Making Your Own Epic Miniatures: Final Concepts & Renders!
April 20, 2015 by brennon
With the concept stage now at an end we got back in touch with @deaddave from the community to talk about the next steps with his project to make his own custom miniature and the journey he's embarked upon. Idea solidified he's turned to the help of fellow community member @motioninpoetry to talk about 3D renders!
Read Part One of this journey where we talked about the initial designs and more HERE.
BoW: Now that you've reached the end of the concept art stage what made you pick the specific features that went into the final piece?
deaddave: When Roberto sent me the initial two designs I simply picked the parts from each concept that I liked, or what features I thought looked cool. After he sent me the second version I gave him the all clear to draw up the final version. When it comes to particular features on the final concept I'll begin with the backpack. From the start I said to Roberto that I wanted something reminiscent of a V12 engine! It ended up being a V10, but I can live with that.
I'm particularly fond of the inter-cooler styled parts along the back of the engine/backpack and I love what Roberto did with the exhausts. You should also take a look at the intake for the engine as it comes out above his head so from the front it looks like a big block engine intake.
The spear is inspired by the Spear of Longinus from the Evangelion anime but I had Roberto make it look more dangerous. I also had him add the smaller spear tip to the rear of the spear as the Spartans had similar tips on their spears for finishing off dying enemies on the battlefield without blunting the main blade. So yeah, I actually managed to fit something historical in there as well!
The larger hand carrying the shield was inspired by the War character from the Darksiders video game. Speaking of darksiders, the armour, while certainly a powered armour, is a nod towards the War character in his abyssal armour crossed with a Ancient Greek Spartan. Oh, and the eagle eyed readers out there should notice there are...NO skulls! It definitely can't be a Space Marine!
The next stage is to develop the artwork into a 3D model. I hear you've had some help with that from our very own community member motioninpoetry. How has it been working with him taking your model to the next level?
Its been interesting. It's always a leap of faith when you enter into business with someone you haven't even met yet! It's early days but I'm already panicking about how its going to come out. Thankfully motioninpoetry has been very reassuring and he has been very helpful and insightful with his information and experience.
What made you want to join in the project with deaddave, motioninpoetry, and has it been an easy process taking this to the next stage?
motioninpoetry: Well, like most people on Beasts of War I first heard about the project by reading the article that was published. When I first saw the concept I thought it looked awesome as its got that kind of hybrid Sci-Fi/Fantasy style that I really like. I just naturally gravitated towards it.
I commented a few times and said how I was looking forward to seeing how the miniature progressed then over the next day or two I kept going back and looking at the article again until I just started to get that "itch you can't scratch" that sculptors sometimes get! Sometimes you just see concepts like that so when you just get the urge to make it you should go for it.
Of course because of my job, I thought I could help him out getting things printed up and cast for him too. In the end I just sent him a message about it, had a chat about things, and well; here we are!
Talk us through some of the decisions that have to be made when making a model like this based on concept artwork.
T he first thing you need to think about when sculpting from any concept are...
1) How does this flat 2D image translate into a physical object? A simple pencil mark can become a complex sculpt, and vice versa. It's all about trying to find the best possible results you can and some areas will take longer to crack than others.
2) Strength. Are the pieces thick enough and can it survive being removed from a mold nevermind tabletop use? For instance the spear pole needs some extra strength. If the spear was sculpted in these exact proportions it would be 0.5mm thick in some parts meaning it would shatter into a thousand the pieces the moment it gets pulled from the mold. Not great for anyone!
Things like that will need some extra strength since even at three times the thickness it's still 1.5mm at the thinnest areas. It's just a balancing act with things like that.
3) How many parts does it need and what angle can they be cast from? It's a case of working out what shapes can different molding and casting materials achieve?
As far as sculpting it goes this has been a relatively straight forward process so far. It's the kind of thing I enjoy sculpting a lot so it's quite natural for me.
The main thing right now is that the shoulder pads have been a bit of a puzzle so far and like I said to deaddave, it's a bit of an MC Escher style optical illusion on that area of the concept, with angles and shapes going in bizarre directions that seem a bit confusing.
I'll probably do several more passes on the top part of the shoulder pads before I even start to detail them in this case so I'll get there eventually. Anyway, it's early days still, so there's plenty more time to work on things.
Have you considered the step after this where it comes to actually getting the model printed? Do you have any solid plans laid down for this yet?
deaddave: Nope. I must be honest in that I've not even been thinking about that at this stage. Motioninpoetry has his industry connections so when/if I'm happy with the sculpt I'll sit down with him and start hashing things out!
While we're all very interested in the model and the process that you're going through have you thought about any of the background for him yet? We all love a bit of fluff!
Fluff fluff fluff! Well, this is personally for my gaming in the gaps so at the risk of getting a cease and desist (deep breath) his name is Cor Tauri ("Heart of the Bull") and he is the...
"demigodleaderofalostgroupofspacewhatsitscomingbackfromexile" (a very official sounding term)
He will then be part of an event called Inheritance in the end I hope. Wink wink, nudge nudge @warzan!
It's great that this particular warrior of the far future now has a proper name and it will be awesome to see what this partnership of deaddave and motioninpoetry can come up with!
If you have any questions for the pair then drop them into the comments below and I'm sure they will be happy enough to answer them.
What do you think of the renders and final concept choices?
"...his name is Cor Tauri ("Heart of the Bull") [...] He will then be part of an event called Inheritance in the end I hope"
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"I'll begin with the backpack. From the start I said to Roberto that I wanted something reminiscent of a V12 engine! It ended up being a V10, but I can live with that..."
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Simply to say that if I had the cash I’d do exactly the same. Well done @deaddave and I hope you enjoy fielding them as a fighting force as you have during the design process. Congrats!
I have a funny feeling this is going to cost less than people are thinking it is going to cost. I’d love to see if its cost effective to go through the processes the company’s use while cutting them out! It would be great if everyone could do the same thing and have their own miniatures made that they own the rights to.
Looks very nice so far, what is the plan for this mini in the end? Will you be getting it cast in resin as a one off or as a small production run?
I’ll probably end up going for a small production run. Once I have a mould I can do as many casts as I require.
Definitely looks like the perfect leader for Dave’s Minotaurs army, will be cool to see the final painted miniature.
I noticed in the threads, @abstractalien , that you’re doing some of your own casting for your sci-fi game. Have you been approached to cast the figure? I’m curious about the process, and would like to see a step-by-step how-to in this series.
I don’t do any casting at all. I send them off to Ed of Troll Forged miniatures to get them cast up for me.
Just had a look-see. You’re right @abstractalien . Sorry. I’m curious as to how much he charged for those. If you’re willing to disclose that, can you e-mail me?
This is taking gaming in the gaps to its extreme, but I’m enjoying it so far!
what about costs? it would be nice to know that too to estimate how much would give an idea of cost for everyone else @deaddave
Once I get to the end of this I’ll tally everything up with a full breakdown of costs.
That be great to know as I wish to make my own chess set but have the slightest idea where to start.
Did you want to start with a concept artist? Because if you can draw (which I cant) you can skip that part altogether and go straight to a sculptor!
I can help with the sketches, @manpug . I worked nights in the print industry for years as an artist, and even ran a print shop for a while when I took a sabbatical from the army. You can contact me through e-mail if you wish.
Following along with interest on this one!
So cool! It’s really great to hear about the process from all angles. Can’t wait to see some more!
Its certainly eye opening being on the inside for a change, most people only see what the companies will talk about, but id like to show the community that is possible for a non industry person to follow the same processes that the companys do, while cutting them out. And hopefully I can report on ALL the ups and downs!
very nice looking model mate.
Well done – interesting inside in to the choices made
Thanks for sharing this project, deaddave. Look forward to hearing more!
it’s been a fun mini to work on so far 🙂
and hopefully there will be some extra shiny things to show in the next update 😉
Its always nice to see community members such as yourself extending a hand to see a person’s dream come true.
yeah, I’m always happy to help out or give advice if I can 😉
and it’s been nice to get involved with a community project like this 😉
and who knows, if it all goes well it might be fun to get involved some other projects like this in the future 😉
@motioninpoetry What 3D program do you use, if you don’t mind me asking? I’ve done a fair bit of 3D modelling, but that was (gasp) twenty years ago, using a program called Infini-D. And that was solely for animation, as I don’t think 3D printers were even on the horizon yet.
I use a 3d sculpting program called Zbrush 🙂 http://pixologic.com/ I started out as hand sculptor before I learned 3d so it was perfect for me 🙂 it feels very much like sculpting with 3d clay, it’s just pure awesome 😀 it’s very different to normal 3d programs though ( because it doesn’t suck donkey balls and require a degree to Learn it 😛 ha ha ) it can take a while to learn and get good at it, but it’s definitely worth it 🙂 you also need a digital pen to sculpt with it, like a Wacom pen and… Read more »
I’m not afraid of a steep learning curve. Infini-D was a two-month long course!
p.s. when using Zbrush to sculpt for minis, the process is a little bit different
because you need to be very careful about how thin things are 🙂
and you just need to adapt the process a bit to make sure the different parts make a solid shell 🙂
I for one have a dream of a unique chess set that if the time comes and the people are willing (mainly you and others in BoW) it may become a reality. To see this unfold with you and @deaddave give me hope that I may be able to achieve this.
sounds like a nice idea 🙂 hopefully it can become a reality someday 😉
and yeah like I said, I’m always willing to help out if the project seems appealing 😉
Very cool! I hope this gets made into a mini.
So do I!
LOL!!!
Nice article guys. Keep up the good work @deaddave and @motioninpoetry. It’s great to see the community working together 🙂
This does look pretty awesome so far. 🙂
Looking brilliant!
Skillz! 😀
I would definitely want one of these. I’ve a couple of models from JoeK that fit this perfectly
I’m sure the “negative ninja’s” will immediately strike this comment down, but I sincerely don’t see the point. Originally, when I read the first article in the series, I perceived this as a noble venture, where a community member designed, sketched out and modeled their own “unique” figure, and then cast it… an admirable odyssey to be sure, and one I would have followed closely, as it would have paralleled one of my own hobby ambitions: definite “atta boy.” But that doesn’t appear to be the case. The sketches are, of course, near-identical recreations of JoeK’s Hephaestus concept, with minor… Read more »
First I wish to say I can see your perspective and yes you do make valid points if I look at it from your view. But I also see that you’re being unduly cynical and harsh to all that are involved. I myself would have taken the same route as @deaddave if I knew where to start and the cost as I have little skill in sketching as well as sculpting. Perhaps at some point a member of the community with the skills will take up a beginning to end project and grace use with a step by step of… Read more »
@manpug if I could draw and sculpt myself, I would have done it myself! I suppose I just want to see if the little guy (being me) can go through the processes that the company’s go through while cutting them out, and to see how much it will cost! ATM, I don’t know how much it will cost me to get to the point where I can plonk a miniature on the table, but I intend on letting the community find out. I have a feeling that its going to be a lot cheaper than people are thinking its going… Read more »
@cpauls1 I understand if you can see some similarities between this and the Hephaestus mini, but that’s probably because they were both designed by the same concept artist, Roberto Cirillo 😛 … I think this is more to do with the concept artists personal design style more than anything 😛 on the casting side of things, I’ve just tried to give some advice on the most cost effective method 🙂 basically, those really crazy high detailed 3d prints you see around, they are made of wax 😛 … as in wax, wax … like a candle 😛 ha ha ha… Read more »
I’ve been doing a bit of a shop in this regard, @motioninpoetry , as I will eventually get around to making my own figures. I had planned on going with a vulcanized rubber mold, and a two-part plastic or resin, but I wasn’t sure how many reasonable copies you could make before the whole thing came apart. I’m also not confident I could figure out a proper place to split the mold… I guess that’s just practice. I’ve also had some success with the paint on rubber stuff, but that only works if the model is shaped to be poured… Read more »
[Redacted – Points can be made without insults]
Well said @deaddave………you must be a mind reader I’ve been thinking the very same!
… yeah I know the feeling, I’ve been planning to do my own minis for years, but I never get round to it 😛 ha ha ha hmmm …the amount you can get out of a mold depends a lot on the undercuts, because they can tear the molds if they catch on the rubber too much … for resin casting I would say silicone is the best, because you can achieve more complex shapes 🙂 … although I’m not totally sure what exact “brand” of silcone the casters use, I just know they use it for the casting 😛… Read more »
Maybe the answer is to play around with some Hirst Arts molds first, to get a feel for the casting process. Would you recommend something like that?
Also, I just realized I’m asking the brilliant sculptor guy the casting questions… sorry lol. Just to get even, I’ll ask the guy who casts the miniature some sculpting questions 😉 .