Team Yankee Command School: Expanding American & Soviet Forces
October 6, 2016 by dignity
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I’m using a T-72 battalion of three Companies over the one big horde. I use them to move hard and fast and get flanking shots. The plus side is that the NATO armour can’t engage everything at once but each of my Companies can be a bit squishy against accurate shooting and good dice rolls.
is the M60 tank coming out ?
I’ll comment on the Soviets as that is what I am building. I am *really* working hard to keep my focus on the Soviets as I have a tendency to buy everything in a period. My goal was to build a battalion sized force that could be used in a movement to contact/advanced guard situation. I tried to add this as a graphic but don’t see the option for a comment on a post so I’ll just post a link to the graphic: http://miniaturewars.com/wp-content/uploads/2016/10/march-formation.jpg I got this from FM100-2-1 which is available at : http://fas.org/irp/doddir/army/fm100-2-1.pdf Chapter 5 is a good… Read more »
For the boot camp last year, @buggeroff and @rasmus and other may remember I picked the Soviets. Well, I wanted a painted army to play with that weekend, and also I wanted to meet and talk with people as much as possible, so I had a 1/100 T-72 force pre-built (Zvezda) before I went to the boot camp. Then of course I got the Soviet force from Battlefront, so I basically STARTED with two companies of tanks plus six Hinds. Since then I’ve built up a little infantry and a ZSU-23-4. All I want now is a stack of 1/100… Read more »
yes was thinking the same a new box for allies may have them? @oriskany
I have found the A10’s to be a blessing and a curse (this can be said of all aircraft however).
They only enter play each turn on a 4+ so half the time they won’t turn up and for them to have the impact you need, you need 4 of them which is a lot of points to have not turn up.
At 75 points, I would loose those A10’s and add in more Abrams.
I agree with that, @davebpg . Air strikes always come off as something of a “frivolous” expense in many games. They’re expensive, and IF THEY WORK, the do amazing damage. But do they arrive in time? Do they arrive at all? Do they hit the target? They scare the enemy, yes, which is why the enemy has air defense assets ready to break up their attacks. But since those air defense assets cost less than the air strike, you’re still on the losing end of the “points game.” When in doubt, take artillery, especially if it’s off-board artillery. Most games… Read more »
A review of Assault:
https://boardgamegeek.com/thread/648538/assault-only-truly-hard-core
For those who get a little more involved in the doctrine, OOBs, and ToEs or actual 1980s NATO and Soviet forces.
Thank you @dignity really enjoyed the video on the different forces. Will the be a British version put up?