The Battle Of Kursk: 75th Anniversary // Part One: Games & Background
July 3, 2018 by oriskany
In just about any wargaming genre, there is an “ultimate” place - a highest, grandest, singular moment. For Fantasy it might be the Battle of the Pelennor Fields. Star Wars has the Battle of Endor, BattleTech has the Battle of Tukayyid, and I’m sure Warhammer has some kind of universe-ending apocalypse in either the 30K or 40K eras.
For historical wargaming, this is the Battle of Kursk, fought between the Germans and Soviets in the summer of 1943. Quite simply, in the entire sweep of human warfare, this is the largest battle there has ever been. As we reach the 75th anniversary of this tectonic event, let’s take a wargamer’s look as this true “mother of all battles.”
War In The East
Summary Background
To set the scene very quickly, let’s take a look at how this gigantic clash came about.
World War II changed forever in the summer of 1941 when the Third Reich, despite a nearly unbroken string of victories in western, northern, and southern Europe, decided to turn to their full attention to the east and attack their most hated ideological enemy, the Soviet Union.
This was Operation Barbarossa, still one of the largest invasions in the history of man. Striking on 22nd June 1941, the Germans and a wide array of European allies would eventually come within a hair’s breadth of toppling the Soviet Union and winning World War II right then and there.
But the Soviets, by some miracle, held out and the war in the East dragged into 1942. Again Hitler gathered nearly everything he had for a second titanic push to crush Stalin’s Soviet Union for good. This was “Case Blue,” and again came desperately close until the Germans met catastrophic disaster at the Battle of Stalingrad.
There would be no “grand third try.” Two years of appalling bloodshed, probably unmatched since the Black Plague and capped off by the disastrous defeat at Stalingrad, had finally destroyed Germany’s ability to launch invasions spanning over a thousand miles. For 1943, the Germans would have to be more selective in their choice of target.
The Kursk Salient
The Perfect Target - Too Perfect
As fate would have it, the Germans had just such a target available: the Kursk Salient.
In the wake of Stalingrad, Soviet armies had surged forward all across southern Russia until they were slammed to a halt by Field Marshal Manstein’s expert (and desperate) “Backhand Blow” at the Third and Fourth Battles of Khar’kov (Feb-March 1943).
The battle line in southern and central Russia was thus left jagged and uneven, with a huge bulge of Soviet-held territory pushed deep into ground still occupied by the Germans. This is called a “salient,” always a dangerous place on a battlefield because a salient offers springboards for future attacks, but is also extremely vulnerable.
For their limited 1943 offensive, the Germans resolved to hit this salient (centred on the Soviet town of Kursk). Rather than strike all across the front like they had in 1941 or only in the centre and south as in 1942, the Germans would focus everything they possibly could just on this one relatively small section (about 150 miles across).
The plan was called Operation “Citadel.” Huge armies would hit this salient in the sides, striking from north and south to cut off the bulge and encircle any Soviet armies caught within. With the rest of German efforts throughout Russia and the West “on hold,” the amount of firepower they could focus here at Kursk was simply gigantic.
The Soviets, however, also saw the Kursk Salient as an obvious target. They decided to let the Germans attack them here, taking months to build up some of the strongest, deepest defences in the history of warfare. Once German forces had exhausted themselves, vast Soviet tank armies would counterattack and push them clear out of Russia.
Both sides saw this battle coming. Both sides needed a win here, and with the Eastern Front precariously balanced after Stalingrad, were prepared to pay dearly for it. Both sides had months to prepare. Well over four million men would eventually take part. The stage was set for a battle the likes of which the world had simply never seen …
… and God willing, we will never see again.
Wargaming Kursk
If You Think You’re Ready …
We’ll make a more detailed analysis of the armies, plans, generals, equipment, vehicles, and individual engagements that make up the Battle of Kursk in succeeding articles, but for now I wanted to “put gaming first” and take a look at just some of the options available for wargaming this incredible clash of arms.
If you’re looking for a broad perspective that really digs into how these battles actually work, consider an operational-scale wargame. These are usually computer, zone, or hex-based, where each piece represents divisions or corps of 10-50,000 men each. Turns represent days, and game zones can measure between five and twenty miles across.
Of course, such games aren’t for everyone. But they represent an important part of the hobby, especially for those interested in command-level military ideas and questions. When asking whether battles like Kursk really could have “gone the other way,” and what solutions may have led to such outcomes, the answers are best explored here.
We should also note that these kinds of wargames are really the only way to realistically grapple the sheer scale of battles like Kursk. Including the Soviet counterstrike that followed the German “Citadel” attack, close to five million men and tens of thousands of tanks, aircraft, and artillery pieces were engaged across nearly 200 miles of ground.
Operational wargames are also where logistical planning, resource management and command structure are really explored. It almost sounds heretical to say, but wars aren’t won by heroes. They’re not won in “cinematic moments,” or even on battlefields at all. As the saying goes: “amateurs talk tactics, professionals talk logistics.”
For those interested in these more scientific recreations of how large-scale warfare really behaves (and on the Eastern Front, everything is “large scale”), consider titles like Ty Bomba’s Drive on Kursk: July 1943 (Decision Games 2008), actually an update of an old SPI title from the 1970s and featured in Strategy & Tactics Magazine (Issue 253).
In short, you can really belly up to the general’s table and put your “theorycraft” to the test. It’s one thing to argue “what-if” options with other History Channel commandos – but the proper operational-scale wargame challenges players to stage a real “thought experiment” and make your plan work on the battlefield.
Tactical Wargaming At Kursk
If You Think You’re Ready …
Zooming in from the operational level, we have what I call “command tactical” level, or scaled tactical or unit tactical. Basically, this is any tactical wargame game where the pieces are units, rather than individual men or vehicles, which I discuss as a separate category because of fundamental differences in the math driving the games.
There are hundreds of “command tactical” titles that can be used for engagements at Kursk. We’ll be using one of my favourites for this article series, a modernized update of the classic 1970 Avalon Hill title PanzerBlitz.
Another option is PanzerGrenadier, an absolutely massive title over a hundred supplements, some of which deal specifically with Kursk. There are also miniature games for command-tactical systems, like the classic GMT Micro Armor series and Command Decision: Test of Battle.
Generally what these games have in common is a platoon-based structure (i.e., one piece is a platoon or similar sized unit). This allows players to field battalions, regiments, or even brigades at historically-accurate scales and numbers, without fielding thousands of minis or renting warehouses for gaming floors hundreds of feet wide.
At this level, there is none of the “scale compression” or “telescoping range” we often see in more conventional “WYSIWYG” mini-games. You’ve got the elbow room for hundreds of tanks, thousands of men, and miles of steppe, which you always need for the Eastern Front and definitely need for an apocalyptic battle like Kursk.
Flames Of War
Kursk At 15mm
Moving into 15mm “pure” tactical miniature games, Flames of War immediately pops up as a good candidate for Kursk because of how well the system handles large tank battles and large volumes of artillery. Kursk also saw large, combined arms, set-piece assaults against heavily dug-in Soviet defenders, which Flames of War also does well.
Features like minefields and especially concealed antitank guns in ambush positions need to feature heavily in the Soviet player’s list. Especially in its opening days (as we’ll see in future articles), Kursk wasn’t so much a tank vs. tank battle as German tanks vs. thousands of fiendishly well-camouflaged, heavily fortified Soviet antitank guns.
Battlegroup
Kursk At 20mm
I don’t think its any secret on Beasts of War that my favourite World War II miniatures game is Battlegroup. In fact, the first supplement to come out for Battlegroup was specifically called Battlegroup: Kursk, a gaming resource so solid it was nominated for Beasts of War 2014 Historical Wargame of the Year.
The miniature wargames in this series will all be played with Battlegroup: Kursk (albeit in 15mm, the game supports multiple scales), so I won’t spill an ocean of ink on it here. Suffice it to say that the guidelines provided for list construction ensure fantastic historical accuracy while still preserving plenty of freedom player choice.
The book also presents detailed historical scenarios, tons of historical background if you’re interested, notes on terrain features found at Kursk, and a great mini-campaign centred on the climactic battle of Prokhorovka (we’ll get into that in Part Four of this series).
Bolt Action & Chain Of Command
Kursk At 28mm
Although Kursk is best known as “the greatest of all tank battles,” this is only a very small part of what actually happened. Infantry battles were, in many ways, even more, important at Kursk, and this is where I feel the larger scale of 28mm (and the wargames that use that scale) really shines.
The Soviets had months to prepare their defences at Kursk. They laid something like four million mines in front of thousands of antitank guns, fortified infantry strongholds, artillery pits, AA positions, and trenches. These positions had to be breached first by German “pionier” assault engineers and infantry before the tanks could roll forward.
Many of these positions were braced on the dozens of fortified villages and state farms that dotted the landscape, nasty little shooting galleries that would make great 28mm strongpoints to be assaulted by German Wehrmacht or Waffen SS grenadiers. In short, don’t let the tanks fool you, 28mm infantry games fit into Kursk exceedingly well.
Next Week...
I hope you’ve enjoyed this first very quick look at wargaming the Battle of Kursk. Next week we’ll actually start the battle, with Battlegroup and PanzerBlitz games recreating some of the epic engagements that raged along the northern shoulder of the Kursk salient.
Meanwhile, add your comments, questions, and feedback in the comments below! Have you ever tried a wargame on the Eastern Front? What’s the largest scale wargame you’ve ever tried? What kind of tactics do you use in these “unstoppable force hits an immovable object” scenarios?
"...as we reach the 75th anniversary of this tectonic event, let’s take a wargamer’s look as this true “mother of all battles""
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"Have you ever tried a wargame on the Eastern Front?"
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What a splendid start of this long awaited article series. I have a question: How did the Soviets acquire information about the German designs? Espionage, accidental landing of an officer behind enemy lines with a portfolio of detailed plans, or yet something else? I read somewhere that the Russians were not just informed, but well-informed in detail, making a German victory quite unlikely. Was there a traitor in the German high command? I have tried some Eastern front battles in wargaming, if you count the Battle for Berlin. It was a small battle, since I haven´t painted up many Russians… Read more »
Thanks very much, @jemmy ~ I have a question: How did the Soviets acquire information about the German designs? The Soviets were indeed ridiculously-well informed prior to the launching of Operation Citadel (Zitadelle) . The reasons why (in very quick summary) were four fold: 1. The British were reading German communique via the ULTRA source (cracked the Enigma codes, decryption, collation, and interpretation at Bletchley Park, etc). Thus the British knew all about Citadel and passed it on to STAVKA via the GRU / Soviet Foreign Ministry. 2. The Soviets had a sympathetic spy in Bletchley Park, I’m not sure… Read more »
2. The spy’s name was John Cairncross – in the 90’s it was revealed he was the ‘fifth man’ in the Cambridge Spy Ring by a KGB defector. Joined the Communist Party of Great Britain before the war, he was able to smuggle thousands of documents out of Bletchley and into the hands of his contacts in London – the raw transcripts for Kursk and later on in the war, copies of the intercepted dialogue between Tito and the Commintern. The British government were happy to give the Russians the information they had about Kursk, they just didn’t want to… Read more »
Thanks very much, @bigdave – I couldn’t think of his name, I was sure I’d read it somewhere before (Richard Overy – Blood Upon the Snow). Indeed there was a great deal of mistrust between the Allies, especially the British and the Soviets. Churchill was hardly a fan of Communism before, during, or after the war. For his part, Stalin had a very bad record of chronic mistrust of British intelligence, the most glaring example probably coming in 1941 when the British warned him of Barbarossa – twice. By 1943 the mistrust was definitely still there, but the Soviets had… Read more »
There was always the rumour of one of Hitler’s inner circle has a plaque in the Kremlin listing him as a hero of the Soviet Union. How true is this? Who knows? But it’s an interesting titbit for conspiracy theorists
I was just reading that the British also had a spy codename Knopf in the high command
Don’t know about the plaque, but MajGen Oster (Abwehr), and Generals Fellgiebel and Thiele (OKW communications) would probably be contenders. 😀 As for Roessler himself (the reputed “Lucy” of the Lucy Spy Ring) it seems many believe his actual contribution to the effort might be overstated.
What was the motivation of the German spies leaking to the Soviet Union? Brits leaking to the Soviets were generally sympathetic, as I understand, but I’d imagine that German generals, whatever they thought of Hitler, weren’t secret communists. So were they blackmailed, being paid, ‘insuring’ themselves against a predicted defeat or what?
Thanks for the post and the great question, @angelicdespot – I’m no “expert” in this area but with some quick research, it seems the motivation seems to be an overriding, near-fanatical drive to eliminate Hitler. The two senior German OKW staff officers that were the source of most of the Lucy Spy Ring’s information were Fritz Thiele and Rudold Frieherr von Gersdorff. Thiele was deeply involved in the July Bomb Plot, mostly in charge of interrupting communication between the Wolf’s Lair and Berlin where the crucial second stage of the plot (the coup against Himmler / Goebbels, etc. using the… Read more »
Cool, thanks, that makes a lot of sense!
Also, forgot to say before – great article in what I’m sure will be another great series!
No worries @angelicdespot , and thanks for the kind words. Hope you like the rest of the series! 🙂
Great start Jim and certainly whets the appetite of what’s to come. I would argue about Kursk being the mother of all battles as I think very era has its battle. Napoleonics has its Leipzig, Ancients has Gaugamela etc. Kursk is definitely a Biggie though
Well, I would agree that every age has it’s greatest battle, but Kursk is undeniably the largest simply through objective measurement of numbers. That said: I would agree that comparisons to other eras “are not fair” because wars and battles in general were simply not as big, technology and national infrastructures would only support armies of a certain size. I would also agree that Kursk was not the “most decisive” or “most important.” Germany was losing the war before Kursk, and they were losing after Kursk. For this I would probably choose Stalingrad or, even more so, Moscow. Nor world… Read more »
I think Leipzig had about 600000 combatants and about 2000 artillery pieces over the 3 or4 days
Yeah, that makes it almost three times the size of Waterloo (not a Napoleonics expert, just tolerably conversant). Kursk we’re at 4.5 million, but that’s if you include Operations Kutuzov and Rumyantsev – which you really should, but that admittedly stretches Kursk into mid-August (i.e., 5-6 weeks). Troops engaged in the first few days tips the scales at about 3 million. With mass industrialization, armies and nations were able to maintain the pitch of large battles like this for much longer. Campaigns and wars were no longer decided in these big showdowns lasting one day or a few days like… Read more »
Great start Jim, looking forward to seeing more on this
Thanks very much, @buggeroff ! 😀 BTW, did you happen to see where you’ve been “made” into an officer for WW1? 😀
https://www.beastsofwar.com/project-entry/1221150/
I did, thanks so much 🙂 sorry meant to respond to the comment. Thanks Jim
Absolutely no worries, wasn’t trying to “pester.” Just still getting used to the new site and all its options for PMs and the like (honestly didn’t know if it had even gone out properly). 😀 Thanks again for the comment!
Another series off to a great start Jim
My Bolt Action Germans are eastern-front themed so guess it’s about time I dusted them off as they haven’t been out for a while….. just need to convince an old gaming friend to bring his Russians out again…. something about “Age of whatever” keeping him tied up… 🙂
Thanks, @olliep ! 😀 Yeah, I really wanted to make the point that even though 28mm games like Bolt Action and Chain of Command tend to focus a little more in infantry just because of the scale, players shouldn’t shy from playing Kursk-themed games because of its reputation as a “tank” battle. Depending on how one measures it, Kursk was perhaps as little as 5% “a tank battle,” with so much more being fought by German panzergrenadiers, SS grenadiers, and assault engineers (pionier) pushing forward against Soviet rifle and Soviet guards rifle infantry in these little towns, woods, and state… Read more »
Another great start to a great series! I didn’t know tha battle was that big. I would have thought Stalingrad was bigger. I also like the large-scale maps.
Thanks very much, @pslemon ! 😀 I would definitely admit that Stalingrad was longer, bloodier, more savage, and almost certainly “more important” in terms of its outcome altering the course of larger events. Kursk may not have ALTERED very much on the very large scale, but certainly CONFIRMED it (i.e., Germany has lost the initiative and with it, the war).
Ahhh finally here we go. Been waiting for and looking forward to this for a bit now. I studied Kursk a bit for myself over the years, especially through the works of Dr. Roman Töppel who clears up a lot of the numbers named in earlier publications and deals with a few of the myths surrounding the Battle of Prochorowka. E.g. he puts the number of German AFVs involved in Kursk a bit over the 3000 mark (with 2700 operational), reasoning that at that time most tank destroyers and SPGs didn’t showed up in “normal” German statistics. Unfortunately a lot… Read more »
Awesome! Thanks very much, @bothi, glad you’ve been looking forward to this and hope it does not disappoint! Indeed, Prokhorovka has a lot of myth wrapped up in it. In fact, the name of Part 04 of this series is … “The Myth of Prokhorovka.” We cautiously debunk a lot of what’s been put out there over the years, from it’s size, it’s outcome, etc. Mostly I find this is a question of scale. Did Prokhorovka halt the advance of 2nd SS Panzer Corps? Yes. Did it slam Citadel to a dead halt in its tracks? No. was a it… Read more »
Of course you are right. AFVs would include half tracks. It’s a term I used (incorrectly) lacking a better description, not Toeppel. Actually Toeppel is making quite similar points as you are with the differentiation between a “Tank” and a “Assault Gun” and a “Tank Destroyer” etc. And he explains in what sources which are included into the same category and where more of differentiation was made. In short I got the feeling that most Sowjet sources things like SU (and ISUs), T34s, KVs, etc. were put in the same category and in most German sources Stugs and Panzers and… Read more »
Please don’t get me wrong, @bothi, “AFV” is normally the right way to go, at least in terms of more modern conflicts. It’s that just that WW2 has so many super-light, open-topped “armored” (ahem) vehicles like halftracks, universal carriers, etc. You were actually standing next to me in Orlando when I bought one of the books I used as a resource for this series. We were standing in that gaming store kicking around the numbers and outcome of Prokhorovka. 😀 I fully agree that most German sources I run across distinctly keep “panzer” battle tanks and other AFVs (there goes… Read more »
Now worries. I think even (or especially) you are merited for a slight mistake here and there. Though I wouldn’t even call it a mistake, but more of an interpretation/point of view.
And yeah I remember that day and the different discussions we had fondly 😀
Way off to the side of the gaming store where the books had so much dust on them I was literally sneezing. No joke. THAT’S where you’ll find Oriskany … just follow the sound of sneezing on decade-old dust. 😀
It’s always the best bit of any bookshop
Agree 100%. 😀
This will be a great series! Summer reading to my taste ?
Awesome, @guillotine! Hope you like it! They should be going up each Monday through all of July. We’re also looking at the possibility of a live stream for Q/A, discussion, etc.
Another exciting series!
Kursk is such an interesting topic and one of my favourite backdrop for what-if? scenarios. I honestly believe if the Germans had won decisively it would have changed the outcome of the war as Soviet production was stretched to an absolute maximum. Eliminating the salient would have freed up a considerable number of German troops by shortening the front line. At least this would have prolonged the war for another few years maybe even into the ‘50s.
Thanks very much, @suetoniuspaullinus! The Eastern Front is definitely the biggest part of the war (as much as 85% depending on how you measure it) – so if you knock a historical result of a major engagement a different way, you definitely wind up with some serious cascading effects rolling forward. I think my favorite of these is if Barbarossa had somehow succeeded and knocked the Soviets out of war in ’41. Now we’re talking about some VERY serious alternate histories. I still think the Allies win, the Soviets will come back from across the Urals EVENTUALLY, but who knows… Read more »
Well, well, well 🙂 That’s the part I missed most about BoW while being away. @oriskany and his really well prepared and researched articles. A really good introduction to the topic man 🙂
Thanks so much, @yavasa – and let me say again how glad I am that you’re back.
I’m thinking of putting together all my sources into some kind of “bilbliography.” Maybe in the projects or as part of the support thread eventually. 😀
That sounds like a really cool idea 🙂
Cool deal, @yavasa – I won’t be able to post the actual books (intellectual property, copyright, etc.), and of course many of the books are the old fashioned “paper and two covers” kind. 😀 But I should be able to pull together a pretty comprehensive list of hyperlinks if nothing else.
If this article is any indication, this article series promises to be as epic as the battle itself!!! I love the background information, particularly the presentation of a “too perfect” topic.
See, I thought you were going to call out the “Three-Step Kursk Starter” plan in one of the captions.
Step One: Buy some T-34s.
Step Two: Buy some more T-34s.
Step Three: Buy some more T-34s after that.
Thanks for the comment! 😀
No, but I will say to any historical gamers who might be interested in running this game, let your significant others know. It makes gift buying soooo much easier when someone needs 50 of the same tank 😉
You should start an article series for girlfriends, wives, significant others of gamers. 😀
Been looking forward to this now to grab a cold one and a place close to the AC
It was awful hot on that south Russian steppe. Even more so with 76.2mm ATGs shooting at you. 😐
Thanks for the comment, @rasmus – hope you like the series! 😀
@oriskany an enjoyable overview of some of opportunity for wargaming Kursk, look forward to the next one
Thanks, @rasmus – now that things are all “set up” as it were, we launch straight into the German assault on the north face of the salient in Part 02.
Happy Fourth! 😀
a fantastic start to a huge battle one of the main reasons was all the equipment the Germans were shipping in that Adolf wanted in the fight as you said with the panthers just out the shop to the detriment of the tanks others were the elephants that were easy targets for troops with some gumption an a grenade as they never had a gun mount. @oriskany
Hey hey, @zorg – don’t get too far ahead of the rest of the class! 😀 Just kidding. You’re totally right about those Ferdinand Porsches / Elefants (Jagdpanzer Abteilung 653 and 654) – we’ll get to that in Part 02. And of course the Panther brigade (10th Brigade / PzRgt 39 / PzAbtg 51 and 52 – attached to Grossdeutschland panzergreandier division) in Part 03.
Yes many of the new tank had problems being just out the box.
Absolutely – along with Untrained crews, design changes that were not tested, units being cross-attached to new divisions without proper liaison and integration, etc. All kinds of problems. We’ll get into it in Parts 02 and 03.
as for largest battle @oriskany try this one.
http://wh40k.lexicanum.com/wiki/Battle_of_Terra
I knew 40K would have a contender in there somewhere. 😀
Well as with Kursk this was more than one Battle mars had rebelled so was the perfect staging area for the space battle around the system to control movement for pounding defences on the Moon & Earth.
I’ve done some writing / gaming / game design around “Mankind’s First War on Mars.” We gotta remember these planets revolve around the sun, in different orbits at different speeds. Mars and Earth/Moon are only “close” to each other something like 7 months every three years or some such. A lot of the time they’re on opposite sides of the sun.
This is something we run into in Darkstar.
https://www.beastsofwar.com/project/darkstar-tactical-starship-combat-in-the-26th-century/
Our solution is to keep the campaigns short so we only have to draw the star system maps once. 😀
I have been reading darkstar but I think your adding to this as quick as I get the chance to see the reports @oriskany
Yeah, there’s a lot in there. I’ve slowed down more recently – switched back to World War One for Valor & Victory 1918 Edition. 😀
that’s for sure what I have read is brilliant.
Thanks very much, @zorg ! 😀
While the Tukayyid comparison is helping me out a little I will have to confess I’m still struggling to comprehend the sheer scale of the numbers involved here… There are many present day countries which are home to fewer people than were involved in this battle…
Really looking forward to seeing how this setting translates to the tabletop, particularly with regard to the impact that minefields and concealed gun emplacements might have on the tactical level games. And also the inevitable scenery showcase 🙂
Thanks for the great part 1, looking forward to the rest of the series!
Thanks, @evilstu – Actually, those comparisons were all mostly rhetorical – I don’t pretend to know nearly enough about the LOTR to know what was the “largest battle” – my research on that point consisted of: “what was that big battle at the end with the cool cavalry charge and the super-big elephants and the Ron Perlman’s ghost army?” 😀 😀 I’m a little more knowledgeably on sci fi, especially Star Wars. Even then, the Battle of Endor may be the “biggest” but only if we stick strictly within the parameters of the Galactic Civil War. Once you venture out… Read more »
If this is anything like your Africa article series we’re in for a treat. Also I appreciate the Tukayyid reference. 😉
Thanks very much @ghostbear ! Yeah, we’ve done a lot on Africa, three series in fact. The overall “Desert War” series, the “Sands of El Alamein” series to support FoW 4.0 Boot Camp, and the “Baptism of Fire: Americans in Tunisia” series. Figured it was time for some Eastern Front. 😀 Yeah, it looks like Clan Ghost Bear did better than most of the clans during Tukkayid. I’m no expert, but winning an overall draw at Luk and outright winning at Spanac, while most of the other Clans seem to have been handed outright defeats … Ghost Bear for life!
Thank you so much Oriskany! The largest battle in the largest conflict in human history finally getting the attention it deserves. The whole battle is fascinating if only because it was too predictable. I have often wondered what would have happened if the Germans had spent their time fortifying behind the amassing troops and not attacked. They were fighting on foreign soil and sooner or later the Russians would need to attack. The reality is that whilst the Germans were excellent on the offensive, they were also great dogged defenders. The Russians were good, but not German-quality troops, and still… Read more »
Thanks very much, @horus500! Seems like you and I agree on our outlook on Kursk and the Eastern Front in general. It definitely needs more attention, I’ve run article series on Barbarossa’s 75th Anniversary, the old project on Stalingrad for the 75th and now this. I’m always up for Eastern Front (if for no other reason than I have the miniatures for it!) 😀 Germans are indeed UNMATCHED when it comes to mobile defensive warfare. This sort of comes out in the interview when I wind up rambling more about Manstein’s Feb-March defensive campaign than I do about the actual… Read more »
There’s a rambling interview? Is it out yet I’m always up for an @oriskany rambling
Yes, @elessar2590 – from two Weekenders ago (may have already seen it):
https://www.beastsofwar.com/board-games/weekender-wargaming-kursk-new-terrain-challenge/
Starts at 1:05:50 – apologies in advance – the audio connection isn’t the best. I might seriously have to start pre-recording these and sending them into the team to feature in the episodes. But of course you lose the fun interaction that way. 😐
Awesome article @oriskany can’t wait for the rest.
I’ve played a little Battlegroup and it was very fun, my Russian’s got massacred but that’s kinda what they do so it all worked out in the end.
Thanks, @elessar2590 – Oh man, tough break for the Russians. They usually do pretty well on our tables, as long as you’re not using the 1941 Barbarossa lists. If you are then, yeah, they get stomped pretty hard. 😀 Another thing about tactical miniature wargaming is that the German player will almost certainly have a list based on some of the cream elite divisions, one of the Waffen SS PzGr Divisions or Grossdeutschland or some such. It follows that the Soviets will have rough day, much more than they would against the other 95% of the Wehrmacht formations in play.… Read more »
Great pre-amble to an even greater slog @oriskany . As I look at my collection of 15mm American, German, and Canadian models, I can’t help thinking I picked the wrong front. 🙂
And my favourite! Panzer Blitz! Good thing you’re using the electronic version. You would have killed a fair number of trees making counters for this behemoth of a battle.
Thanks very much, @cpauls1 – yes, cant do a 1943 East Front battle without PanzerBlitz. This was literally the “mid-late war” campaign that game was really designed for. But please don’t worry or regret about American, German, or Canadian models. As the 75th Anniversary of those battles start rolling around next year we should start putting a focus on them as well! It’ll be time to break out that “Cinderella Soldiers” book you gave me. 😀 Please check back in for Part 04 especially – where I set up the largest PanzerBlitz game at least I have ever seen. A… Read more »
Well I know I haven’t posted on here in an absolute age and that is because I have been sorting out the workshop and am in the middle of making a Forge. However this article is just excellent and I wanted to say hello to you all and I hope to be back to gaming in the autumn of this year. As always sir so well researched and sorting the myths from the truths. Like I say just nipped in to say absolutely excellent stuff Jim, and a happy fourth of July.
Thanks very much, @chrisg! Glad to see you back on the site! When you get that forge completed (or even before it’s completed) you should post some of your progress pics and descriptions on the new “Projects” feature on the site! Other people are putting their “hobby spaces” on there, I think yours would very very interesting!
Awesome start of the series!
Will you address the Battle of Dubno-Brody in 1941? I’ve only recently learned about it (search TIK on youtube) and how in numbers it could have been bigger than Kursk depending on how you count (i.e. include the counterattack etc.). Obviously though that battle wasn’t as pivotal as Kursk was.
And it’ll be hard to refrain from 3mm Prokhorovka now… :/ 😀
Good afternoon, and thanks for the great comment @neves1789 ! People have been asking about Dubno, and how it compares to Kursk. I don’t think it was larger than Kursk, certainly not in manpower (4 million men+, 3 million men + and that’s even if you don’t count Kutusov / Rumyantsev). Even in tanks it comes up short, with 1000 panzers at most (and that’s generous) of 9th, 11th, 13th, 14th, and 16th Panzer Divisions (III, XIV, and XLVIII Motorized Corps – PzGr Kliest) going up against 9th, 19th, 22nd, 4th 15th, and 8th Mechanized Corps of the Soviet Southwest… Read more »
Awesome! Thanks for clearing this up. I do believe the comparison that I saw focused on Prokhorovka vs Dubno and did not take the wider picture into account.
No worries, @neves1789 – you see a lot of that in modern-ish documetaries on the web and TV. I think producers want to draw attention with “newly uncovered facts!” …and … “Forget all you know” – etc. Except that “what we know” in fact comes from decades of academic research by world-renowned historians. They’re technically “not wrong,” just making proclamations based on mismatched comparisons and analogies. I once ran across a similar one that tried to postulate that Okinawa was a larger amphibious operation than Normandy because the Okinawa landings used more ships. Well … Okinawa had more ships, sure… Read more »
Hi all – N00b here so please go gently 🙂 Oriskany, your articles have prompted me to actually sign up! Just wanted to express my thanks and appreciation for the articles and indepth reviews – I’ve played GW games for years, but always had a desire to return to the military historic side of things. I’ve built up an 11th Armoured (Black Buls) force for FOW but find that as a dad and full-time employee, opponents are hard to come by. Bolt Action also looks very interesting, but this system (Battlegroup) seems a very strong candidate for “Coming up next”… Read more »
welcome aboard @littledollygeneral 🙂
Thanks Warzan! I notice the use of tags… @Oriskany – hopefully this gets your attention – cheers! Thanks for the possibly unintentional heads-up Warzan!
Welcome aboard @LittleDollyGeneral , to the best wargaming community on the planet! Apologies for the delayed response, I’m in a different time zone and sometimes don’t see new posts right away. I hope you’ll consider putting some pics of your 11th Armoured force in the BOW Projects feature. Very glad you like the articles and even more glad you decided to join the community. Welcome again!
Noob? This isn’t a World of tanks forum. I like to think were a little more sophisticated than that 🙂
Welcome aboard and enjoy