Entering The Warzone XLBS – Rapid Deployment Countermeasures
January 15, 2016 by dignity
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So, one little boo-boo here is that a model only gets one AP to spend during it’s Sentry Action and both the models in the Cybertronic squad were facing the wrong way.. so their only possible Sentry Actions would have been to move (which we will get back to in a moment) or to Dive for Cover. Moving is generally considered the best way to protect your squad (or a more valuable squad nearby) as you can move into close combat range with as many as of the Rapid Deployment troops as possible. Of course, if one of those models… Read more »
Just a few question:
– how long ago was this recorded? (Blaster is 24″ for some time now and RB12-19a has much better stats atm)
– can a model fire with Sentry backwards (I don’t believe it can)?
Oh this was the middle of last year I think, before the recent force list updates (including the one increased the range of most machine guns to 24″). But..no, a model can’t fire backwards 😉
So the Chasseurs shouldn’t have fired.
1.5A came out this week….again nothing for the Imperial 🙁
Heh, you’re kidding right? During the kickstarter, all factions apart from Imperial were funded and they were implemented at a basic level.. lets say 8 units for each faction. Heroes of the Solar System came along, and added maybe another 2 units for each faction. Imperial were developed after that and we got the beta rules for lets say.. 20 units all in one go. Over the months that followed almost all the mini releases were for Imperial. Then the beta rules were officially ‘released’ with some rule changes / balance tweaks etc, and still it was only the Imperial… Read more »