Richard from Too Fat Lardies Talks About Dunkirk and Chain of Command Scenarios
August 10, 2017 by dignity
Richard from Too Fat Lardies and designer of Chain of Command is in the studio with Justin, talking through the events surrounding Dunkirk and in particular the land battles that you can recreate on your tabletop.
The guys chat about the battles leading up to the evacuation including scenarios in Belgium and the impact of canals and bridges in France on the outcome.
Richard also provides some fantastic insight into some heroic moments and key choke-point holds such as great sacrifices at Calais to defend the Quay.
We also get some examples of how the ladder system and various scenarios in Chain of Command can be used to great an ongoing campaign on your table top from the initial armies Patrols and German probing, through to the Breakthroughs and Fighting Withdrawals that took place.
The guys also chat through the kind of armaments and army load-outs you could consider when putting together a scenario and the tanks and weaponry available during this period.
What scenario would you be interested in playing most?
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Rich! A true gentleman of historical wargamming.
GREAT to see Too Fat Lardies represented here on the Beasts!
Chain of command is an outstanding game. Hope to see more of their games here.
Totally agree , great set of rules , but don’t forget I Ain’t been shot mum’. I’ve had some fun and side splitting games with those even when losing .
Oh yes IABSM is also a great system…. got to love the Tea Break 🙂
Great to see Rich on the show . TFL do bring a breath of fresh air to gaming like Arty Conliffe (crossfire/spearhead/armati) once did
Great to see some TFL content here!
Underlining the comments above – great to see Rich talking us through Dunkirk and highlighting CoC; it is a great system with many tense moments.
Only heared about Two Fat Lardies and Chain of Command before. Never got around trying it. But what a great interview and Richard seems like a very nice guy. And the way he pumps out ideas. Just inspiring.
Please get Richard and @oriskany in the same room and just let them brainstorm. I would enjoy watching that.
Chain of Command is a really good set of WWII rules that actually manage to reward proper platoon level tactics.
Great to see Chain of Command and Rich get some air time on here.
I hope we are going to see some of those games. More TFL please
Well as I have said many times before CoC is a great set of rules, so it is good to see Rich on BoW , more content please…:-)
Always great to have more perspective, and of course a new game with a fresh take on historical wargaming. What am I saying … just more historical wargaming! A great segment and a great addition to Dunkirk Week! 😀
This is great! I love TFL. Can’t wait to watch.
AT LAST!!! Thanks BOW for recognising this great game. Rich really knows his history and creates GREAT games.
Excellent to see Richard on BoW. CoC is a great set of rules and the campaign supplement is easy to use and makes for great gaming.
On of the aspects of CoC that was briefly mentioned in the video is that in CoC the force organisation is based on historical platoon organisations and so moves you away from the idea of just getting all the best kit and more towards what was historically available to you which in term makes you think about how the real tactics would have worked.
I have been contemplating these rules for a while – nice to hear the author! More of that please!
I have to agree that is great to TFL and Chain of Command on the show. i am putting my Early War forces together for that set of rules.
Great to see Richard on here – in fact, finding out that he’d been to HQ to talk about TFL was got me to sign up. Thanks for raising the profile of this great company – Chain of Command, IABSM, Dux Britanniarum and Sharp Practice are absolutely our favourite games.
Great to see Big Rich on Beasts of War. He really knows his stuff and produces brilliant rules. Chain of Command is an excellent game system and is really complemented by the “At the Sharp End” campaign system Rich mentions which makes it easy to create your own campaigns. We’ve used it to run several Club campaigns.The campaign system will also work with other rules if that’s your preference.
I am very much looking forward to seeing some footage of CoC… “Let’s plays” and such. A regular Bolt Action player myself, I have just purchased the ruleset for CoC and would like to get some more insight into the game.