Pointless Views: Does Everyone REALLY Have A Game In Them?
December 6, 2019 by crew
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FÖRSTER!
Let’s watch pointy views!
“too small these cup of soups are. more I need”
I would love to build a game around narrative, a fantasy game where spells, actions and abilities need to be described and the better the story/description of what is taking place earns modifiers to rolls/damage. It would embrace the rule of cool and require all players to be in the right frame of mind to play but I love the story element of something like D&D and being able to combine that with a fantasy battle tabletop game. Of course there would be so much to look at and maybe one day I will give it a go but that… Read more »
i would like to be the first member to welcome tomas to the house of water and discord. we all know that tomas would join the wet ones!
I only went on to ask about Go For Your Guns and forgot completely all about it.
The comparison with computer games is valid, but I think the difference is not the rules themselves but the processor. On the table the players are the processor that need to understand/interpret the rules so it’s that knowledge that allows them to identify the variables they want to tweak.
@sundancer lol you’re a legend!!
you flatter me sir 😉
“You can’t mod it on Xbox, you can’t mod it on playstation”- Lloyd
“Yeah but those aren’t real games” – Gerry
Good to see @avernos is a member of the glorious PC Gaming Master race. One of us, one of us, one of us
I think most games have parts of them that are borrowed from other games and then rewritten to suit the new game in question
Do we have a game in us? Probably not in the way of unique game mechanics but most probably in borrowing ideas from other games and creating a world/story with them
That was certainly my thought.If i did have a game in me,it would end up as the gaming equivalent of a Dr Moreau experiment with bits taken from games that just weren’t meant to be in a whole.That wouldn’t be a good game for anyone.
Well this turned into a mildly pedantic circle… Did we miss the point about anyone making their own game for a while? It was discussed and agreed earlier in the debate that the difference between modding and creating a new game didn’t matter. Then there immediately followed a 20 minute heated discussion over the difference of modding between a video game and tabletop game???
@warzan very eloquently put on the difference in this context between video and tabletop games.In my case I would have no idea how to modify a video game, but am a total bodger on tabletop games. Often I will use mechanics from one game system to improve another.I like the basic game mechanics in 40k but hate the initiative system. I prefer totally random as in IABSM by two fat Lardies, I luv the reaction system in Chain reaction by Two Hour Wargames, ideas which I have adapted for my own ‘I have those B movie Blues’ based on the… Read more »
This may get mentioned later in the show, but 8th Age as a mod of Warhammer Fantasy Battle is the one that jumps out to me.
I think Gerry’s comments about WoW players are missing the point a little. Modding the UI is more like getting better tools to play the game: say making or buying unit cards and damage trackers for those games that don’t have them, or getting better templates or tokens, that sort of thing. The equivalent is making a particular weapon do more damage, or less, or some healing doohickey heal more.
Gawds, I think Warren’s right! 😮
I am not entirely sure why the debate was so centered around digital games and war/ board games, the hidden mechanism do not stop the debates or the “I know better than you” attitude players have, if nothing else the accessibility of the digital games make the criticism and ideas of how to fix any game far more in volume, while yes diving into the coding and changing it is more difficult than games with a naked game engine instead of the game engine hiding under the singularity of the digital game interface, the amount of people driven to make… Read more »
especially for @warzan an @dignity
https://www.bing.com/videos/search?q=farm+games&&view=detail&mid=F9B50C848ABD95EDF350F9B50C848ABD95EDF350&&FORM=VRDGAR
spot the Kevin the carrots?
@Justin Have you played the game Last Days Zombie Apocalypse? It is a miniatures rulebook published by Osprey. The game has a campaign system that you can have your own bases, grow crops, have an armory, make beds, increase your population, etc. The first expansion came out recently. It is called Last Seasons. The game is really fun. I highly suggest you check it out.
I look forward with some trepidation to the amount of damage to the public ethos Gerry and his crew can accomplish with a deck of playing cards, a handful of D6s, and a few index cards. Might I suggest a possible title? IMHO “Cultists are the Worst” somehow embodies the horror and the comedy of a game inspired by fascination with the fate of the Branch Davidians…
Robrtni hit the nail on the head because to develop a full game does require some skill in managing randomization mechanics, probability, balancing mechanics etc. Without this the story ideas and concepts might be sound but the gaming experience is likely to be poor.