Burrows & Badgers Review – The Charming Skirmish Game
April 16, 2018 by brennon
Who remembers Redwall? If you don’t, it was a fantastic book series by Brian Jacques which followed the exploits of characters like Martin The Warrior, anthropomorphised animals who went on fantastical adventures and battled against all sorts of scary odds.
Well, Burrows & Badgers by Oathsworn Miniatures is a skirmish wargame which evokes the feeling that you had back in the day reading Redwall and mixes it in with all of the best parts of those legacy campaign games you’ve been playing over the years.
The Core Of Burrows & Badgers
It makes sense to give you a broad overview of the game and it’s concepts before we dive into anything else. Burrows & Badgers has you playing as animal adventurers, be they good or evil, heading out into the world of Northymbra and trying to stake a claim on this fantasy world.
There is a nice bit of background at the start of the book which helps you sow the seeds for your own adventures. The King, Redwulf Othyr, has not been seen for two years and his son rules in his place. The machinations behind the scenes point to many culprits, or there could indeed be a simple answer with no malice behind it at all. It’s up to you to tell those stories yourself...
Either way, you play as Royalists who owe their allegiance to the crown, Rogues who travel the roadways of the kingdom looking for anyway to make their way in the world through raiding and banditry, Freebeasts who don’t ally themselves with the King’s rule and are mercenary by nature, or the Wildbeasts who live out in the wilderness of Northymbra and would be considered ‘uncivilised’ by many.
Once you have allied yourself with one of these ways of life you will build your warband of heroes from a myriad of choices, arm and equip them for their adventures and then play through narrative-driven scenarios which will then see you tell the story of your characters.
Some may die, others may be gravely wounded. At times your characters will perform daring feats and escape with all the glory (and gold!). Burrows & Badgers is about being able to tell a story and weave a narrative on the tabletop, getting to know your handful of miniatures and have those as tales for the campfire (real or miniature!) in years to come.
Making Warbands
Since we’ve been talking about warbands we should probably go into how they come to be! When you start off you declare which of those allegiances you’re going to fall under…
Royalists - Rogues - Freebeasts - Wildbeasts
Each of them has their own benefits and a special rule which makes them unique. For example, the Wildbeasts are Attuned To The Land which allows them to move through difficult terrain without penalty. Royalists, on the other hand, get Expert Training since they fight for the Crown, increasing their martial prowess.
At the beginning of a campaign, this helps you decide on the direction you want to take your warband and might also dictate which animals join your employ.
Each allegiance will also get themselves a Den which works as your base of operations throughout the campaign. This is something that might inform your choice of terrain during games and have you tinkering around with all sorts. These can also be upgraded throughout a campaign which is neat, giving them a character all of their own.
After you’ve chosen your allegiance you can start filling out your warband with animals. The range of creatures available to you starts with those as small as Mice and Dormice and goes all the way up to Wildcats, Foxes, Ravens, and even exotic animals like Armadillos and Platypus!
You will choose how to arm them from an extensive armoury as well as a massive list of additional equipment. This was possibly the best bit of the warband creation process for me as it was great looking through all the items and deciding how to add a bit more spice to my characters.
For example, I wanted my Mouse to have access to some deadly Bodkin and Broadhead arrows so he could deal with whatever situations came his way. Everything has a use here which is nice, especially when you delve into some of the scenarios a bit more.
As with many other campaign games, you’ll then total up the rating for your warband and then take to the tabletop to play through some scenarios and see if the fates like you!
Gameplay
I don’t want to bore people too much with numbers as I always believe that it’s better to explain the feeling of a game rather than the ins and outs of the mechanics but we have to do a bit of that here!
Each character has statistics for Movement, Strike, Block, Ranged, Nimbleness, Concealment, Awareness, Fortitude and Presence.
Burrows & Badgers uses the whole gambit of dice to determine scores from a d4 all the way up to a d12. When you fight you roll off between the two appropriate skills (adding modifiers for weapons and such) and the highest number wins.
For example, in combat, the aggressor uses their Strike value against your Block. In ranged combat, it falls to Ranged coming up against Nimbleness as you dodge out of the way of oncoming missiles.
Your standard roll-offs are going to be focused on combat and damage is then calculated by the difference between the two scores. You suffer wounds equal to the difference and mark it down on your warband sheet.
This brings me to a couple of interesting points about Burrows & Badgers. The game can be very deadly! Every hit matters and you will have to really think about who your characters are fighting against and how you can get the advantage over your opponent.
I very quickly learned that my small warband of two Badgers and two Mice had to be very careful about how it approached the enemy as while powerful, they could be outmanoeuvred by other warbands very easily. Also, raging badgers are a lot of fun!
Additionally, you also have what they call Perfect Rolls. When you roll the highest value on a dice you add a standard +7 to the result. If you’re a cunning fox you’ll have noted that this means even though you might have a lower dice in a certain stat you have a higher chance of rolling that Perfect and overcoming your enemy!
I really like this as it means that things favour the underdog (quite an apt pun) and while unlikely, you can have moments where a poor little Mouse can overcome deadly creatures twice their size!
As well as fighting you can do all manner of other things during your turn. You can Sprint around, Cast Spells, Search for hidden objects and Hide as well.
The world of Burrows & Badgers has some fascinating mechanics for spells. You can always cast spells from a number of different schools, depending on what you’ve chosen for your mage/witch/warlock. However, if you have brought the appropriate ingredients you can automatically cast these spells OR activate additional benefits. It’s a neat system and again feeds into this idea of there being more narrative behind your actions.
At its heart, the gameplay for Burrows & Badgers is simple to learn and hard to master as you get used to your different strengths and weaknesses. The wealth of different races in the game means that every time someone makes a warband they are approaching things from a different angle.
Games are fun, fast-paced and full of very cinematic moments as you see your characters clashing. We’ve had some really fun last stands, valiant and heroic battles against stronger enemies and also a lot of fun too! Everything you do in Burrows & Badgers helps to reinforce that story you tell afterwards.
Scenarios & Secrets!
Games of Burrows & Badgers are played out on tables that range from 2x2 all the way up to 4x4. The designers actually recommend the idea of a 2x4 table as it means that depending on deployment you’ll find yourself playing utterly different games.
The scenarios range the gambit from simple clashes between warbands all the way up to something a bit more exotic like Witch Hunt where you’re both against a deadly spellcaster. If you’ve played the likes of Mordheim or Frostgrave, you’ll be familiar with the scenarios on offer.
One of the coolest additions to the mix for scenarios though is Secondary Objectives. This means that even if a particular scenario doesn’t work for you, you always have the chance to come out of it with something else as a reward!
This Secondary Objective is secret from your opponent too so you could be doing all sorts behind the scenes to throw them off the scent!
Once again, this helps reinforce the narrative element of the game and is a big improvement in the final rules over the ones we’ve been playing for the past year or so.
Scenario Aftermath
After games, you’ll go through all of the standard things you do with campaign games. You’ll roll for injuries and death, spend your experience, pay upkeep for those in your employ, hire new recruits and do some trading.
Additionally, you have another step in the process in Burrows & Badgers. You have Off Duty where you can send a member of your warband wandering to see what they can find. It once again tells a little bit of a story and might help you not only gain some benefits but also help you plan out how you might expand things in later games.
When your warband members get enough experience they will also upgrade their skills. There are a LOT of skills to choose from in Burrows & Badgers and while many are about being effective in combat some are helpful beyond that like Freeze which means if you haven’t moved you cannot be spotted by your foes. Perfect for an ambush...
I will talk about my Badger as an example. He has Furious Charge meaning that he gets a bonus to his Strike when he charges a certain distance AND he combines this with Berserk meaning that as he gets damaged there is a chance he can go off in a wild rage. Immediately you’ve got the built-in character for your animals!
By comparison, my Mouse who I mentioned before has Eagle Eyes and he can spot enemies further away than normal. While one of my heroes charges off into combat the other is more adept at sticking to the shadows and striking from afar.
There are LOADS of skills to choose from as I mentioned before and the ways you can mould and adapt your force to suit your playstyle go beyond what I can explain in this review.
Why Should I Play Burrows & Badgers?
The big question then. Well, for me I think the overriding answer lies close to what we were talking about at the start of this article. It reminds me of my childhood reading Redwall books. More than anything, that is what drives this into the position of ‘must play’.
It works exceptionally well for big kids like me who want to experience that warmth and escapism of their youth and I have a feeling that the aesthetic of the game, which we’ll talk about later, will also appeal to them. It could very easily be your kid's first skirmish wargame.
Additionally, the mechanics and the way they’ve been put together favour those who want to not only have fun but also delve into a system which reinforces the narrative rather than divorcing yourself from it. Yes, there’s maths there, but the game is more than just the numbers and offers you up so many opportunities to tell an interesting story rather than just bashing models together.
Burrows & Badgers also distinguishes itself from other games of its ilk by virtue of the models and that aesthetic we mentioned. You get to paint some awesome animal adventurers, all sculpted by the wonderful team at Oathsworn Miniatures. They are so packed with character and while the game is, at its heart, a Fantasy one, it stands out when you see a table covered in birds and other wild animals. Make sure to check out the Burrows & Badgers Model Range.
Honestly, I’ve had some of the best times painting miniatures for this game and since the buy-in for this is so low, just a handful of models, you’ll find yourself ready to play very quickly.
This isn’t to say that the game is perfect. Some combinations of animals are just more powerful than others and Spells can be overpowered at times but that’s the nature of having such a wide variety of creatures at your fingertips. Thankfully Michael Lovejoy did a lot to remedy this in the final version of the rules however and while I have yet to really delve deep into the new rules myself it stands from a few games things are looking a lot more solid.
The classic thorn in the side of games like this also exist. As well as games try to bridge the gap between warbands of lower ratings and those that have been winning game after game - you will still find a gulf opening, albeit a smaller one in Burrows & Badgers.
As long as you’re playing the game with like-minded people who aren’t there to break the game but instead have fun you’ll be safe - choose your campaign chums wisely!
When it comes down to it though and to end on a positive, Burrows & Badgers is familiar enough to appeal to those who like Mordheim, Frostgrave and other campaign games of their ilk, but also new and interesting enough, with its own twists and characterful flourishes, to be worth your time and attention.
"Games are fun, fast-paced and full of very cinematic moments as you see your characters clashing..."
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"It reminds me of my childhood reading Redwall books..."
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Aaaaaaaaaaaaaah!!! Don’t want to read too much of this as I can’t wait for the rulebook to come in through the mail.
Get that new book feel right out of the packet 😉
Rad! My newest painting project is Burrows and Badgers. Cant wait play a game. Want to have all my minis painted first. These minis are such a needed break from my 40k, Boltaction, KoW, Historical stuff. I really love the whimsical aspect of these. Cheers!
Sounds like s fun game and the aesthetic is beautiful. Never read any of the Redwall books, so I don’t have that nostalgia filter, but I still like the look of the anthro animals in a fantasy setting nonetheless. Typing this comment has made me realise this can hit another childhood nostalgia for people other than Redwall – anyone else remember the old Disney Robin Hood film? 🙂 As I commented on one of the Salute vids, this looks like it’d be a great gateway game to get kids into wargames. Even if the rules will be too heavy for… Read more »
Side note; from the map and name I’m guessing Northymbra is meant to be Northumbria/a Northumbria analogue and Strathclota is southern Scotland – does that mean the setting also includes analogues for Wales, Ireland, Cornwall, etc? And if so what are they? As a Welshman I think if I played this game I’d be tempted to make my warband come from the Wales analogue. 😉
You could pretty much go for it and bring in some Wild/Freebeasts from the far ranges to get them stuck into the conflict in Northymbra 😉
@brennon: I’m cursing you, it’s really tempting to pick this up and I could really do without more distractions; I procrastinate enough as it is 😆 . I still haven’t painted the haul I got out of the Dungeon Saga Kickstarter and I really need to get a move on with my Thousand Sons, especially as I want to use them in a possible charity mini-tourney my local club might be holding soon. Good thing I can use being broke as an excuse not to delve into this. 😆
We haven’t extended the map much past the Midlands yet (Myrce) but I’ll have a go at filling it out…
@oathsworn: was looking at the map on your B&B site earlier and noticed the name of a particular castle in the north east – please tell me it’s Lord is called Uhtred. 😉
Looking at the Wikipedia page for foxes (tempted by a fox themed* war and if I did get into B&B) and apparently a group of foxes is called a ‘skulk’ – sounds like a good excuse to do a sneaky style warband for them. 😆 Getting harder and harder to resist this game, curse you Ben and Sam. *shakes fist* 😉 * initial idea I had was foxes, but there’re only so many fox minis in the range and as I was looking through the range on the B&B website I randomly remembered Sam mentioning squirrels being his spirit animal… Read more »
@brennon: Took the plunge and placed an order I’m holding you responsible 😛
Ordered the ruebook, a fox rogue to convert into a fox knight and a squirrel knight to be his squire to start with; will need to wait until I’ve read the book before deciding what else to get. 😀
i picked up the rule book and a load of the mini’s at salute. everything about this game looks awesome. i seriously can’t wait to start paint the mini’s and playing the game!!
Awesome to hear @dunham99 – I hope you have fun with it. The miniatures are really fun to paint, so nice to have them be single piece metals!
I also got the book from salute and just about to read it….thanks for telling me about redwall. i just ordered it….
Aces 😀
RedWall the animated series is on YouTube
https://www.youtube.com/watch?v=LbUe_Jiyk7Q&list=PLwKXg8dlwRBODgBbamoxo2eki9PtJXcSy
https://www.darkswordminiatures.com/shop/index.php/miniatures/visions-in-fantasy-critters.html
Animals..!!!!
Great looking figures.
I have all the figures from the range so far (just waiting on the last Kickstarter bunch to arrive) and I have painted every last one of them. This is the only range where I have ever achieved this. They are great and a joy to paint. No small praise as I have been painting for over 30 years. If in doubt go buy them you won’t be disappointed.
Awesome to hear 😀 I’ve got maybe two dozen of their models and a few more from Salute. They really do have a wonderful aesthetic and a great background for their game @tadgie
Heroes don´t break promises. Ben promised to write about B&B on Monday, and so he does.
I´d be going for a rabbit gang as that will remind me of the days when I enjoyed reading Watership Down. If the rule-book and the gigagorgeous miniatures are easily available in my country I will give B&B a go.
If I don´t like the game, but only the miniatures, there is “Dragon Rampant”, a fantasy ruleset you can use with any miniatures, from standard fantasy specimen to monsters like the “Sheep of Doom” and all imaginable things.
Rulebook should be available all over the place, including our Oathsworn webstore (out of stock for the next couple of days though!)
Miniatures are only available direct from us – we don’t do distribution. It’s a combination of wanting to keep the prices down, and us not being big enough to handle it. But we have free worldwide shipping on orders over £30, if that helps!
Great review Ben – and I’m glad you like it! I want to write tons of background stuff now, and really flesh out the world… probably ought to get back to packing KS pledges instead though. 😉
Tempted to add this to the Games Expo shopping list of doom.
Sounds like the game to have around for the grandkids to play!
Ben, I broke down and ordered the book the other day when you kept talking about it.
Any advice on the number of figures needed to get “Stuck In”?
Warbands vary from 3 to 10 models – most people’s are around 5 or 6. 🙂
Mine is just 4 models! Two Badgers and Two Mice…it’s a bit of a glass cannon but it’s good fun 🙂
Ben, I broke down and ordered the book the other day when you kept talking about it.
a beautiful range that really deserved a beautiful book.
For sure 🙂
Oh no, dont do this to me Ben! I saw these at the weekend amd thought they were really cool, I avoided though as I was a little worried about learning another system. How easy is it to learn? My wife liked them to you see and if its easy to learn I think she’ll be into it.
Very easy – you’ll be up and playing without too much incident after one game.
Great review. I’m ‘patiently’ waiting on my pre-order copy to make its slow trek across Canada (est. 24th 🙁 ). Have about 30 models from the range I’ve collected through the various Kickstarters and shop orders. Have played with a few iterations of the rulebook and the game has always been great fun and only getting better.
I stumbled on an interesting possibility a few months back that could be an interesting take on Vikings in Northymbra –>
http://www.beastsofwar.com/groups/fantasy-gamer-town-square/forum/topic/burrows-badgers-an-accident-of-scale/
@donimator: Would there be Vikings in Northymbra? Isn’t the setting a few centuries after there would be vikings? Know next to nothing about the fluff so don’t know if the placenames are supposed to imply a Viking-age time period or the clothing/armour style of the minis is supposed to implant a later, more early Renaissance time period. :s
You’re okay with the anthropomorphic animals but are quibbling over a century or two?? :-p
Fair point (although it’s more like a century or six ;p).
Excellent review, captured the game perfectly. We have around 8 players at our club already, and on June 30th we are running what we think is the first ever Burrows and Badgers tournament, and we already have 22 people signed up
If interested PM me for more information
And now we need a let’s play video *wink wink*
The game and concept is very intriguing, and playing with cute critters is very different! I will take this a closer look for sure.
Thanks for the article.
PS: let’s play video, let’s play video xD
Very cool looking setting!…Love the minies…especially the Toad wizard and the Rabbit bowman…those I must have!!!
And Ben…We need a playthrough on a lovely small 2’x2’ table!!!
IF that is good I’ll go all-in and get free postage on my upcoming order!
Well, great look and feel. Something completely different from my usual historical tabletop interest. Thank’s @brennon for giving this inside view of the game. First thing that came to my mind when seeing the models and artwork was the Walt Disney “Robin Hood” movie..liked it a lot as a child.
Don’t be fooled, this system is brutal and very easily manipulated by ‘that guy’. The sculpts are excellent, by far the best white metal one piece miniatures I have seen. Played through the campaign, won’t be going back to it.