The “Oriskany Century”: 100 Articles on Beasts of War
December 9, 2017 by oriskany
Well … actually it’s 103 … but who’s counting?
You knew it had to come sooner or later. After a frenzied summer, the landmark I thought we would hit sometime in mid-2018 is now behind us.
I’ve had the distinct honour, pleasure, and privilege of presenting over 100 articles to the most amazing wargaming community on the face of this planet (or any other, as far as science is aware).
It All Started So Innocently ...
In the summer of 2014, I was asked to write my first article series for Beasts of War. The topic was the “Four Levels of Wargaming,” an attempt to sketch out the differences between tactical, command tactical, operational, and strategic warfare, both in regards to actual military operations and how they pertain to wargame design.
Regardless of genre, the logic, dynamics, and mathematics of our simulated battlefields fundamentally change between a skirmish of 8-12 man squads, battalions of hundreds, divisions of thousands, or armies of millions. As you scale up, some factors drop away (like weapons ranges), and new ones arise (like diplomacy and economics).
Simply put, some wargame settings work better at some levels than at others. If a historical period or sci-fi setting or fantasy novel series just doesn’t seem to make for a good wargame, maybe try it at a different level, reviewing the conflict in a different scope. And of course, there’s always the challenge of multi-level wargaming.
Next came a tentative try at the science fiction genre and actual wargame design, with the “Star Wars Pocket Models” series. Here, we took the old Star Wars Pocket Models CCG and turned it into a tactical tabletop wargame, complete with new units, terrain, and even a home-produced .pdf rulebook.
Although the Star Wars series was successful, historical has always remained my true home and love. So in December of 2014 I was able to roll out the 70th Anniversary Battle of the Bulge series, tracking and wargaming week-by-week (sometimes day-by-day) the 1944 battles that raged in Belgium exactly 70 years before.
World War 2.5 was next. By far my biggest project to date, this series postulated a war between the Soviet Union and Western Allies almost immediately after the end of World War II. Set in 1946, it allowed us to feature equipment and units that were just coming out in 1945, and a full divisional-scale wargame of my own design.
Collaborations
In June of 2015, Chris Goddard and I collaborated on the Worldwide D-Day Challenge (WWDDC), a global campaign of linked tactical wargames set Normandy landings of 1944. In the end we had 31 players from nine countries participate, including Beasts of War at the Bolt Action Boot Camp.
With historical momentum at full steam, the next series opened the discussion on a whole new theatre that many seemed to overlook: the Desert Campaign of World War II. A five-part review that spanned the whole of World War II in the Middle East and Africa, this series received the biggest community response yet.
After three World War II-themed series, it was time to a change of pace. The next series ventured into Modern Warfare, taking on the very recent 2014-2015 Ukraine War in 20mm Force-on-Force. Modern warfare isn’t a comfortable subject for everyone, and this series did spark some interesting conversation to say the very least.
Rolling into 2016, a concerted effort was launched to try and recruit additional content contributors to the site. As a result, I had the honour to work on a series of collaborations with Simon Stokes and Rob Hutton (Naval Wargaming: Cruiser Actions), Tim Chubbs (Anatomy of an Air Compressor) and Darren Oliver (Force on Force).
The next collaboration was much larger – back with Chris Goddard on a massive five-part series on the American Revolution. This was a much larger project with whole new armies, video production, and even my first spot on the Weekender with Lloyd and Justin.
By now my profile on Beasts of War was high enough where game companies occasionally inquired about article series on their products. Such was the case with IronFist Publishing’s Battlegroup (still my favourite World War II miniature game), an article series I was able to work on with the incomparable Piers Brand.
After six months of collaborations, I was ready to strike out once more on my own, with the 75th Anniversary Series on Operation Barbarossa, the initial Axis invasion into the Soviet Union in June 1941. Using Battlegroup and PanzerBlitz, we dissected, analysed, and re-fought this gigantic offensive, easily one of the largest in military history.
The next article series saw a radical change in direction, plunging headlong into the thermonuclear sci-fi world of BattleTech. The response to this series was amazing, almost double the comment count of any other series. We also got a chance for a Q&A with Ray Arrastia, BattleTech Product Developer for Catalyst Game Labs.
After such a wild affair with sci-fi, I was half-afraid the historical community wouldn’t take me back. How wrong I was, as shown by the great reception we got for the Operation Sea Lion series. Here we examined the possibilities for a German invasion of England in the fateful summer and fall of 1940.
By the beginning of 2017, the Flames of War 4th Edition Boot Camp was coming up, and so I was asked to “return to the sands” for another look at World War II in the desert. This time we zeroed in on the Battle of El Alamein, and the engagements and equipment that would be featured in the initial roll-out of FoW 4th Edition.
Historical Editor
After the Boot Camp, I was officially brought aboard as BoW Historical Editor, with my first “assignment” being a review of the “Heroes of Limanowa” Kickstarter campaign. It was a great little game about a campaign that doesn’t enough attention, and its failure was symptomatic of so much of what is tragically wrong with wargaming today.
Eager to rebound, I lined up another 75th Anniversary Series for a different kind of World War II engagement, the epic naval Battle of Midway. Working with Hendrik Jan Seijmonsbergen, we used his wargame system (available at https://naval-war.com/) to recreate some analysis (and in some cases, new results) for this gigantic naval clash.
Early June 2017 also brought around the 50th Anniversary for the iconic 1967 Six-Day War, probably the most infamous of the Arab-Israeli Wars of 1948-2006. This was kind of a small one, and perhaps overshadowed by the Midway series a bit. Still this is the kind of anniversary you don’t want to miss.
The time had come for another swing in a new direction, working with my friend Craig Pauls on a “Wargaming in the Fantasy Genre” series. In this series, we talk about his campaign in Battlesystem 1st Edition and also about the specific features of fantasy wargaming in general, including systems like WHFB and KoW.
Warren then asked me to fire up the historical boilers again and set course for Dunkirk. Timed to coincide with the Christopher Nolan movie about the epic 1940 evacuation, this five-part series was part of a themed week where Warren, Gerry, and myself recorded a series of interviews to go with each article.
While Dunkirk Week was still in progress, I was already working on the next “Warren-assigned” article series, this time in collaboration with Ben Collins. This was “Reviewing the ‘History’ of Team Yankee” – timed to coincide with the Red Thunder Campaign undertaken by Battlefront.
Rather than present a “review” of the game or a series of battle reports, Ben and I instead drove through the actual military factors, situation, and balances between NATO and the Warsaw Pact during the mid-1980s. We take a hard look at what World War III might have actually looked like, and deflate quite a few myths along the way.
At long last come to my most recent article series, the Saratoga Campaign of the American Revolution. Meant to line up with the 240th anniversary of the campaign’s two climactic battles, the series presented plenty of history along with 20mm wargaming that recreated many of the key battles in the summer and fall of 1777.
So three years later (and about a quarter million words) we come to the end of the story. I can’t tell you how rewarding it has been to be able to produce all this content, or how grateful I am to Warren and the whole Beasts of War team for the opportunities, support, and interviews afforded over these last three years.
Thank You
Most of all, thanks to all of you, the readers and community that have supported me so much. The opportunity to create and present these 103 articles have definitely been the highlight of my time on Beasts of War. I can’t recommend the experience enough to other potential writers out there.
From the bottom of a cranky old grognard’s heart, thank you.
Meanwhile, if you’ve got an idea for a topic and fancy picking up the writing quill, reach out to Az and see about getting lined up to produce some articles yourself! I think you’ll be amazed at how great it will make you feel.
The “Oriskany Century” Articles List
1. Four Levels of Wargaming: Wargaming at different levels of scale and command; Tactical, Command Tactical, Operational, Strategic
2. Wargaming in the Pacific: What makes World War II wargaming in the Pacific different than battlefields of Europe, Russia, Africa?
3. Making the Game Your Own: Star Wars Pocket Models: Turning the WizKids “Star Wars” Pcket Models TCG into a tactical miniatures game
4. Battle of the Bulge 70th Anniversary: A historical “deep dive” with a day-by-day, week-by-week, wargaming on the 70th Anniversary
5. World War 2.5: World War II “restarts” between the Soviet Union and the Western Allies in 1946. “Hard” alternate history. Includes free wargame download.
6. World Wide D-Day Challenge: Collaboration with Chris Goddard and BoW, replaying the Normandy campaign with a global series of wargames
7. Desert War: An overview of World War II wargaming in the deserts of Africa and the Middle East
8. War in the Ukraine 2014-15: A look at the Modern Wargaming in the Ukraine War, using Force-on-Force to examine modern asymmetrical warfare
9. Cruiser Actions, WW2: Collaboration with Simon Stokes and Robert Hutton on navak warfare, focusing on cruiser surface actions of World War II
10. Anatomy of an Air Compressor: Collaboration with Nakchak on air compressors for hobby airbrushes.
11. Force on Force: Collaboration with Darren Oliver on Force-on-Force, the wargame system for post-1945 (“modern”) conflicts
12. American Revolution: Collaboration with Chris Goddard on Wargaming in the American Revoltion (American War of Independence)
13. Oriskany 50: A retrospective on the first fifty articles
14. Battlegroup: A look at Battlegroup system for World War II miniatures by IronFist Publishing, photos by Piers Brand
15. Barbarossa 75th Anniversary: A wargaming look (Battlegroup and PanzerBlitz) at the German Invasion of the Soviet Union in 1941
16. BattleTech: Reviewing the FASA / Catalyst Game Labs “Battletech” sci fi wargame and universe, still one of the most successful sci-fi wargames in history
17. Operation Sea Lion: A “hard alternate history” look at the possibilities for a German invasion of England, 1940
18. Sands of El Alamein: Focus on the battles surrounding El Alamein in the Desert campaign in World War II, presented to support Flames of War 4th Edition and the Flames of War Bootcamp
19. Heroes of the Great War: Looking at a Kickstarter for an operational campaign game on the Eastern Front of World War I, “Heroes of Limanowa.”
20. Midway – 75th Anniversary: Collaboration with H.J. Seijmonsbergen, commemorating the anniversary for this pivatal naval battle in the Pacific War
21. Six Day War - 50th Anniversary: The 1967 Six-Day War between Israel, Syria, Egypt, and Jordan
22. Battlesystem – Exploring the Fantasy Genre: Collaboration with Craig Pauls, using TSR’s Battlesystem 1st Edition. A look at a new player exploring a new genre
23. Dunkirk Week: Collaboration with Warren and Gerry, a themed week about wargaming the operations surrounding the Allied evacuation from Dunkirk in the summer of 1940
24. The History of Team Yankee: Collaboration with Ben Collins and Dave Wheeler on the 1980s background of theoretical World War III scenarios between NATO and the Warsaw Pact
25. Saratoga Campaign: A focus on the 1777 Saratoga Campaign of the American Revolution, using 20mm Battlesystem 2nd Edition.
*to rapturous applause, @oriskany takes off his helmet and raises his bat to all four sides of the ground*
and says : “Areyou not entertained?!!!” 😉
https://youtu.be/L-l6tHeseDY
Thanks very much, @somegeezer – You know I’ve learned a lot about cricket, I honestly had no idea of the expression of the accomplishment in the sport (not very big here in the US). I just though “Century” sounded nice and had a historical ring to it. I love the new connotation that I didn’t even know I was implying! 😀
Accidental cricket reference. I love it!
😀
Thanks, @limburger – awesome scene and awesome movie. 😀 Although I hope I never start yelling at the community like that. 😮
@oriskany : thank you for all those articles.
They always were well written.
And the ones about subjects that didn’t interest me at all still managed to show us yet another aspect of (war)gaming/history that made them worth reading.
Thanks very much! That’s all we’re trying to do with these. 😀
Congratulations. Your articles are always very interesting and well written. Thanks for your work.
Thanks very much, @fiore ! 😀 I’m just every grateful and amazed at the warm welcome the BoW community continues to roll out for me and other contributors. 😀
Well done!
I knew you had done a lot for Beasts of War, but I had lost track of just how much!
Looking forward to the next 100.
Thanks very much, @templar007 – it helps when you have great collaborators, awesome production support from BoW, and of course a supportive readership! 😀 As we alluded in the interview, there are definitely a few big projects on the way. 😀
Quite the portfolio @oriskany ! Congrats. 🙂
Thanks very much, @cpauls1 ! 😀 And thanks for the great collaboration on Battlesystem and the Fantasy genre!
http://www.beastsofwar.com/battlesystem/tactical-warfare-fantasy-genre-exploration-part-one/
It new a great century @oriskany – I now know more of Battletech, I saw a demo of the new Computer game at Origins and the American rebellion in general and the campaign in North New York State. I look forward to see where we go next
Thanks very much, @rasmus – I don’t want to give too much away on what’s coming next . . . suffice it to say I also have to start working on my annual “Assault on the North Pole” Christmas table . . .
Well done Jim and collaborators. There were some that didnt really interest me but they were all enjoyable to read
Thanks very much, @torros . Indeed we have to change the topics often so they don’t get stale and so we can keep drawing in new readers.
As you know I allways liked your articles… but man… the discussions afterwards were at least worth another 10 articles 😀
Great work so far… congratulations for the achieved CENTURY 😀
Thanks very much, @setesch – and I would totally agree about the after-article discussion. Time and time and time again I’d be writing these articles, unable to fit everything into a reasonable length, and I’d say to myself . . . “I hope some asks about this in the comments” or “maybe someone will comment about this in the comments.” At least 50% of what’s been shared and discussed in these series have been either in the comments or the support threads, where community members can add their own materials, photos, tables, documents, etc. 😀
Congrats and hope for a hundred more!
Thanks very much, @duster ! Technically we’re now at 103, so we’re already 3% of the way to a second hundred! 😀 😀
@oriskany I didn’t realize you based so much of your self worth on the number of comments per article. I don’t usually comment if I don’t have something to say but I’ll try and comment more often if it will help you out…
Just kidding. I do enjoy your articles even if I don’t comment on them all. Looking forward to more in 2018!
Self worth, eh? 😐 Well, not exactly. 😀 But you do bring up a good point that comments are about the only way to measure the success of an article. It’s not like I get web metrics reports on how many hits a page gets or anything. It’s definitely an arbitrary and unreliable measure, but really the only one we have.
If we could do a +1 for articles like we do for comments I definitely would have done so.
Some kind of feedback mechanism like that might be a nice addition to Beasts of War 2.0 – not comment based, but content based (as you say, +1 or -1 a piece of content). That might help build up trends and feedback data to better tailor content going forward.
congratulations @oriskany the more the merrier is all I can say.
More articles, I can’t disagree with that, @zorg . Next batch is already in the early stages. 😀
Good good let the dice fly may the gods of fate smile on your games
Did some playtesting of a new design @aras and I have been working on … well, a new version of an existing game. Went very well, so it seems that so far the “gods of fate” are indeed still smiling on us! 😀 Thanks!
Thoroughly enjoyed every single one of these articles. For me I know I’m going to learn something new and Jim always surprises me with the amount of background reading he does to hone his writing so you always get a real feel for the subject being covered. Here’s to the next milestone…………1,000 ARTICLES!!!!!
Ooof! 1000 articles? Well, since it took three years to get to 100 articles, to produce another 900 would take (by extension) 27 more years. Perhaps it’s fate that 27 years from now lands us smack in 2044 (by which time BoW is a massive multinational media conglomerate that owns Netflix, Hasbro, and GW). Could Article 1000 be the 100th Anniversary of D-Day?
Thanks very much for your continued support and the kind words. 😀
Massive Congratulations @oriskany.
The Operation Sea Lion article is probably my favourite. The sheer amount of work it must have taken you to write them along with all the awesome pictures makes it stand out for me.
Thanks, @elessar2590 , Sea Lion was definitely a big one. Had to build armies, gliders, etc. But of course the reward at the end of the article series is . . . hey, I have a new army in my collection! 😀
Big thank you and Congratulations @oriskany !
Thanks very much, @radegast6 ! 😀
I will be impressed at 200. JK. Way to go and keep up the awesomeness.
Thanks very much, @ghent99 – I’ll be honest, I’m still pretty surprised I’m at 100, at least this early. This was supposed to be a Feb-March 2018 thing . . . but after July, August and September (basically running four article series almost on top of each other . . . Fantasy, Dunkirk, Team Yankee, Saratoga . . .)
Congratulations @oriskany. It has been quite a ride.
But don’t think we will be letting you stop any time soon. 😉
Thanks very much, @jamesevans140 – Indeed it’s been quite a ride, but after a brief rest through November I’m already back in the saddle. 😀
The El Alamein was my favourite, was starting to get into Bolt Action and had picked up some 8th Army and my brother got some DAK. Inspired me to go and read books on the history of those armies and now enjoy reading about various areas of historical warfare. Cheers Jim!
No worries, @levarius – Glad you liked the El Alamein series. We did a larger Desert War series earlier, but it’s always great to zero in and focus on one particular battle. El Alamein (and some of the SAS and LRDG raids that took place before that) would really make for some great Bolt Action gaming. 😀
congratulations @Oriskany so many awesome article series with so many fascinating discussions and bonus Information in the comments afrerwards! Difficult to select a favourite Series – the one about the Ukraine was really Thought-provoking – I learnt so much more about this conflict than from just reading vague News reports at the time, which gave the Impression “nothing see here…” The various series about World War 2.5 and Cold War Gone Hot had, of course that special “parallel universe/History as it could have been” unsettling authenticity. I really appreciated our discussion about the Battle of Jutland during the Series about… Read more »
@aztecjaguar – Thanks very much. Always very glad to hear about people who liked the Ukraine series, or at least recognized what we were trying to do. Modern and present-day warfare, spec ops, and asymmetrical / non-kinetic warfare is something we’re definitely interested on Beasts of War, of course we always have to be careful to handle it with respect. Force on Force I feel does a great job at this because casualties don’t just “come off the table,” they have to be cared for and evacuated, civilians have to be protected, etc. Of course such rules are usually only… Read more »
Correction: actually 1:700 scale Trumpeter, not 1:800
Hmmmm The most fun for me was the Battletech Series because I got to paint up some Mechs in silly girly colors and still kick but. However, the coolest article series, in my opinion, was the World Wide D-Day Challenge. So many people were involved in different ways and different levels. I’m looking forward to the next 100.
Thanks, @gladesrunner – Battletech was indeed awesome, I still have some ‘mechs that were never featured in that series so like Warren says, we may have to go back and try some more.
Worldwide D-Day Challenge was all @chrisg ‘s idea. I wrote the article series, but we also worked together on coordinating and scoring the nineteen games, 31 players (some players were in more than one game) spread across nine countries in that one. 😀
hi, big con-grats and as everyone is thinking, Keep on tracking…Texting… and Writing…
may your pen never run out of ink and your mind never runs out of things we all like to here about…
Thanks very much, @nosbigdamus . Tell you what, I’ll keep going so long as the BoW community wants me to, supporting articles with great feedback, comments, and spin-off threads. 😀
Congrats mate, some solid work. An engaging variety of historical subjects that always provided an interesting read and often hit the ‘do you want to know more?’ button. I have three AWI books on the go because of your articles. It also got me to engage with the conversation and start posting instead of lurking. It’s made BoW all the more enjoyable, long may it continue.
Phenomenal effort @oriskany. When I first joined BoW your 4 levels of wargaming article was one of the first things I looked for. The depth of your research on this site is peerless.
Thanks very much, @seldon9 – I know it sounds trite, but I swear it seems like … okay, not “yesterday” … but seriously 1 year ago at the most when those Four Levels articles went up. Nope, 3.5 years. 😮 ! !
Thanks very much, @damon – When you mention the “Do You Want To Know More” button I’m reminded of Paul Verhoven’s Starship Troopers (now that would make a fun “asymmetrical” wargame). 😀 Definitely glad you’ve started posting, your warship “miniatures” (I almost hesitate to call them that) are amazing. I used to build scratch-made warships from cardboard, etc (not 10% as nice as yours) when I was younger so I truly appreciate how hard and rewarding that kind of work can be. Glad you’re turning into an AWI fan! Liberty or Death! or . . . God Save the King!… Read more »
Wow, what a record! I’ve always enjoyed your articles @oriskany – and now I’ve discovered you were (solely or jointly) responsible for several series I wasn’t even aware of! It’ll be fun catching up on them all!
Keep up the good work (and a big thanks to the other contributors and commenters too, for making these series such a success).