Three Lesser-Known Sci-Fi Worlds We Think Would Make Unique Miniature Wargames!
August 12, 2023 by brennon
When it comes to choosing universes to explore on the tabletop, Sci-Fi is probably the genre that offers up some of the most interesting options. With intricate storylines, expansive world exploration, and sometimes, profound messages, many universes have made a mark on popular culture and could make for interesting tabletop games. With that in mind, we thought we'd have a look at three lesser-known Sci-Fi worlds that we think could transition from the page and screen to the tabletop as wargames.
The three worlds that we've chosen start with Annihilation, most well-known as a film starring Natalie Portman but also a book series by Jeff VanderMeer. We also thought we'd dive into what The Expanse could offer (beyond the roleplaying game by Green Ronin) by James S. A. Corey and also, and this is an interesting one, The Man In The High Castle by Philip K. Dick and also adapted into a long-running TV show.
With each of these worlds, we're going to look at what form the game could take and then some of the key mechanics and ideas that each might feature to make it feel unique as a play experience.
Annihilation - Expedition: Area X
Annihilation feels like a game that would be perfect as a cooperative experience. In the game (that we've called Expedition: Area X), you'd have players joining forces to probe the enigmatic Area X as you face down external threats and strange, psychological pressures.
The game could focus on diving deeper into the ever-morphing natural world that makes up Area X. To this end, you could have some fun with game tiles, turning this into more of a miniatures board game, allowing you to always change and update the board as you explore what lies within. You could even introduce mechanics where the path behind you vanishes as you explore, meaning that even if you want to backtrack, you can't be sure of safety. This would heavily work with the uncertainty and uncanny experiences that the protagonists face in both the book and movie.
Another element of gameplay you could play with is a Stress Meter mechanic. As you go deeper into Area X, you could have it that the game tests your mental fortitude and physical resilience. Stress could affect your units and characters with more and more conditions as you come up against bizarre phenomena and strange alien-like creatures. This could also play well into the cooperative nature of the game where you need to look after your companions and make sure that you all make it to the subject of the missions!
Last but not least, you could dive into the narrative side of Annihilation and the storytelling elements presented by the book and movie. You could have players finding documents as they play throughout a campaign-style experience, or find themselves jotting down information that they find based on what they face during their encounters. I like the idea of taking the journal mechanics from other successful roleplaying games and applying that to a solo/cooperative experience in the world of Annihilation.
The stories that you collate during your games and throughout a campaign could effect what happens in the next scenario. You could also have it that if your team perishes out there in Area X, the next team that you assemble could use the information you've gained and written down to help them avoid the same fate!
Creating something cooperative as a wargame could be really fun, especially with a focus more on exploration and narrative compared to straight up fighting. Imagine if you had a nice modular plastic kit to make your characters, equipping them with the kit you feel best helps. Then, as they get lost in Area X, they become NPCs that you meet in future games that could either turn into allies or enemies who are too far beyond your aid.
If I was going to equate this to an existing game out there, I'd say it would be something akin to Rangers Of Shadow Deep or The Silver Bayonet. A narrative based skirmish experience that gets tweaked to become more of a board game-based affair to help elevate the theme.
The Expanse - Gravity's Pull
The next universe that we're looking at is one that presents a potentially more straight forward wargaming experience. The Expanse is no stranger to the tabletop with a roleplaying game already out there in the world from Green Ronin but it also seems ripe to be turned into a proper miniature wargame. You've already got three (or possibly four!) factions to play as with Earth, Mars and The Belt.
The struggle between these three factions forms the core of the struggle in The Expanse and it's not hard to see where you could play with those tensions to have small, skirmish-based games being played out by specialists that have been tasked with specific missions by their higher ups. You already have lots of distinct and unique ways for you to play each faction too. Earth are pretty prim and proper, perhaps the all rounders of your wargame, with access to some decent tech but overall doing just about everything "ok". Your jack of all trades faction perhaps.
Mars are the hardened soldiers and veterans that have a distinctly militaristic society and have access to some serious tech! You could imagine them being very focused on high-impact gameplay, fighting using their powered suits and getting up close and personal. Lastly, you've got The Belt who are by their very nature going to be your scrappy faction. They could have a "make do and mend" mentality to them and go with the approach of them working as a glass cannon. The "easy to learn, hard to master" faction.
All of this would come together to form a skirmish game which is very heavily objective focused. Assemble your small team and perhaps engage in one-versus-one or multiplayer games where you're all after the same thing.
Another of the big elements of The Expanse's world is that it's got a realism to it. With that in mind, playing around with some fun gravitational elements would be super cool. We've already seen this in games like Lunar from Black Site Studios so it's not an alien concept. You could have this have a direct impact on the movement and combat dynamics of your games where factions could use it to their advantage to get one up on their opponents.
If you took "Gravity's Pull" as a skirmish/campaign-based game, you could also dive into the political and diplomatic element of The Expanse universe. You could have espionage and more going on between games where you could spend your resources gathered during missions in order to get one over on your opponent and perhaps swing things in your favour for future encounters. Maybe you could even team up and take on someone else in the group who has their own motives!
This also opens up some engaging ideas when exploring tech, research and developing your factions. Some factions might have more access to technology than others which helps create a nice asymmetrical experience but I really like the idea that you could also use the resources you've gathered in games in order to unlock more tech and weapons to enhance your crew.
You've also got the enigmatic Protomolecule to play with! This could well be the resource that everyone is fighting over and trying to control. I like the idea of there being a way to use it but making sure that it has a drawback as well. It never goes well for a lot of the characters in The Expanse so why should it be good for you?!
As mentioned earlier, the Protomolecule could even end up being a "faction" in their own right. Maybe, as in games like Core Space or Stargrave, the Protomolecule ends up being the threat that could end up scuppering your plans during a particular scenario (like Pirates or the Purge in the aforementioned games).
The Man In The High Castle - The Resistance Of High Castle
Last but not least, we're going from the Sci-Fi to something potentially Weird and Pulp I suppose. The Man In The High Castle, or as we've named it, The Resistance Of High Castle, could have you taking on the role of various factions and fighting for an alternate 1962, all whilst trying to work out what's going on behind the scenes.
Much like all of these game ideas, it's one that seems like it would suit a more skirmish-based setting than a mass battle game. Games could play out in a traditional way with you controlling various crews but there could also be an interesting push and pull integrated into the experience where you look to battle over territory. Fight over urban strongholds and rural hideouts. One side would have the distinct advantage, The Nazis, but there are lots of ways for you to have the Resistance slowly looking to claim back what was once theirs.
I've already named a few factions here but you've got The Nazis, Japanese Pacific States, Resistance Groups and perhaps also those that dwell in the Neutral Zone who could act as mercenaries, spies, contacts and more. Each could have their own strengths and weaknesses which make them asymmetric and make it so they all approach scenarios very differently!
Another element that you could bring into the mix are the films that show alternative realities where (in the books and the show) other outcomes to World War II are portrayed. You could use that alternative realities element from the storyline to give you different ways that you could mitigate good/bad luck during your games. Those films could also end up being the hidden objectives that your teams are looking to get their hands on during your games, opening up various options for future games too!
There is also an interesting balance of technology and mysticism within The Man In The High Castle. For example, the Nazis lean more on technology and might whereas the Japanese employ the work of mystics and seers. This starts to build on the "Weird" elements of the game and offer you lots of interesting ways to influence game mechanics.
The Man In The High Castle could take cues from games like The Elder Scrolls: Call To Arms and Fallout: Wasteland Warfare, engaging in that narrative element whilst also diving into campaign-based elements where you track an unfolding story and mystery at the same time.
What Lesser Known Worlds Would You Explore On The Tabletop?
This is by no means an extensive exploration of what you could bring to the tabletop with these games but it's a start! For example, The Expanse also feels like it would make for a perfect starship battle game! It would be great to hear your thoughts in the comments below about potentially lesser-known Sci-Fi worlds that could be adapting into unique wargaming experiences.
Adapting beloved narratives into wargames is an art. It's about capturing the essence of each story, translating its core elements into mechanics that offer both challenge and immersion. Whether navigating the surreal landscapes of Area X, battling for supremacy in the vastness of space in The Expanse, or navigating the intrigue-laden streets of an alternate history in Man In The High Castle, these wargames could provide you with experiences that resonate deeply with fans and newcomers alike. Do you think we could capture that using some of the ideas here?
Through making good use of unique mechanics, players can step into the worlds they've read about or watched, crafting their own stories or perhaps just retelling ones that they enjoy from their worlds.
Drop your thoughts below!
"...we're going to look at what form the game could take and then some of the key mechanics and ideas that each might feature to make it feel unique"
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Not entirely convinced these would be top of my list of sci-fi properties to turn into miniatures games. Annihilation was, frankly, boring. I got twenty minutes in and, well, nothing of interest had occurred. At a push, it might work as an RPG but I can’t see it working as a miniatures game. The expanse in a pinch, might work as a ship-to-ship combat game – seeing as that’s predominantly where the interesting stuff happens. But I didn’t see anything in the Expanse that made me think “wow, I’d love some miniatures like that”. Also, 2.5 factions (because the belt… Read more »
Just thought, Mass Effect has at least 6, not 5 factions. There’s the Krogan as well
Mass Effect would be a very good shout. You could do a very good wargame with that.
The problem with Mass Effect – or indeed any licensed property, is maintaining interest in it when it’s no longer on TV and thus out of the public consciousness. Mass Effect hasn’t had a game for several years now and the last one (although I enjoyed it) wasn’t well received. And so instead of Mass Effect, I just play Firefight. Similar aesthetic and mostly interesting alien races but not tied the whims of EA. Or for something on a smaller scale, Core Space
A fair few come to mind for ground combat, the Dorsai series by Gordon R Dickson, Jerry Pournelles Falkenbergs Legion , and the Co-Domininum, ( Mercanary , West of Honour, Prince of Sparta) which were prequels to the Mote in God Eye. For more ancient/Medieval there was a great series of books , thr Horseclans by Robert Adams (a lot of Conquest armies would work), and for Space combat you have the Lost Fleet by Jack Campbell (Dropfleet Commander variant comes to mind) And one from Manga, ‘The Gate’ were a modern Japanese Army counter attacks after a portal opens… Read more »
Some cool ideas!
The Expanse has a video game series linked to it. https://telltale.com/the-expanse/ So I think that’s one of the “better known” universes that could be fine for game. But do we really need a new game for every universe? Wouldn’t it be better if we had “one rule set to play them all” and just needed a universe expansion like it has been done with D&D for decades now? That way people wouldn’t need to buy whole new games and learn new rules. Just new units. I’d really like more that we have a solid core rule set to “expand” on.… Read more »
There’s also “Nebulous: Fleet Command” (on Steam for the PC), which although not an official version is basically “The Expanse” in space. The three available factions are pretty much the main three for The Expanse. It’s an early access game (read open beta), and hasn’t got a campaign mode yet. But the game offers skirmish games between two of the three factions, has vectored movement and is pretty excellent IMHO.
I remember a time when I thought the D&D model was a good idea. The open licence allowing people to focus on creative aspects of a world and just hang off a common set of rules. But even before the recent shenanigans with WotC trying to change the OGL, I had gotten to the point where honestly I was sick of playing the same (and honestly not particularly good) set of rules for every RPG. So I am very much in the diversity of options camp now when it comes to rules. That said, I know what you mean about… Read more »
I would love a 7th Sea wargame. To be fair you can homebrew the Silver Bayonet rules a little and you are good to,go.
Get a set of “Core Space” from battle systems, and you’ve basically got the minis and terrain for the ground operations for “Space Sweepers” right there. There’s a few games that usually fly under most gamers radar like the Hammer’s Slammers books (I think Brigade Games do a version in 6mm, and GXG offers suitable options in 15mm). Alas the agreement with AoG and the studio that did Babylon Five lapsed ages ago (basically the legal costs for the studio to do the agreement were so high the expected revenue came nowhere near for them to have it worthwhile). And… Read more »
Always wanted a Stargate game. Small skirmishes with all of the various major races present. Very scenario driven. Would also allow a space combat game. Each side is unique in style and abilities.
I also want Falling Skies. Human militias and surviving military units, the alien races present.
I also would like a grounded semi futuristic sci Fi game based on the TV series (not the book) the last ship. Remaining military forces, cults, criminal enterprises, civilian militias fighting it out during a plague in the near future.
Insurgent Earth might scratch your Falling Skies itch, it’s written by the same guy who did Zona Alfa, which is a well thought of skirmish game.
I just checked it out. Hadn’t heard of it before. Thanks for the tip!
Great article , more like this please.
Finding comparison games for Annihilation I think The Weald kind of fits. You’re literally humans versus twisted nature in that, although that on it’s own doesn’t reflect the psychological aspect.
As for settings, how about the David Gemmell books, or the Ketty Jay series from Chris Woodings, the Braided Path by him has wargame potential in spades. The Joe Abercrombie books too.
Oh I would love to see books based on the work by Joe Abercrombie. Hopefully, his movie project takes off for Best Served Cold. His Shattered Sea series would also be quite nice for a game as well!
Great article! More of these, please! I had totally forgotten about Annihilation, but now that you mention it: I really liked the film and agree that it would make for a some very interesting game mechanics.
I think it would be fun to see something much more narrative for sure!
I understand there is the Panama rose game but would add Altered Carbon as a dungeon crawl mystery akin to Mansions of madness. id also in thee Lovecraftian image add a game based on the movie DEEP while the recent marvel Secret invasion would likely lend itself to a secret werewolf clone. axis and allies are bringing out a G I JOE version but im surprised they haven’t attempted War of the Worlds or Independence day, probably a issue with royalties. with the recent attempt at tabling Worms im also wondering if a card based version of lemmings becomes available