish gaming 🙂
I think that’s why a lot of these smaller skirmish games are so popular, it’s an easier and more familiar “jump in tone” from the world of RPGs everyone’s been playing since the 1970s.
Congrats on an excellent campaign & article! Thanks for the write up, the lads in the Club were well chuffed! Nice choice of photo too; my favourite one too! Congrats to all the others involved too, sooooo many brilliant minis & battlefields!
Thanks, @panzermonkey1 . I was originally hoping for more text and photos per game, but that was when had 10 games in the project . . . instead of 21!
I agree there is a vast wealth of minis and tables here. We can only include so much.
I hope people follow the links in the articles that lead to more threads were people have been able to include more or their photos and more detailed battle reports.
Well done, @oriskany 🙂 … once again. And thank you to all the participants for all the eye candy and for showcasing other games, and putting in the time on battle reports. It was great seeing multiple systems.
Thanks, @cpauls1 ! Indeed our players really put out some incredible tables and game systems. 😀