Let’s Play: Carnevale – Round Breakdown
November 29, 2018 by dracs
Lewis and Jason from TT Combat join Sam in the studio to take us through a round of Carnevale.
Sam plays as Venetian crime syndicate - The Guild. Whereas Jason takes charge of the eldritch horrors of the Rashaar faction who entered this world through a rent in the sky which brought devastation and magical curiosities in equal measure to the cities of Italy.
In addition to The Guild's parkouring Capodecina character, they have a motley crew of citizens and thieves. Jason's Rashaar force includes toad beasties and a cultist just frothing at the mouth at the idea of being a human sacrifice.
How do you think the rest of this game played out?
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If wargaming is supposed to help your maths skills, how bad were you at maths before you started gaming @dracs ? ?
Ideas for how I want to see you play Carnevale – how about getting John to build a board with actual canals so the fishmen minis can actually ‘swim’ under water and the gondola can actually float? ?. Also, I’m sure you have some Doctor Who minis Sam, so how about hiding some of those around the board during the Let’s Play? 😉
I enjoyed the Demo I had of Carnivale at Gen-Con
I cannot emphasise enough how much I love this game.
More or less than you do LotR:SBG?
Had a couple of games of Carnevale on tuesday. Just playing through the starter set teach-you-the-rules scenarios, so not the full rules but it was still really good. Can’t wait to get some more games in. The minis are great too, looking forward to painting them.
The games that really grip me these days are the ones that have interesting mechanics with the environment. It’s not all about rolling to hit/defend with x stat, but with a different set of miniatures. The running on rooftops, swimming through canal and throwing people around i see here is very cinematic. Wolsung and Relic blade also have interesting mechanics between models-terrain and model-model. The Drowned Earth is also interesting although I’m not totally sold on the movement mechanics. Carnevale has my attention.
That does look nice and easy to learn once you understand all the possible actions per activation.
The ‘free action’ definitely helps to keep the game moving and allows for awesome over-the-top cinematic moments.
Does anyone know how the new rules compare to the original version ?
Nice demonstration of the basic rules. @dracs Did you manage to save that citizen?
My Kickstarter box arrived this weekend. I hope I can make some time to read through the rules and try a game myself.
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