Retro Recall: Cyberpunk 2020
April 9, 2019 by brennon
I've talked already about how The Matrix informed a lot of the ways my friends and I changed up how we played our role-playing games around the tabletop. World Of Darkness (and Werewolf The Apocalypse) was a fascinating new direction that captured our attention due to its world and its mechanics.
Cyberpunk 2020, on the other hand, fried our teenage brains like a Netrunner who'd just unceremoniously had his brain smashed against a firewall.
Cyberpunk Butterflies
A friend of mine picked up the book because we were playing through a few World Of Darkness stories but Cyberpunk 2020 then provided us with an interesting distraction. We were very much role-playing butterflies at this point, flitting from system to system as we saw the next cool thing. The cover was the first thing that caught our eye with its striking black and red palette.
Inside the book, it was still a feast for the eyes with artwork which looked like it had been ripped from the pages of a graphic novel. That, twinned with our new found love of anime like Ghost In The Shell meant that we were hooked. I think it also helped that pretty much everyone in the book looked insanely cool and we all wanted to either be those people or know them in some way!
This all meant that we were going to play this game. The only problem was we knew who we wanted to play...but no-one knew the rules.
Unravelling The Code
The same friend who snapped up the book then took it upon himself to learn the rules, as he's done for pretty much every game in our collection. With his help, we were able to make characters and we were prepared for the first session.
Most of us had avoided playing the Netrunner as it all looked far too complicated...save one of us. He was sat there still scratching his head and sketching out diagrams like a madman as the story began. This brought us to our first problem with the game (as teenagers anyway). He was basically off working out his own game as we were all finding our way through the narrative and mechanical elements of everyday encounters. It was all a bit much, especially when we all looked down at our very complicated looking character sheets.
I should point out one of the great elements of the character creation had been the way that you build up a backstory for your character. The diagrams, tables, lists and all sorts that you can delve into had been a lot of fun and helped us work out the kind of characters we were going to play, unveiling their motivations, romances and more. I think this is one of the great things about Cyberpunk that other systems have come to develop in more detail since. You can even see it in D&D 5th Edition with their Background system!
Still, even with most of us getting our heads around our characters we were still pretty daunted by the game. It got even more complicated when we suddenly looked at all the tech we could pick up and use.
We might have been overwhelmed but the chap taking control of the story was at the tiller and what followed led to one of the most chaotic first sessions of a role-playing game I've ever had.
Chaos
Our crew was tasked with getting into a club and making our way to the top where a particular gang member had a certain chip we needed to procure. Sounds simple right? As soon as we rocked up to the club and clambered out of our car, checking our guns, a shot rang out and one of our party had their arm blown off. And so began the chaos...
He was immediately dragged inside the car and we stabilised him but we were already spooked. Instead of the softly, softly approach we just had to go in all guns blazing and charged towards the club, busting through the door and lighting it up. Looking back we'd probably done something wrong at the beginning that triggered this unfortunate series of events.
Burly gangsters came crashing down through the neon lights and we battled our way up past mirror balls and rooms packed with thumping music before making it to the glass roof of the club where the man we'd come to snatch was situated. The fight continued before one of the bad guys pulled the pin on a grenade and chucked it into the middle of the dance floor.
Here is where hindsight is a wonderful thing. My friends barrelled for the stairs and threw themselves down it but, seeing the man we were after leaping off the side of the building I thought I'd be the hero. Just like Anakin in Attack Of The Clones, I threw myself off the roof after him.
The man we were chasing had a freckin' Aerodyne (flying car) and he landed in it, scrambling into the passenger seat. I failed my roll and slammed hard into the bonnet. That fearful squeaking sounded as I started to slip and I barely held on as the car started flying off into the city.
I held on for a bit but eventually was shaken off, sent spinning out into the void where I'm fairly sure I hit about three different cars before finally coming to a stop with a crunch on the concrete My friends rushed to find me in the car and shoved my limp body inside before we tore off into the night. Our storyteller was being nice to us, or so we thought.
As we rushed away trying to work out what on earth had gone wrong with our idea we stopped at a gas station and fuelled up. However, as we settled up with the cashier our car exploded in a shower of metal and plastic and a freckin' gun-toting Cyberpsycho (someone suffering from an overload of cybernetic enhancements and its psychological impact) started opening fire on the petrol station! He gunned down the player who had lost his arm half an hour before and proceeded to try and hunt all of us down, clearly sent by the gangsters to finish the job...oh yeah, and I had been in that exploding car.
The rest of the crew basically hid until soon someone nearby must have called the cops and they were able to take down the maniac. Soon after, they were dragged away for questioning and the first session came to an end...
The Fallout
So, sounds fun right? It does, but this was very much a case of one person knowing the rules and others just relying on them to run the story. All of that action happened and not once did I feel like I'd understood the mechanics or how they really worked. It might be because we were younger, or I was busy working out just how I was going to survive, but everything had just felt too complicated.
It didn't help that in the next session our friend who chose to play the Netrunner basically spent about an hour doing his own solo adventure whilst we all just watched all of that unfold. It became the case that we had had our brains fried by this complicated new rules set and we weren't all involved enough to take the time to understand it. We were still thinking in polyhedral dice!
Soon after another of us tried to run a campaign and it all just fell apart. For some reason, we just couldn't work out how to work the game. Our group decided that it was just needlessly complicated and we eventually went back to playing World Of Darkness.
Returning To Night City
So, would we ever go back to it now we're older and (probably) more intelligent? It's a hard one. I love most of the system I've been able to delve back into and it feels a lot simpler than I gave it credit in the beginning. I think our teenage brains were just more focused on fun than the nuts and bolts of mechanics.
However, currently, there are probably now easier ways of getting that Cyberpunk kick. I think in future I'd probably use the background building mechanics from 2020 but then use something simple like digital_shades for the actual running of the game. It's quick, easy and would make for very dynamic gameplay.
I think less focus has to be on chrome plated weirdos shooting each other and instead more time should be invested in the culture of Cyberpunk worlds, the people, the city and the lifestyles they lead. Something very light works to make that happen, taking the focus away from dice rolls and instead allowing you to really let the players 'role-play' through situations.
Who knows. If someone who has a real head for mechanics was willing to step in and take the reins on Cyberpunk I'd probably follow as a player but actually running it myself seems too monolithic a task!
Were our teenage minds too baffled by Cyberpunk 2020 to truly understand it; is it really a very easy game to play?
"Just like Anakin in Attack Of The Clones, I threw myself off the roof after him..."
Supported by (Turn Off)
Supported by (Turn Off)
"...is it really a very easy game to play?"
Supported by (Turn Off)
Well heres a blast from the past. Enjoyed playing this though a group we always preferred Shadowrun
I remember this one… still have it in the shelf behind me… sadly most of my friends were into The Dark Eye and Shadowrun so the Sourcebook was nothing but reading material 😉
You Johnny-Come-Latelys with your second editions lol. I played the version set in far far future of 2013…. Picked it up from GW back when it was first released (I’m going go with 1988). Came in the old fashioned three-books-in-a-box format and the print quality was so poor it rubbed off like newsprint.
This must have been the version we played as well
Had some cracking times with the original Cyberpunk back at Wolverhampton Polytechnic (that alone should tell you how long ago!)An absolute blast of a game, though yeah, the Netrunners always had a mini scenario to themselves! But that gave the rest of the PC’s plenty of time to get really paranoid about which Corps were after them!
I had fun with this game back in the early 90’s. Found the hacking stuff a bit complicated but liked the world and the character creation system was fun with the various tables to roll on. My younger brother ( by 15 years ) is keen on the new video game and it prompted me to pick up a copy of cyberpunk again and look at it again. I never forgot the line for the cyber enhanced member. “All night every night and she’ll never know the difference”
Wait … this is the same group that was able to have fun with World of Darkness ?
How could it possibly be such a chaotic first adventure ?
CP2020 should have been easy. Replace vampires and werewolves with enhanced humans and you’re done.
Or so I think … but then I never grokked WoD myself.
I trust you’ve seen the trailers :
https://youtu.be/P99qJGrPNLs
https://youtu.be/8X2kIfS6fb8
And the first few minutes of gameplay of the game :
https://youtu.be/vjF9GgrY9c0
The same developer/publisher that made the Witcher such a great series.
Yeah, I think the chaos stemmed from us just being bewildered by the mechanics of the game. It threw us for six when WoD was a lot simpler to understand.
…to our teenage minds anyway. And yes, I have seen the stuff for the new video game. I will of course be picking that up!
I remember playing this back when it first came out. In the campaign we were playing a group of corrupt cops doing jobs on the side for the local gang boss.
I always loved cyberpunk both 2020 and 2013. It was that your solo would it what ever had his or her style and it was so important to keep your edge, and always keep eye on cyberware so you don’t fall into the dread cyberphycose. What a world to play in, my mate played in the UK in London rather than USA. His version of London was based on the movie Split second.So there where load of flood out area and deep area as well. Know I have been thinking about it i think I will have to get him… Read more »
I always loved films like ghost in the shell, bladerunner, an akira, but the only game I ever played was way back in the 80s on the c64 called syndicate I think, nice story article.
I don’t remember very much about the campaign now, except that the one I played in was great fun. Lots of jokes, lots of great scenes. I even discovered there was a martial art called Capoeira from this game. Some time later I ran a Werewolf game set post-Apocalypse which drew heavily upon ideas (not so much rules or specific storylines or items) from Cyberpunk. I don’t remember struggling with the rules, but we’d probably have been a bit older when we were playing than you were. When I ran Werewolf I simplified things. It’s funny, I’m quite put off… Read more »
I’m very much at the stage now where if too many dice rolls and such get in the way of me doing something…I just switch off. I try and make my games require as few dice rolls as possible, relying on what the players want to do more than just testing them for the sake of it.
I’m with you there. My strategy when running the Werewolf game was to ask players to assemble and roll their dice pool without assigning a difficulty number. I’d glance over the pool and guestimate whether it looked good or not and then narrate what happened next. In a combat scene I’d let the players respond narratively to what was happening, and as and when it felt appropriate for them to roll for something significant I’d do the same again. That was it. Combat over with just a few rolls with almost no checking of rules for anything. A couple of… Read more »
Definately a blast from the past, I played this back at University we had quite the group back then. The only problem was that we basically owned everything on the West Coast. Initially the fixer in the group ran the drugs for Night City and then I joined as a Gun running Fixer and built an empire from there. When the original fixer died I shutdown the drug business in the City but held the gun business which by then sold European Cars and Gun, dealing with the SAS when they visited the US and dealing into other cities on… Read more »
This was one of my favourite games during the ’90s and it’s still one of my favourite genres (although I enjoy the entire spectrum of “near future” sci-fi, not just the dystopian punk). Much like @brennon I also had issues with parts of the system, specifically netrunning. While the idea of “jacking in” to a Matrix-esque cyberworld is quite cool, it is a massive distraction from the real action of the game. Hacking could easily be reduced to simple action roll or series of rolls rather than the psuedo-magic system of netrunning where you have to specify each program you… Read more »
Looked at 2020 when it came out but was already deal into Shadowrun. Still play Shadowrun but I do have most of the 2020 books as pdf to use as idea generators. With the new video game Cyberpunk 2070 being built directly on the 2020 IP we might see a renewal of the RPG as well.
Oh man, this takes me back. This is actually one of my favourite RPGs and certainly one of my favourite genres. Though, dystopias has lost some of its appeal as the real world has caught up. I don’t remember struggling with the rules at all. I find them kind of straight forward and simple. Of course, a session could devolve into a mess of skill checks and modifiers, but that is true for any system. But the rules themselves aren’t that important, the atmosphere and the feel of the world are the real value of CP2020. In Gibsonesque fashion there… Read more »
Eventually, time catches up with all sci fi. The curse of Cyberpunk and other near future genres is that it generally catches up within your own lifetime. Shadowrun has been pushed out into the future over several iterations of the game, it looks like Cyberpunk is too with the new video game, Cyberpunk 2077 and of course let’s not forget Blade Runner and Blade Runner 2049! However as awkward as it can be for the settings it’s often interesting to see what the game got right and what it got wrong. From the early 90’s, Shadowrun made some fairly good… Read more »
Indeed, wireless tech is all but non-existing in CP2020. Printed newpaper faxes
are a big thing as well as DataTerms, basically public Minitel terminals.
No autonomous vehicles, no smartphones, no e-commerce,
no social media, no drones, no 3D printing. At least flying cars and cybernetics
are still fiction, mostly.
Wow flashbacks. I started with 2013 and won my copy of 2020 playing 2020 at a RPG convention. The award was ‘The cure of the incompetent roleplayer’. Basicaly my character was being set up as a patsy and I got wind and let a bullet fly at just the right moment towards the ‘fellow team member’ across the table who was meant to be covering his tracks as a traitor. He died. Had many great nights with this game but it does require a game master who can balance the needs of specific players with the needs of his story… Read more »