Let’s Play Warcrow With Magic! Mastering Devastating Arcane Arts
July 21, 2024 by avernos
Having learned everything they need to know about Corvus Belli's new Fantasy wargame, Warcrow, over the course of the week, Gerry and Killian return to Lindwurm with the Northern Alliance and Hegemony Of Embersig for a second Let's Play featuring magic!
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We dive into showing off the magic mechanics in more detail and their utterly devastating effects that they can have on the tabletop. We also explore how characters can lead your force as a support option and the benefits that that offers.
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Make sure to get involved in the comments down below and tell us your thoughts on Corvus Belli’s brand new Fantasy wargame, Warcrow and the Winds From The North Battle Pack. Who will you be siding with as you dive into the Fantasy world of Lindwurm?
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Looks great! Can’t wait to get my hands on this. Thanks for the video.
If you can win after losing all your forces to end the game I hope you cannot cause your own troops to die.
only by picking bad match ups
Very efficiently played by the Hegemony! Was very painful to watch
I’m helping
Nice video, nice game!
that mercy shoot at end was the cherry on the top
Nice one, that Frostfire Herald is a force of nature.
Can’t wait to play it myself, nice video!
Great battle, magic seems very powerful on this game.
Question: when the Orc hunter defeated the Herald could Killian have pushed back the Herald? As I haven’t heard it being mentioned or I missed it.
I massively beat the odds on my dice rolls I should’ve been a puddle of tinge statistically long before then
Magic and the tinge mechanic in action.
Risk/reward calculation on the fly is always interesting!
Couldnt the fireball be blocked?
I wondered about that too, but the rules say
“… you can try to block the attempt if you have at least one Spellcaster unit within 20 strides of the casting enemy.”
Killian’s caster was left in the back so I don’t think he was within 20 strides of the enemy caster.
This the longest themed week CB had ever put together. Cool.
Lets go Warcrow
Jerry was on a mission today, and it was to murder every single filthy orc in sight.
That being said, I am not a fan of the rule that lets you win when you are wiped. I would house rule that you need at least 1 model on the board when the game ends. Unless the scenario had a special win condition, like preventing the enemy from ending the game beyond a certain point on the board.
Beautiful models
Magic is really powerful here. Dang
Game is really simple to follow. Great report
Love any game with the potential to blow yourself up with magic ?
Best Magic adaptation Ive seen in a miniatures game yet
Tinge is a kind of Magic and Hoopoe is its Queen ^^
Magic adds a great dimension to the game. I really like it.
What a Crispy game.
Haha someone went to dice training? Was the stress worked out well though 3 activations in first round and a hit is 3 stress on a morale of 2?
Well that was fun. Yay fire!
I’m a fan of the play area/board size. It’s great to see the full rules set come together using the playmat and all the terrain.