Retro Recall: Mordheim
February 26, 2019 by dracs
I thought long and hard about where to go with my next Retro Recall. My mind went back over countless board games, wargames, and RPGs, but none felt like a natural place to go to after my last look at Warhammer Fantasy Battles. Then I remembered something. A long forgotten story played out across the tabletop. The legend of two skinks adventuring in a ruined city far from home. Their names: Coca & Cola.
After that, I knew I had to talk about Mordheim.
Adventure In The City Of The Damned
For those unfamiliar, Mordheim was a fantasy skirmish game first published by Games Workshop in 1999. Set in the world of Warhammer Fantasy Battles, though five hundred years before the events of the main game, Mordheim saw you take control of a party of adventurers and set out into the ruined remains of Mordheim, the titular city of the damned. Struck by a comet of pure wyrdstone, the city became a place of darkness, monsters, and mutation. This was Warhammer meets post-apocalypse.
Initially, the game had a limited roster of factions to choose from, focusing on those you might meet in the borders of the Empire. Witch Hunters fought Skaven, Undead tussled with the Sisters of Sigmar, while Empire forces from Reikland, Middenheim, and Marienburg faced the horrors of the Cult of the Possessed. Later expansions, both official and unofficial, saw the game taken to new settings and brought in new factions.
One of the best things about Mordheim was it gave us a chance to see small groups not given a chance to shine in the massed battle game, so while armies like my beloved Lizardmen got rules, we also had bands of Kislevites, Shadow Warrior High Elves, a Nurglified circus troupe, and Dwarf Treasure Hunters (let the Slayer go first).
This combined with the game’s excellent campaign system, created a game world that lived and breathed, with so much more character to it than the broader scope of Warhammer Fantasy Battles allowed.
The Adventures Of Coca & Cola
I have talked before about how my love of Mordheim started with seeing it played at my first gaming club. Little ten-year-old Sam wanted to play so badly that the club’s owner (and the guy who gave me my first Lizardmen models. Hi Derek!) wrote up a list of Lizardmen for me.
We didn’t realise official rules supplements existed, so he made the warband up himself, even letting me take my favourite character Oxyotl into the city. So began the adventures of my mighty warband, featuring the Saurus D’ur, the skink archers Coca and Cola, the chameleon skink Oxyotl, and their fearless leader, the Skink priest Urehgellar!
Unfortunately, I never got to do more than play the one game as I came in at the end of the campaign they were running. However, I was allowed to borrow the rulebook. I went home and read it cover to cover, delving into the fiction of this cursed city. It’s a setting I absolutely love and one I would like to return to in the context of an RPG some day.
The Legacy Of Mordheim
I don’t think it is too much to say that a lot of the current trend towards skirmish level, narrative games, especially for those like myself who came to the hobby during Mordheim’s ascendancy, can be seen to draw influence from this game. Mordheim mixed an exciting setting, ripe for adventure, with mechanics that allowed you to shape your warbands and watch them develop into characters you had a genuine attachment to.
The game maintains a cult following even now, meriting the creation of a video game a few years back, long after the game itself had ceased being printed.
I hope that one day, Games Workshop might return to Mordheim, but if they do I hope that they do it in the setting of The World That Was, rather in Age of Sigmar’s Mortal Realms. Mordheim was all about dark, oppressive shadows moving in to surround the normal folk of the Old World, in a way that would not work if a Stormcast Eternal strode into it.
As such, I doubt we will ever see its return. But in the meantime, I will continue to return to it every once in a while. Maybe one day I’ll discover just what happened to Coca and Cola in those blasted ruins.
If you want to see more adventures in the city of the damned, check out Ben's Mordheim Journals series from way back in the far off days of 2014.
What memories do you have of Mordheim?
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I have no memories of Mordheim what so ever. Never played it…
But, Sam.. dear, beloved, handsome Sam… would you kindly make Retro Recall: Grokamorka happen? Please? Pretty please with cherry on top? Then no one needs to get hurt… accidentally… 37 times… in the back… please? Thanks you 🙂
I’d gladly write that as I have all the original stuff (including the fort etc). And I played loads of it.
Also @dracs the Hybrid article I wrote ages ago should get reclassified for this series of articles.
Ah yes Mordheim. I love this system and it’s also still being played around here time to time. That’s how good system it is that it still has active fandom that has never stopped playing it. And lore and setting are also top notch so there is also that.
Quite a decent game. Shame the scenery isn’t available.
I got you covered, mate!
Go here https://www.youtube.com/playlist?list=PLohbeH3fTP1ukLXKz_wOPD9-jK6RmMfqU
1 – Start with the oldest video
2 – Do as the funny man says
3 – ???
4 – Profit
That’s how you always got Mortheim scenery. It’s also quite cheap, relaxing and satisfying.
3 – crack on? 😉
It was good fun but the rules and campaign were a bit unbalanced when it came to fighters using a weapon in each hand and hings like Lucky Charm which were very under priced. It also had the age old problem of true line of sight
Ah my favourite Warhammer Fantasy ‘Specialist Game’. The first picture makes me feel alll warm and fuzzy ?
I copied all those poses for my plastic Warband before I went all Witchhunter. Still got a second box unopened in my attic somewhere. Bought for a fiver at a car boot sale ten years ago..
And no, I’m not going to sell it!!!
Shame a new edition is so unlikely..but it wouldn’t be the same with Sigmarines anyhow.
Gotta love Mordheim, would love to see it brought back, provided the setting was kept as the Old World.
Mordheim is something my local club has returned to time and again and I’m sure we’ll return to it again. In fact one of the guys is considering running a Witch Hunter (a fan adaption of the Inquisitor rules) campaign set in Mordheim, so even if we don’t end up with a proper Mordheim campaign later in the year there’ll be that to look forward to.
Thanks for the retro reminder, @dracs. Mordheim was a wonderful adventure in gaming that my group at the time couldn’t seem to get enough of. The campaign rules even lead to some of us customizing minis to reflect what happened with the “post game rolls”. When one of my adventurers lost a hand I had to convert one of the plastics to show that he now had a hook.
We are even thinking of starting up a new campaign this summer. I know I have an unpainted Amazon warriors gang somewhere in the closet.
Every time I got in to a Campaign of this I had a blast. Even if they never lasted long.
Yup, alas “if” GW were to redo Mordhiem they have no existing range to pull figures from (well at least for the Humans), and an AoS version just wouldn’t feel right at all (without the John Blanche inspired artwork). So it’s probably THE most unlikely GW game to ever resurface 🙁 But I’m not sure I would, the redone Necromunda has some loverly minis, but the rules got mega complex fast 🙁 But it’s still one of my favourite games the GW ever produced, and was the “cheap buy in” game system for using GW minis (vs the heavy investment… Read more »
I’m not sure the fickle nature of the dice was the reason it never got played in tourneys. More that tourneys weren’t really a thing back then, at least not in the same way they seem to be everywhere now. I much preferred the focus on fun games rather than competitive play!
Shame the setting is now gone. Loved this game, still have my collection. It was the first game I got my younger brother and sister playing. It was their Heroquest.
never played Mordheim nice post sam
If you find people that still play it near you it’s worth trying out.
Yup, second that recommendation. Don’t know if you played the old Necromunda but it was like that but with all the problems “fixed”. Campaigns were where the game shines, and rivalries begin (just wait until you try a game of Necromunda with more than 2 players 😀 )
thanks guys don’t know any one with the game around may try eBay or the steam version ?
This was almost my break into WHFB. I just couldn’t get into the size of the units and the cost. Middenheimers were a good faction to play as mercs go until you get to ranged combat where sneaking around and beating your opponent was the best plan.
Like most old specialist games there is a fan version out there
http://broheim.net/updates.html
I used to play Mordheim a bunch. Just because I was getting back into painting and had some models laying around I finally put together a Dwarf Treasure hunter warband (using a .pdf that has now disappeared from the internet), to work on my skills a little bit. This and the original Necromunda were our go to games because you to play them super quick and get 2-4 in one gaming session, including 3 way and 4 way battles. Loved this game and yes you did tend to get attached to some of your warband. The new Necromunda is fine,but… Read more »
There’s really nothing quite like it as far as I can tell. I’m still trying to fill a Mordheim-shaped hole in my soul to this day.
This one of my all time favorite games. In still have fallen the original card terrain from the coe box. GW really should do a revamped version of this game.