Stuck In A Time Eddy! Time Wars: A Fan Wargame In 10mm!
January 19, 2015 by crew
This battle report isn’t particularly about Doctor Who, or rulesets, or miniatures. It is simply about the joy of making and playing your own games. Two years ago (it seems longer, somehow) two friends, inspired by a marathon of 70s Doctor Who DVDs, set out to make a wargame centred around Doctor Who and the Time War in particular. We did it for no other reason than wanting to play a game like that. We have never had any desire to make money from it, but we are particularly proud of how far we have come in such a short while. If there is but one thing we would like the reader to take away from this, it is that, with a lot of effort, and a bit of time, anybody can make a wargame, and enjoy it.
The ruleset we came up with was based predominantly around the idea of squad battles, and whilst there are quite considerable differences in troop quality throughout, the most important aspect for all factions is keeping squads intact and striking with them at the right moment. The size of the squad impacts heavily upon their ability to function, as the size is added to most scores during the game. This makes the game a surprisingly fluid system, with the potential outcome of a battle being changed in a single turn.
The miniatures we use were sculpted almost entirely by Joel, whilst I (Ant) concentrated on the ruleset (i.e. slacked off from the sculpting bit). The only models Joel didn’t sculpt are the ones we use for Slave Troopers and UNIT. These are from Pendraken Miniatures, from their Sci-Fi and Falklands ranges. Joel had his sculpts moulded and printed through Pendraken. We got enough to play, and it was surprisingly cheap.
Even with the cost of each mould, to get our first 4 factions done with enough to play, cost us about ₤175 between us. You can spend that much on another game easily and not have enough to play. Certainly, this is 10mm, which is a very affordable scale that allows gaming on a budget. Still, whilst it is a lot of work to actually sort out all of the things yourself rather than just buy an existing game, it is scarily doable. I still don’t quite believe how much we managed to achieve.
There is still a bit to do. Joel is still not done making miniatures (we plan to have models for ourselves of all the Doctors), and the rules are getting some finishing touches, finally adding in rules for scenarios and polishing it all off. The light is at the end of the tunnel, and we are already looking towards our next projects. Some of them may even see a wider audience, given that we are finally venturing away from other people’s IP. Still, all we wanted to do was make a game for ourselves. We succeeded, remarkably. It’s been quite a road, but it’s a road open to you. Just do it, and see!
The Battle: Daleks vs. Time Lords
This is a standard Confrontation battle. The objective is simply to destroy or rout the enemy. Each player had 200pts to spend on their army. Joel took the Time Lord Alliance, and I took the Dalek Empire. These are the two standard factions that we have in our rulebook, but we have made more since.
Dalek Force
Command:
- 1x Dalek Invasion Leader with retinue of 10 Daleks
Basic:
- 2x Dalek Patrol - 5 Daleks
- 4x Slave (Dalek) Trooper Squad - 10 Troopers and a LMG (Light Machine Gun)
Support:
- 1x Dalek Squad - 10 Daleks
- 1x Slave Trooper Heavy Weapon Squad - 5 Troopers with LMGs
Daleks are extremely potent, although less mobile than Time Lords. The Daleks themselves are slow, but they have the deadliest firepower. Taking a Dalek Commander makes Slave Troopers expendable, meaning that they don’t contribute to the morale total, so if an opponent wants to break the Daleks they will have to kill some of them! Dalek Squads also shoot their own Expendable Squads to make them rally, making Slave Troopers very effective protection. Daleks are surprisingly hard to use with this ruleset, but they have a lot going for them nonetheless.
Time Lord Alliance
Command:
- 1x Castellan with retinue of 10 Chancellery Guard
Basic:
- 5x Chancellery Guard - 10 Guards
- 1x Marines - 10 Marines with a LMG
Veteran:
- 1x Time Lord Warriors - 8 Time Lords
- 2x U.N.I.T squads - 10 UNIT with a LMG and Truck
Time Lords are a particularly fast faction. Chancellery Guard are quick, but don’t have the range of options available to other squads. They can get into position much quicker though, giving the Time Lord Faction a lot of tactical options. Time Lord Warriors are very expensive, but they are even faster than Chancellery Guard, and have very good stats, as well as the ability to set a trap, but in this scenario it is unlikely to be useful. Marines are a solid choice, not as fast as Chancellery Guard, but much better armed and armoured. Lastly, the force has two squads of UNIT. They are solid and well-equipped Veteran troops. Although they lack the marines’ armour they have trucks, giving them the speed to keep up with the army.
Set Up
Joel rolled well for deployment, giving him the choice of deployment zone. He opted for the side with the most terrain, placing him closer to cover. He set up his Time Lord Warriors and UNIT Trucks on the flanks, having one Truck on each flank. He tried to encourage me to cater to one of his flanks, but I deployed mostly in a central position. This turned out to be wise, as Time Lords have an ability that allows them to re-deploy D3 troops. He rolled a 1, and moved one Truck next to the other, switching the emphasis of his flanks. This turned out to be a crucial factor in the game.
Turns 1 & 2
The Time Lords went first.
The majority of the Time Lords made for the hills, whilst the flanking squads moved at great speed straight down the flanks. The Time Lord gambit was to goad the Dalek Force to view the two UNIT Trucks as the primary threat. The Dalek force indeed moved towards the flanking Trucks. This was a cunning manoeuvre, as a player’s own troops can block line of sight if they extend beyond the squad’s Aim stat in inches. The layout of the Dalek troops prevented all but the troops on the Dalek flank from firing at the UNIT Trucks. By Turn 2, the UNIT Trucks and Daleks were about to engage, and some of the Time Lord squads had reached the cover of the farm buildings.
The Dalek force had opted to refuse flank, concentrating on one side of resistance. This was a dangerous strategy, as the Time Lord force was far more manoeuvrable.
Whilst the Dalek’s own lines made targeting the flanking trucks somewhat problematic, and some squads could not fire at such a wide angle, one Squad of Slave Troopers managed to destroy a UNIT truck. The squad inside managed to escape the wreckage, but in doing so took three casualties.
Turn 3
The Time Lords were forced to fold the UNIT advance on their left flank, bringing the two Squads, with the one remaining truck back towards the hill, where Chancellery Guard were laying down a consistent but not yet effective volleys of fire. The two squads of Chancellery Guard (one with the Castellan) fired from the cover of the farm buildings, and the Time Lord Warriors continued to flank the Daleks. The slow advance of some of the Time Lord’s forces (especially the rear guard of Chancellery Guard and Marines) was triggered by an oversight in turn 2, as Joel forgot to move them. This may have proved costly, or perhaps even beneficial.
The Daleks reverted to moving towards the farm buildings. The diversion of the UNIT trucks had definitely been a costly one, as the Daleks slowly moved towards an encamped position. They maintained a solid formation however, determined not to be so easily divided by the variety of threats. The Daleks were unable to do anything to the Time Lord Warriors, but they successfully annihilated the UNIT squad on foot.
Turn 4
The positioning of the Time Lord army started to come to fruition. The fire from the hill, now bolstered by a squad of UNIT finally started to make a small impact, but it was the Chancellery Guard dug in at the farmhouses that really made an impact, reducing a squad of Slave Troopers by half.
But the most decisive strike came from the flanking Time Lord Warriors, who now had a sufficient angle to pick off the Heavy Weapon squad. Heavy Weapon squads can deal a truly impressive amount of damage given that a single LMG adds +D3 to the firing result of any squad that uses them. A Heavy Weapon squad has five of them, but at a squad size of five, they are very vulnerable to being fired upon. The Time Lord Warriors made quick work of them.
The weakened Slave Trooper squad was routed, but the Obey! rule of the Daleks came into play, and two troopers were executed by the Daleks behind them. The remaining three remained where they were. Sure, they were unlikely to do much, but in Time Wars fleeing squads are simply removed. So the Obey! rule does at least keep whittled screens in place. In this game, the small advantages can be huge in the right circumstances.
The Daleks responded by shooting all possible firepower into the dug in chancellery guard. Sadly, the casualties inflicted were minimal. It was looking very bad for the Daleks.
Turn 5
The Time Lords pressed home their advantage, still strong from the heavily unsuccessful Dalek onslaught. The troops on the west hill managed to whittle down a squad of Slave Troopers to half strength, whilst the troops in the farm wiped a whole trooper squad out completely. Between them, the Time Lord Warriors and Marines eliminated both Dalek Patrol squads.
After such a devastating volley of fire, there was barely anything left of the Dalek force, and with the end of the game in sight anyway, it was impossible for the Daleks to turn back the tide. We called it there.
Conclusion
This is one of our older battle reports. We have played many games since, and whilst many games are memorable, this remains an excellent showcase for the game. Above all else, you know you’re onto a winner with a ruleset when the player with the massively superior tactics wins the game by a landslide.
And what a landslide. The Dalek force is a very slow one, and the Time Lord faction makes up for this significantly. Diverting from the main course to deal with a flank was pretty disastrous, both in the time it cost, and the fact that I devoted resources to it that couldn’t shoot anyway. The remaining Daleks could have done quite a bit of damage in my turn, but not enough to deal with all the threats.
In the time since this battle, I have, mercifully, become much better with Daleks. But it is still interesting to reflect on the yin and yang approach that we arrived at for the main factions. We didn’t actually do it deliberately, but it’s there. It does make Time Lords seem a more dominant faction, but once those Daleks start shooting whole units disappear in a single turn. Even small Dalek patrols can shrug off troop squads that have only taken minor damage.
The primary lesson I learned from this game could be useful to players who use factions in any game where they have slower elements that are protected by faster elements. They may want to consider a deployment of putting the slower elements up front, with the faster elements behind, and allowing the faster elements to naturally overtake them and start screening.
This works very well in games like Time Wars, where neither side is likely to damage the other in the first turn. When dealing with slow factions, it is best to have a singular focus and move towards it. Re-directions are unnecessarily costly, and it is best to make ground where possible. Considering the fact I was outnumbered, I considered letting the Time Lords come to me, but whilst I may have won, it would have been a very boring game.
We are always overjoyed when people take an interest in our little game. It is something that we did simply because we could. The best thing any group of friends can do if they have an idea for a game is to just do it. It wont always be easy, you may fall out, you may struggle, but for every idea that falls into place, and every game you play based on an idea that you yourselves conceived and executed is worth all the effort. Never think that you can’t do it. In this day and age it is more important than ever to embrace the old school fiddling and bodging attitudes of wargaming. Because we could be a dying breed, and you’re the best people to make sure it doesn’t happen.
If you would like to get your hands on the rules for this game and try it yourself message Joel on the link below for more information!
Joel Langford & Ant Loughlin
If you would like to write articles for Beasts of War please contact us at [email protected]!
"Dalek Squads also shoot their own Expendable Squads to make them rally, making Slave Troopers very effective protection!"
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"The best thing any group of friends can do if they have an idea for a game is to just do it!"
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Awesome stuff, just goes to show, if you’re prepared to put the effort in, you can get your ideas on the table!
Hi, I’m Joel sculpted of TimeWars, I’m also the PR guy, co writer, army list writer, background info, whip cracker, Photographer, photoshop editor and nag (Ask any I have upset him a few times). Well said, Deaddave, have you a good idea? So many people should go for it. I would say do it with a mate. As much as we clashed this actually helped, it made sure no bad decisions are made as one of you is going to notice it. Now, even on Ant solo project he bounces ideas off me. It’s a long road but we have… Read more »
Awesome article and battle report. I especially like the “situation” maps so we can keep track of what’s going on, and the photo work in the battle photos (muzzle flashes and backgrounds). Maybe I’ll start playing with a “green screen” background so my own photos don’t have titan-sized folding chairs and coke cans in behind my units. 😀
Yeah, I had fun adding the gun flash and background with Photoshop as well as the backgrounds. Although in an Infinite universe I suppose there is a land of the giant coke cans out in deep space. Oddly enough in the ‘Dalek Force’ image there is a giant D6 just to really confuse you. The maps themselves are very 1997 white dwarf.
If you get a chance I am sure the people over at the Pendraken forum would love to see this
Hi Torros, it already on Pendrakens site but not in an article form. It’s actually a dairy of our work. It’s strange however, looking back at some of the early disjointed bits, but I suppose that’s how we improved and involved over the making of this game.
Not a big Doctor fan but I applaud this fantastic work.
Thanks. Yeah, I can see Doctor Who ain’t for everyone. But the process of Plot>Rules>Armylist>Sculpt>Cast>Paint>Play is somthing we can all do.
@vulpine Sorry didnt connect the name for a second. I have commented on your Dr Who stuff there a few times
Fantastic. Yeah like I say, the Pendraken pages is a record from start to finish of our little game. However, most on Pendraken are into the minature making and wargaming but maybe not so much Doctorwho. I think 10mm is predominantly historical at the moment . The reverse happened when I posted on a doctor who forum. They loved the idia of Doctor who models, but not the wargame side. So it’s good to be on BOW as I think more people will overlap both of Wargaming and DW… I hope.
I am well impressed. Great work.
Thank you Hauptmanncanuck. But please please please remember, we have done somthing rear but we have not done somthing everyone can do!
The above comment is totally wrong! I meanX we haven’t done somthing others can’t do. Everyone who puts effort into a game can produce somthing just as good if not better.
I’m not too familiar with Doctor Who canon except some basic stuff but this battle had me glued to screen and I think that says volumes.
Seems that the rue system is quick and simple but doesn’t reduce the tactical aspect.
Good work and keep it up.
Hi Aramaki, it’s a really nice comment that you were ‘glued’ even without the draw of being a Doctor who fan. Oddly enough we have gone the rout of not setting the game in the doctor who TV program but setting it in you who universe instead. The games setting is in the time wars, or the Time Lord civil wars against Morbious, 1st and 2nd Darlek Cilvil war, the 1st 2nd and 3rd Darlek wars and Cyberwars. All of these wars have been referred to in Doctor who, but no tv episode has been set in them (apart from… Read more »
I like the look of it. Have you read Engines of War? It gives you a good feel for the Time War.
I haven’t Stuart. I’ll try and grab a copy!
I can surgest in return Warmonger, based on Morbious and his rebellion. It’s a tad far fetched with the doctor and Perri, but well worth a read. It has Ice Warriors, Draconions, Ogrons, Sontarens AND Cybermen all allied against Morbious.
Hi, I’m Ant, I’m the other half of this endeavour, and the resident Rules Monkey. If you have any questions about the rules I guess I’m the one to ask. Thanks to everyone who posted kind words about our little game. It’s been a rough road at times (and we’re just about nearing the finish line) but it’s been pretty rewarding. I go through phases of almost hating the game, but that’s normal for Rules Writing, at least, it is when I do it, anyway. Now I’m getting towards the stage where I’m starting to actually enjoy it for it’s… Read more »
A few people have asked us for out WIP rules. We really would love you guys on BOW to do some play testing an try out our sytem and give us feedback!
Please PM me for and I’ll contact you and get you a copy!
Thanks Joel
[URL=http://s1268.photobucket.com/user/Joel1985A/media/459421F2-1B5B-495E-9B8C-1E9E26255A45-1974-00000284D6C04550.jpg.html][IMG]http://i1268.photobucket.com/albums/jj567/Joel1985A/459421F2-1B5B-495E-9B8C-1E9E26255A45-1974-00000284D6C04550.jpg[/IMG][/URL]
Some cast Daleks leave the factory
For 28mm ranges check this review on the various models produced:
http://the-lost-and-the-damned.664610.n2.nabble.com/Dalek-Miniatures-td7468393.html
I’d recommend Black Tree Design there classic Doctor Who range, has Davros, Emperor Dalek, Dalek Troopers, Scientist Daleks, Special Weapon Dalek, Suicide Bomb Daleks, etc, Time Lords have a few character models too from 4th Doctor era….
Could even redo the Film Daleks, or at least the Invasion of Earth….
Actually, we believe the game we wrote will work fine in 28mm. Perhaps a slightly larger board is needed, but measurements and stats should fit fine.