Cult Of Games XLBS: Environmental Effects – When Mother Nature Gets Pissed!
August 30, 2020 by avernos
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Happy Sunday!
happy Sunday….made it to 2
It’s the XLBS Show…..Happy Sunday fellow CoG! Ben gets his chance to shine as the ONLY hobby time profile this week! Go @brennon Go I’m eager to hear more about the Para Bellum Slow Grow League for ‘Conquest the Last Argument of Kings’ I personally have spent much of Saturday shopping for minis. I even ordered the Hardback book as I’m a Rules and lore in my hands kind of guy. I know the starter set has the smaller rules only Rulebook in it but….(I really dislike having to go use electronics for rules and lore) It’s great that they… Read more »
I feel so special!
MY thoughts on adding Weather Rules into a game. First we must ask ourselves, “Why are we adding rules into this game”? Are we doing it because we think the game is lacking something, we want to change the game into a more crunchy game, or we’re just tired of the game and really need to take a break from it but have a lot of money invested so we’re just going to push on forward and try to breath life back in to it! What we must remember is, if the game is professional produced then they have probably… Read more »
good morning
got up early then I still have time for the xlbs, I still have a whole day of work in the garden so no hobby for me this Sunday.
or the weather gods bring much rain ???
????
Happy Sunday!
Wot! No prologue?!
As Gerry mentioned “it’s the nature of the beast” I was already thinking how I wish my Beastman army of the past could have charged across a foggy board…
Many naval sail systems already make use of wind direction and some use fog.
I’ve always had issues with games with night modes where dawn drops in the nth round and it’s all or nothing.
I was thinking about that in particular last night, so reduced ranges for night fighting, then dawn breaks and someone should get it in the eyeballs
The words ‘non-linear’ as well as ‘un-balanced’ and ‘asymmetric’ kept popping into my head during the discussion as a concept that often makes decisions more interesting. Some games are very good at using non-linear, curved stats, for example the Infinity N3 weapon ranges that encourage different units to get to an optimal range.
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On the subject of Infinity, it has some interesting environmental rules that I hardly ever see used. Check this Infinity Wiki page out:
http://wiki.infinitythegame.com/en/Special_Terrain_Rules
Happy Sunday Cogs. Great golden buttons, love that tank ?
I’d love to do the weather as an individual community challange. Lord of the Rings has had rules for weather for a decade and a half now. It first came out in the old BGIME Magazines 15 years ago that I may or may not have pdf copies of for anyone who sends me a dm. Issue 65 if you’d like to know. Rules for fighting in a Lightning Storm, Fog, Rain (Light and Heavy), Windy, Snow, Eclipse, Sandstorm, Poison Gas and Earthquakes. Plus day, night dawn and dusk. That old school orc is so crisp Ben excellent job. Once… Read more »
I heard from a medic who was attached to the Paras in the Falklands that they had a few blue on blue injuries from the night attacks.
At the battle of Towton during WOTR the wind was so strong that the Yorkists could hit the Lancastrians with bow fire while the Lancastrian shots were falling well short
that’s the one, I couldn’t remember where I read it to find it again and google was not a help
Wind but heavy snow too – Lancastrians were firing almost blind, the Yorkists collected the Lancastrian arrows and shot them back. Clouds of arrows coming out the snow and the cackle of Yorkist laughter on the wind, can’t imagine it was a nice position to be in!
WOTR – “War Of The Ring” at 28mm I assume? Must look it up 😉
(sorry torros – just feeling a little troll’y)
Environmental effects play a big role in naval wargaming. I play the Admiralty Trilogy series, which deals with naval warfare in the 20th and 21st century. Wind plays a big role, even outside the age of sail. It causes waves, affecting gunnery accuracy and hampering manouvering and speed, even down to zero speed where you’re stuck heaving to. It affects aircraft operations since landing helicopters is nigh impossible in high winds, and even carrier operations have their limits. Also rain affects gunnery and visibility, beyond just reducing it. There are localized showers (squalls) that moves across the table, effectively blocking… Read more »
Happy Sunday!
My favourite Environmental Effects table was the in the expansion for the original Necromunda. Once we had that, it was used every game.
For warband size games, I believe environmental effects are great, but for larger games, I’d be concerned that it’d slow the game down too much.
Happy Sunday Lads. Loved the coverage last week it quite made my weekend. All the best
seen all the new ogre stuff mate?
Yes I have …… that’s going to be bloody expensive (in a good way) 🙂 . Cheers @avernos and I hope all is going well for you.
Happy Sunday folks.
Fantasy Warriors did it well where depending how the scouting went meantime went some way in deciding what time of day the battle was fought and that woukd give +/- to the troops ability and the time clock would advance towards day or night each turn Undead and other evil armies preferred fighting at night for example. Lead to some interesting tactical decisions
Yyyyyay guy’s.
Somebody phone Gerry Lol.
Happy Sunday everyone
Is it just me or do the GW paint video’s still look strange not seeing Duncan in them?
The doom figures look great Ben.
Happy Sunday folks, I was having a wee chat with one of my boys about asteroids in Star Wars X-Wing where the asteroids move 1-4 inches (d4) in a direction determined by a d8 (N S E W and the bits in-between) or d20 using the point of the triangle at the top of the number – so we’ll give that a try.
Great show, loved the chat on weather @warzan Years ago I worked in Asia and experienced a monsoon for the first time, this got me thinking about being in the jungle in the middle of a monsoon. It was bad enough being caught out in the open in an urban environment. In a jungle the ground would become extremely muddy, the type of mud that clings. This would hamper the fighting ability, trying to run in say knee deep mud. Also being drenched trudging or sat in mud has also got to affect morale. The other weather effect that isn’t… Read more »
What about a fog that if you get trapped by it your dead?
Nice one Guy’s loved the show.
As far as weather effects in game go,i very much tend not to use them.Myself and my friends inevitably forget they’re active or forget the turn they are supposed to go active in game.
@warzan @Lloyd I don’t know if it’s just me but I’m getting a error message for the video.
I thought when you said environment – You were going to talk about the vast amounts of plastic we hobbyists consume and the effect that has on the environment haha. Glad you didn’t, great show! 🙂