Let’s Play: Oil War
April 25, 2019 by johnlyons
John is joined in the studio by Freddy from Battlefront Miniatures for a game of Oil War, the new book for Team Yankee.
John is using the Soviet forces he painted in the vlogs to use in his Syrian force against Freddy's intimidating IDF invaders.
Have you tried this new theatre for Team Yankee?
Supported by (Turn Off)
Supported by (Turn Off)
Supported by (Turn Off)
Early in the game, he fired 50 calls at your hinds. He should have only rolled 3 dice as they are not a dedicated AA weapon, not 9 dice.
why using a dicetray if you always let your hands in front of the camera. very annoying.
Good game but I was a bit confused over some of the soft cover decisions for the IDF. When the Syrians were up against the wheat fields the IDF should not have benefitted from the same +1 cover save. This would have balanced the game a bit better and John would have scored a few more hits but even so the dice gods had definitely picked a side in this Let’s play!!!
What sort of a ground scale/unit scale is this system assuming? I can’t get my head around dozens of modern tanks literally driving into one another on a football field sized area.
The models are 1/100 or 15mms, the issue is the map scale vs mini scale. A lot of people play this as 6mm (look up on Facebook for a lot of resources) keeping the weapon distances while adjusting the movement.
The main problem is movement is too much when playing the long edges of a table. Small tables also need very small points battles.
It is a fun game and my friends are enjoying bunches.
OK Freddy’s dice-rolling was uncannily good, and maybe John’s tactics could use some improvement but …
I’m a bit concerned that Freddy moved a total of five tanks (plus a bit of helicopter action). I know a gun line’s hardly unique to FoW, but I’d like to see a more movement required in a game of modernish tanks.
IDF and NATO didnt really go for lots of movement. Fire from a hard or soft point and if pushed move to the next one back, rinse repeat.
The plan was to dig in while artillery and fast movers worked the attackers over. Then helos and long range shooting.
I think you would see much more movement from the Iran Iraq conflict where both armies had mixed plans.
alot of hard work in making and painting, well done all behind that… but it was like watching chess…. 2 sides facing against each other… its the control rule with tanks etc, that makes it look ugly…. but i hoped you had fun….
Looking at the YouTube comments there are complaints about the rules and the mistakes made. From my understanding it seemed they were pretty balanced and probably didn’t have a big effect on the game.
I enjoyed watching this match and would like to see one after switching armies.
Cheers
Ugh not a good advert for TY 🙁 Although it’s probably the most representative demo of what I usually see happening with TY on a club night. Would have been far better with some INFANTRY and assets with perhaps a single platoon of Merkavas (and equivalent points in T55 and T7s). Alas a gunline with the IDF stretched across the baseline featuring wall to wall tanks and AFV that didn’t move and ended up as more of a “dice off” than anything else 🙁 Paint up some infantry, lower the points cost (so you have room to manover the units),… Read more »