Star Wars: Legion Table Build VLOG – Part 7
February 12, 2018 by johnlyons
For some website features, you will need a FREE account and for some others, you will need to join the Cult of Games.
Or if you have already joined the Cult of Games Log in now
What difference will having a FREE account make?
Setting up a Free account with OnTableTop unlocks a load of additional features and content (see below). You can then get involved with our Tabletop Gaming community, we are very helpful and keen to hear what you have to say. So Join Us Now!
Free Account Includes
- Creating your own project blogs.
- Rating and reviewing games using our innovative system.
- Commenting and ability to upvote.
- Posting in the forums.
- Unlocking of Achivments and collectin hobby xp
- Ability to add places like clubs and stores to our gaming database.
- Follow games, recommend games, use wishlist and mark what games you own.
- You will be able to add friends to your account.
What's the Cult of Games?
Once you have made a free account you can support the community by joing the Cult of Games. Joining the Cult allows you to use even more parts of the site and access to extra content. Check out some of the extra features below.
Cult of Games Membership Includes
- Reduced ads, for a better browsing experience (feature can be turned on or off in your profile).
- Access to The Cult of Games XLBS Sunday Show.
- Extra hobby videos about painting, terrain building etc.
- Exclusive interviews with the best game designers etc.
- Behind the scenes studio VLogs.
- Access to our live stream archives.
- Early access to our event tickets.
- Access to the CoG Greenroom.
- Access to the CoG Chamber of Commerce.
- Access the CoG Bazarr Trading Forum.
- Create and Edit Records for Games, Companies and Professionals.
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
First excuse my english. I probably have problems getting across what I mean, because it gets a bit mathematical. The problem with the ramps is that you attached them in an angle and then had it slope downwards (of course, it’s a ramp). If you have two planar planes you can spin them around a horizontal OR a vertical angle while keeping a mutual edge. If you spin around both vectors one plane has to become crooked (or you edge has to become crooked). Your first angle is your cut with the razor saw, your second angle is that the… Read more »
Looking really cool so far, I really hope you can find a driod to put in somewhere acessing a computer panel. As for the off kilter ramps I wouldn’t worry too much, just sand or cut them level and put a bit of mud or sand half an inch up them to blend it in. If you really want you could add a small bit of miliput to them, about the size of a small base, to add in some footprints or droid tracks.
Ramp: fold a triangle with a right angle in the upper part so that it forms an edge parallel to the bottom edge of the remaining sloping rectangular part of the ramp. The triangle has to be horizontal . The inclined ramp should then be level. ( hope I was clear (;-D)
I agree with @bothi that the twist in the ramps came from the cuts at the top of the ramp. I think the easiest fix would be build up a scenic base that rises up enough to stabilize and conceal the twist. The easiest fix w/o a base would be steam. Sand off some the paint so that steam can get into the MDF and relax it. Put weights on both ends to hold them in the new position until they dry out and take the new shape. This will take a fair amount of time both in the steaming… Read more »
@bothi is correct about why the ramps don’t line up nicely. My thoughts to fix it would be for the ramp to only touch at the inside corner, allowing both to be set level (both would have regular square ends). Of course this leaves you with a triangular hole to fill….
You could either make a small triangle shaped platform or run some planks across the gap. I think planks is what I would go for.
I would suggest maybe changing the back entrance of the at-at from the ramp to a ramp made out of the hull, basically taking the sheets of metal as a ramp it would look as if at the beginning someone made a makeshift solution and never bothered to replace it. It would give the whole back area more diversity, because right the parallel ramps look not enough makeshift, compared to the rest. As for the ramp the other posters have given you your basic options. As yet another option you could ‘fuse’ the two back ramps into a lower platform… Read more »
its looking great if you still have the ends you cut off glue then to the other end to square the ends back up?
I think the best solution would be to remove the current ramps and to redo them, each ramp piece needs to be square at attachment point so you would need to create triangular inserts to attach to the gantry ends creating the desired angle for the ramps to come down from, I think this is same as Bothi is saying but hard to describe hope you understand.
You need a parallel cut at the bottom of the ramp to match the cut at the top. You need a parallelogram for the top and bottom planes to match.
If you keep the full length of the walkways around the back, I’d add a couple of access stairs to allow more points of ingress and egress. You don’t want to limit it so much that it is difficult to change directions once you have a unit of figures up there.
Too bad you don’t have something like this. http://www.wargamestournaments.com/product/massive-crane-28mm-terrain/
If you have some Battlezones terrain, can you build a platform around the legs? The Battlezones cubes are 3″ tall, but you can easily cut down some of the pieces to raise or lower levels to meet the height of the legs.
Cut a triangle of the ramp in the shape of the gap. Looks like you have been cutting angled pieces off, see if the next one you cut off fits or if you can make it fit. Basically a right triangle, with the shortest side being the distance from the edge of the existing ramp to the ground, the longest side, the distance from ground contact to ground contact, and the middle length side, where it attatches to the existing ramp.
I would probably have calculated the angle where each walkway section joined and then cut half of that angle onto each end of the pieces to be joined. That would have created the best looking connection of each joint. The problem of the ramps is that you are dealing with a compound angle. If you have access to some form of Cadd it would be easy to actually determine the angle to cut each of the two pieces at by drawing them out. You might even find someone here that could do it for you if they are provided the… Read more »
Both the ramp and the walkway must be cut at an angle to work. The pieces of paper template are to determine the angle on each piece were the two flat pieces would intersect.
Are the ramps and walkways from 4Ground? As far as the really crooked platform, the one that is really bad you either have to remove and glue back or use a heat gun and gloves and bend it a bit. The one that is less crooked I would just leave because remember this is not a industrial complex these are scavengers and being slightly off in the middle of some old battlefield is fine IMHO. Looking at this an knowing the speeder bikes can go over level 1 terrain, it will be cool seeing the speeder bikes driving between the… Read more »
its all looking great. i hate to say it but at the moment the back platform and ramps look a bit too well made and tailored to the shape of the top of the at-at. more like a permanent viewing platform than a temporary working platform. are you over engineering the back platforms? would 2 support platforms bridged off with spare platform (with no railing) placed on top. looked more temporary? then the ramps could be attach with out care of seamlessly matching the top. also if you wanted larger play area you could just increase the leg support sections… Read more »